Team Covalence TED LI COURTNEY NOH LOGAN SHORT EMMA TOWNLEY-SMITH.

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Presentation transcript:

Team Covalence TED LI COURTNEY NOH LOGAN SHORT EMMA TOWNLEY-SMITH

Covalence is a visual, mobile workspace for concept maps. Use text, images, drawings, and other resources to share your ideas and connect your world. Connect your world. product, logo, tagline, value prop

Problem: learning happens everywhere. problem and solution

Problem: current tools hamper collaboration and visual learning. problem and solution

Our solution: Covalence. problem and solution (note: we’ll want to update these screenshots)

Today we’re covering... HE Results & Revised Design Prototype thus far The road ahead talk outline

HE RESULTS & REVISED DESIGN HE results w/ focus on level 3-4 issues

Results: Heuristic Evaluation Three big changes: UX flow for linking nodes “Modes of operation” -- edit and view Model for how maps are stored HE results w/ focus on level 3-4 issues

Results: Heuristic Evaluation UX flow for linking nodes [H2-1: Visibility of Status] (Severity 2) After creating the “CS147” node, a second tap on the node creates a double outline but nothing else seems to have changed; it is thus unclear what double-tapping does... Following this, perhaps make the “add node” button grayed out such that a user will know they can’t click it before clicking the node they just made/the node they want to extend another node from or connect with. HE results w/ focus on level 3-4 issues

Results: Heuristic Evaluation UX flow for linking nodes: before 2. Add the new node through the ‘plus’ button. 3. Connections between nodes are drawn automatically. 1. Tap on the node(s) your next node should be connected to. 1. 3. DISCUSS: CHANGES AND WHY WE MADE THEM 2.

Results: Heuristic Evaluation UX flow for linking nodes: after Draw a line between the centers of two nodes to connect them. DISCUSS: CHANGES AND WHY WE MADE THEM

Results: Heuristic Evaluation Modes of Operation -- Edit and View [H2-3: User Control] (Severity 3) How do you edit an existing map? The editor only allows you to create new maps - I don’t see any edit button when I’m viewing a finished map - this seems like an an important oversight especially since editing/creating maps is one of your main tasks. There should at least be an edit button somewhere in your prototype to represent this. HE results w/ focus on level 3-4 issues

Results: Heuristic Evaluation Edit and view modes: before 2. How do you edit someone else’s map? 1. How do you view (not edit) your own maps? DISCUSS: CHANGES AND WHY WE MADE THEM

Results: Heuristic Evaluation Edit and view modes: after EDIT View Explicit UI buttons for edit vs. view DISCUSS: CHANGES AND WHY WE MADE THEM

Results: Heuristic Evaluation Model for how maps are stored [H2-3: User Control] (Severity 3) ...How do you import/save a public map into your local storage so that you can edit it, or see it later? (I see a “saved maps” section in the “Home” section, but there’s no corresponding save button when you look at a specific map under the “Explore maps” section) HE results w/ focus on level 3-4 issues

Results: Heuristic Evaluation How are maps stored? (before) DISCUSS: CHANGES AND WHY WE MADE THEM

Results: Heuristic Evaluation How are maps stored? (after) Explicit save button on any map Home page list view of your saved maps Your Maps DNA STRUCTURE by Courtney PALO ALTO STORES by Ted CS103 MIDTERM by Logan DISCUSS: CHANGES AND WHY WE MADE THEM

DISCUSS: CHANGES AND WHY WE MADE THEM Backburner Automatic crediting when you’re copying someone else’s map A way to view recent searches and recently viewed maps Think more about visual contrast between nodes and background DISCUSS: CHANGES AND WHY WE MADE THEM

HE results w/ focus on level 3-4 issues THE PROTOTYPE HE results w/ focus on level 3-4 issues

HE results w/ focus on level 3-4 issues The Prototype Android with embedded AngularJS web app + vis.js library Current implementation: add text nodes add image nodes connect nodes move nodes and background ‘flip over’ nodes to see more content HE results w/ focus on level 3-4 issues

HE results w/ focus on level 3-4 issues The Prototype No Wizard of Oz techniques Hard-coded data For ‘Explore’ task -- hard-coded community maps HE results w/ focus on level 3-4 issues

HE results w/ focus on level 3-4 issues DEMO HE results w/ focus on level 3-4 issues

HE results w/ focus on level 3-4 issues THE ROAD AHEAD HE results w/ focus on level 3-4 issues

HE results w/ focus on level 3-4 issues Issues/Challenges Building a very flexible yet structured GUI heavy application Make automatic node sizing more aesthetic Figuring out how we are going to save/store maps Work on and find quicker/more intuitive motions HE results w/ focus on level 3-4 issues

HE results w/ focus on level 3-4 issues Still to implement... Saving maps to your homescreen list view of recently saved maps Exploring other maps search and view Sharing maps share link to covalence through email HE results w/ focus on level 3-4 issues

HE results w/ focus on level 3-4 issues Summary Covalence: a mobile workspace for concept maps. Our HE taught us… Intuitive gestures are better! Think carefully about the user mindset (edit vs. view) Think through conceptual model for map storage We implemented our ‘hardest’ task! Now we just have the build the system around these concept maps that will make them useful. HE results w/ focus on level 3-4 issues

INSIGHT random stuff that can help How might we help George, Tim, and Luke... • use their own knowledge and conceptual understandings to teach others? •give feedback to their teachers on what concepts they understand or have trouble with? •find new, easy, and exciting ways of interacting with their notes again to solidify their understanding of concepts? How might we help Ms. Giraudo… •quickly and easily be able to create (and iterate on) new, interesting high-quality educational materials? •facilitate group work in more creative and visual manners? •encourage free creation and creativity through her assignments? EXPERIENCE PROTOTYPING PICS: