Collectors - Manipulators - Shooters

Slides:



Advertisements
Similar presentations
Teacher Professional Development Spring, 2002
Advertisements

FRC Robot Mechanical Principles
Lifts  Four Bar Mechanisms  Rotary Jointed Arms  Scissor Lifts  Telescoping Lifts  Combined Systems Lift Concepts.
FIRST ROBOTICS: Design Strategy Webb Institute 11/03/2013.
General Physics By Nick Brennan, Sam Mills, and Matt Dunster FRC 11 - Mount Olive Robotics Team.
A machine is an invention that makes work easier.
Offensive/defensive evaluation: Define all functionalities of the game brainstorm early designs, evaluate feasibility, resource requirements Shooting (High.
2009 FIRST Robotics Team 1212 By: Bernard McBryan Boeing Technical Fellow 7 January 2009.
Gears, Gears and More Gears
Robot Mechanical Principles
ROBOT DYNAMICS. MOTORS supply the FORCE that the robot needs to move Rotational Force is called TORQUE The motor needs to supply force to wheels arms.
PISTON ENGINES Part 8 Propeller Control.
0 Beach Cities Robotics FRC Team 294 Summer Academy Motors and Gears July 20, 2008 Rick Wagner, Mentor, Beach Cities Robotics FIRST Team 294.
Senior Design: Tachometer Calibration Device Team 4: Jennifer Egolf, Matthew Hagon, Michael Lee, Christopher Pawson Sponsor: DuPont Advisor: Dr. Glancey.
The Basics of Physics.
Mechanisms Paul Ventimiglia WPI Student, Team 190.
FIRST Robotics A view from the Systems Engineering Perspective Chris Mikus January 2, 2006 Rev 0.2.
Mousetrap Car A mousetrap car is a vehicle designed to run on the energy that can be stored in a wound up mousetrap spring. Basic design: - Attach a string.
Design Tips Navigational Aids for the Journey of Creation.
Let’s JAM Team 35: Jason Chen, Justin Ho, Andrew Wilkinson Presenting: The Jammer.
Foundations of Physical Science Workshop: Ropes & Pulleys - Work.
VEX Parts - Motion Robotics – 8.
ROBOTIC DESIGN CHALLENGE Robotics and Automation Copyright © Texas Education Agency, All rights reserved.
DRIVE BASE SELECTION AN INTRODUCTION TO DRIVE TRAINS.
NCSX Modular Coil Turning Fixture FDR. Background Modular Coil winding forms are cast structures which provide the foundation on which the coils are constructed.
Thoughts on the Design Process Navigational Aids for the Journey of Creation.
Term 3 Topic 3 Unit 1: Mechanical systems & control (machines, levers & their functions)
Unit 4, Chapter 10 CPO Science Foundations of Physics Chapter 9.
Work and Energy 10.1 Machines and Mechanical Advantage 10.2 Work
Gears, Pulleys, Sprockets, and Bearings Information about power transmission and uses for each type. Robotics 101.
In Unit 5: Speed, Power, Torque, and DC Motors, you build a VEX test stand winch that enables you to learn key engineering concepts and principles so.
ARTICULATION. What is articulation? It’s the way a robot interacts with the field and game objects Articulation systems usually have manipulators (mechanisms.
Drivetrain and Framing Possible configurations of a robot base, and pros and cons of each. Robotics 101.
The Journey to a West Coast Drivetrain
Chess Strategies Component Skills Strategies Prototype Josh Waters, Ty Fenn, Tianyu Chen.
Design Workshop Mechanical Systems October 31, 2015.
Robot Physics MVRT 2011 – 2012 Season. Overview Mass vs. Weight Velocity Force Torque.
Week 1) Gears, Pulleys, Sprockets, Bearings Week 2) Motors & Controls
Deriving Consistency from LEGOs What we have learned in 6 years of FLL by Austin and Travis Schuh © 2005 Austin and Travis Schuh, all rights reserved.
Mechanical Power Transmissions II. Gear Ratios Gears are not just used to transfer power, they also provide an opportunity to adjust the mechanical advantage.
Drive Module Design Which Allows Wheel Flexibility Tom Ore FRC 525.
INTRODUCTION TO ROBOTICS Part 3: Propulsion System Robotics and Automation Copyright © Texas Education Agency, All rights reserved. 1.
Lifting Mechanisms. Introduction In previous Unit you learned about object manipulators which are used to obtain and control game objects. In many situations,
Different Types of Robots
Motor Performance Beach Cities Robotics – Team 294 Andrew Keisic November 2009.
Mechanisms & Manipulators Beach Cities Robotics – Team 294 Andrew Keisic November 2009.
VEX IQ Curriculum Mechanisms Lesson 07. MECHANISMS In your current groups, clean up your boxes. Take all of your last robot apart and put pieces neatly.
H, I & PLUS BEAM FABRICATION LINE WITH MATERIAL HANDLING
VEX IQ Curriculum Key Concepts Lesson 06 Lesson Materials:
VEX Lifts (Devices that extend upwards)
Speed, Power, Torque & DC Motors
Mechanical Power Transmissions II
SuperQuest Salem Arms – Best Practices.
Foundations of Physical Science
Deriving Consistency from LEGOs
10.1 Machines and Mechanical Advantage
Lifting Mechanisms.
VEX Lifts (Devices that extend upwards)
Grippers and Lifting Mechanisms
G2’s Drive System Primer – Acceleration and Gear Ratios
Mole robot INTRODUCTION
V Belt & Rope Drive Problems
UNITS 12 AND 13.
CONCEPTS Drive Trains , Object Manipulators, and Lifting Mechanisms
Work and Simple Machines
Alternatives for Locomotion Control
Manipulator and Appendage Design
VEX IQ Curriculum Key Concepts Lesson 06 Lesson Materials:
Robotics Lifting Things
Automotive Service Modern Auto Tech Study Guide Chapter 55
Presentation transcript:

Collectors - Manipulators - Shooters Mechanism Design Collectors - Manipulators - Shooters

Roller Collectors Lucien Junkin - 118

Robonauts Intake Philosophy Touch It .......... Own It We strive to control the game piece as soon as we touch the game piece with the robot Prototype ..... Prototype ..... Prototype We start with very, very quick prototypes and end with prototypes that have all of the features that our “flight” robot will have We have zillions of “Come Check This Out” moments We prototype throughout the season to tweak our intake We meld as a subsystem and team through prototyping The design & manufacturing is the “easy part” ....... albeit very, very time consuming

Robonauts Prototyping ... “The Fun Part” “Come Check This Out” Moments In the beginning, we prototype in minutes ..... not hours In the end, we prototype in hours ..... not minutes We have “3 minute brainstorming” sessions around our prototypes to determine our next prototype Eventually one of these moments becomes the “AHA” moment We continue to refine and test the design throughout the year

Robonauts Prototyping

Robonauts Design ... “The Easy Part” ProE & lots of hours

Robonauts Make ... “The Easy Part … Part 2” Manufacturing machines & lots of hours

Robonauts Test & Maintain ... “The Hard Part” Lots of hours

Manipulators Adam Heard - 973

Arms versus lifts Choice based on Height required? Room to work? Defensive pressure? Do you need to reach over or change object's orientation. Single joint arms are (arguably) simplest option to reach from floor to approximately 2x robot height.

Sizing motors/ratios Motor Selection Ratio Selection Previous Gamesense Video covers motor sizing well Motors with higher ratio of mass to power will allow higher duty cycles. Bag, miniCIM and CIMs recommended for inexperienced teams Ratio Selection Determine peak load on system (horizontal for arm). Size ratio so that motor experiences about 15% of stall torque at peak load, 20% acceptable for Bag, miniCIM or CIM Reduce system weight,add motors and/or counterbalance to increase speed (after determining if you really need to go faster)

Single Jointed arms 330 is King RAMP videos on single joint arms Copy them! RAMP videos on single joint arms First Second COTS methods Vexpro Versaframe and bearing blocks Versaplanetary + 2 stages of chain reduction Vexpro example

Double Jointed arms 973 2011 CAD Tradeoffs COTS methods Download Here Do you have an entire 2nd arm, or just a wrist? Do you need 2nd joint angle constant (Virtual 4-bar)? COTS methods Vexpro Versaframe and bearing blocks (again) emulating our 2011 design Or skip virtual 4-bar and versaplanetary the wrist.

Elevators Single Stage versus Double Advantages of elevator Single far easier, but only lifts ~80% of robot height. Nice to counterbalance by constant force springs Advantages of elevator When sizing for same % of stall, elevator will lift same load faster. Able to raise very high without extending out Cots solutions Roller kits available from competitionrobotproducts.com and from vexpro. Bunch of RAMP Videos on Elevators 1, 2, 3, 4

Mechanical Tips for all Power transmission Tensioning Protect versaplanetaries by 1-2 stages of further reduction for big arms (and use “strong” output stages 5,7,9) Hardstops (and hardstop zeroing) Sensor Placement (designed in) Control Ensure sensor resolution makes sense Gearing slower is exponentially easier to control (likely just needs P and maybe feed forward). Only gear faster if your team can control it. Preset positions are good, but also have ability to manually control in case things happen.

Shooters Allen Gregory - 3847

Shooter Variables Trajectory Fixed vs. Adjustable Velocity Launch angle Vertical (elevation) Horizontal (azimuth) Spin Fixed vs. Adjustable Will the driver/robot be able to adjust these mid match? Hold as many of the variables fixed as you can while accomplishing your chosen game strategy If they can’t be constant, attempt to limit them to as few possible positions as you can instead of making them infinitely variable. Prototyping will allow you to find the proper setting per game object but intuition/prior knowledge/common sense will help as well

Shooter Wheels Identify Variables and choose between options Have a lot of different wheel options to prototype with Wheel Variables Size - diameter, width, weight, etc Interaction with game object - friction, damage, etc Wear Cost Other Variables Pressure (if pneumatic) Modifications (cutting grooves, paint on urethane, etc) Pay attention to the opposite wall

Rough Prototypes How we get shooting quickly Drills and Versaplanetary Gearboxes Convert 12v Drills to “Flightsticks” to power motors

Shooter Notes Consistency Plan to Iterate Analyze Results Rigid assembly Consistent loading from collector to shooter Consistent speed Consistent wear and maintenance Consistent game piece (or adjust to the game piece) Plan to Iterate The real shooter will always be a bit different from the prototype Plan to be able to make adjustments to angles, compression, etc to “Dial In” in your shooter. Adjust one variable at a time Analyze Results Hi speed video (120fps+) is a great way to look at what is happening in your shooter

Resources Improvised hubs for hubless wheels http://blog.spectrum3847.org/2015/07/improvised-hubs-for-mcmaster-carr-wheels.html