Chapter 1 Software Engineering Principles

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Presentation transcript:

Chapter 1 Software Engineering Principles

The Software Life Cycle Problem analysis Requirements elicitation Software specification High- and low-level design Implementation Testing and Verification Delivery Operation Maintenance

Waterfall Model

Spiral Model

Software Engineering A disciplined approach to the design, production, and maintenance of computer programs that are developed on time and within cost estimates, using tools that help to manage the size and complexity of the resulting software products.

An Algorithm Is . . . A logical sequence of discrete steps that describes a complete solution to a given problem computable in a finite amount of time.

Programmer ToolBoxes Hardware—the computers and their peripheral devices Software—operating systems, editors, compilers, interpreters, debugging systems, test-data generators, and so on Ideaware – shared body of knowledge

Goals of Quality Software It works. It can be modified without excessive time and effort. It is reusable. It is completed on time and within budget.

Detailed Program Specification Tells what the program must do, but not how it does it. Is written documentation about the program.

Abstraction A model of a complex system that includes only the details essential to the perspective of the viewer of the system. Programs are abstractions.

Abstraction (cont.)

Visual Tools

Information Hiding The practice of hiding the details of a module with the goal of controlling access to the details from the rest of the system. A programmer can concentrate on one module at a time. Each module should have a single purpose or identity.

Stepwise Refinement A problem is approached in stages. Similar steps are followed during each stage, with the only difference being the level of detail involved. Some variations: Top-down Bottom-up Functional decomposition Round-trip gestalt design

Visual Aids – CRC Cards

Procedural vs. Object-Oriented Code “Read the specification of the software you want to build. Underline the verbs if you are after procedural code, the nouns if you aim for an object-oriented program.” Grady Booch, “What is and Isn’t Object Oriented Design,” 1989.

Two Approaches to Building Manageable Modules FUNCTIONAL DECOMPOSITION OBJECT-ORIENTED DESIGN Divides the problem into more easily handled subtasks, until the functional modules (subproblems) can be coded. Identifies various objects composed of data and operations, that can be used together to solve the problem. FOCUS ON: processes FOCUS ON: data objects

Functional Design Modules Find Weighted Average Print Main Get Data Prepare File for Reading Print Data Print Heading

Object-Oriented Design A technique for developing a program in which the solution is expressed in terms of objects -- self- contained entities composed of data and operations on that data. cin cout >> << get Private data setf Private data . . ignore

Testing

Verification vs. Validation Program verification asks, “Are we doing the job right?” Program validation asks, “Are we doing the right job?” B.W. Boehm, Software Engineering Economics, 1981.

Types of Errors Specification Design Coding Input

Cost of a Specification Error Based on When It Is Discovered

Controlling Errors Robustness The ability of a program to recover following an error; the ability of a program to continue to operate within its environment Preconditions Assumptions that must be true on entry into an operation or function for the postconditions to be guaranteed. Postconditions Statements that describe what results are to be expected at the exit of an operation or function, assuming that the preconditions are true.

Design Review Activities Deskchecking Tracing an execution of a design or program on paper Walk-through A verification method in which a team performs a manual simulation of the program or design Inspection A verification method in which one member of a team reads the program or design line by line and others point out errors

Program Testing

Program Testing (con't) For Each Test Case: Determine inputs. Determine the expected behavior of the program. Run the program and observe the resulting behavior. Compare the expected behavior and the actual behavior.

Types of Testing Unit testing Testing a class or function by itself Black-box testing Testing a program or function based on the possible input values, treating the code as a “black box” Clear (white) box testing Testing a program or function based on covering all of the branches or paths of the code

Integration Testing Is performed to integrate program modules that have already been independently unit tested. Main Get Data Prepare File for Reading Find Weighted Average Print Weighted Average Print Data Print Heading

Integration Testing Approaches TOP-DOWN BOTTOM-UP Ensures individual modules work together correctly, beginning with the lowest level. Ensures correct overall design logic. USES: placeholder USES: a test driver to call module “stubs” to test the functions being tested. the order of calls.

Test Plans Document showing the test cases planned for a program or module, their purposes, inputs, expected outputs, and criteria for success For program testing to be effective, it must be planned. Start planning for testing before writing a single line of code.

Testing C++ Structures

Declare an instance of the class being tested Get name and open input file Get name and open output file Get label for the output file Write the label on the output file Read the next command from the input file Set numCommands to 0 While the command read is not ‘quit’ Execute member function of the same name Print the results to the output file Increment numCommands by 1 Print “Command number” numComands “completed” to the screen Close the input and output files. Print “Testing completed” to the screen

Life-Cycle Verification Activities

Keyboard and Screen I/O #include <iostream> using namespace std; output data input data executing program Keyboard Screen cin (of type istream) cout (of type ostream)

namespace In slides that follow, assume the statement: using namespace std; We explain namespace in Chapter 2

<iostream> is header file for a library that defines 3 objects an istream object named cin (keyboard) an ostream object named cout (screen) an ostream object named cerr (screen)

Insertion Operator ( << ) The insertion operator << takes 2 operands. The left operand is a stream expression, such as cout. The right operand is an expression describing what to insert into the output stream. It may be of simple type, or a string, or a manipulator (like endl).

Extraction Operator ( >> ) Variable cin is predefined to denote an input stream from the standard input device ( the keyboard ). The extraction operator >> called “get from” takes 2 operands. The left operand is a stream expression, such as cin. The right operand is a variable of simple type. Operator >> attempts to extract the next item from the input stream and store its value in the right operand variable.

Extraction Operator >> “skips” (reads but does not store anywhere) leading whitespace characters (blank, tab, line feed, form feed, carriage return) before extracting the input value from the stream (keyboard or file). To avoid skipping, use function get to read the next character in the input stream. cin.get(inputChar);

#include <iostream> int main( ) { // USES KEYBOARD AND SCREEN I/O using namespace std; int partNumber; float unitPrice; cout << “Enter part number followed by return : “ << endl ; // prompt cin >> partNumber ; cout << “Enter unit price followed by return : “ << endl ; cin >> unitPrice ; cout << “Part # “ << partNumber // echo << “at Unit Cost: $ “ << unitPrice return 0; }

Disk files for I/O #include <fstream> input data output data “myInfile.dat” disk file “myOut.dat” executing program your variable (of type ifstream) your variable (of type ofstream)

For File I/O use #include <fstream> choose valid variable identifiers for your files and declare them open the files and associate them with disk names use your variable identifiers with >> and << close the files

Statements for using file I/O #include <fstream> using namespace std; ifstream myInfile; // declarations ofstream myOutfile; myInfile.open(“myIn.dat”); // open files myOutfile.open(“myOut.dat”); myInfile.close( ); // close files myOutfile.close( );

What does opening a file do? associates the C++ identifier for your file with the physical (disk) name for the file if the input file does not exist on disk, open is not successful if the output file does not exist on disk, a new file with that name is created if the output file already exists, it is erased places a file reading marker at the very beginning of the file, pointing to the first character in it

#include <fstream> int main( ) { // USES FILE I/O using namespace std; int partNumber; float unitPrice; ifstream inFile; // declare file variables ofstream outFile; inFile.open(“input.dat”); //open files outFile.open(“output.dat”); inFile >> partNumber ; inFile >> unitPrice ; outFile << “Part # “ << partNumber // echo << “at Unit Cost: $ “ << unitPrice << endl ; return 0; }

Stream Failure When a stream enters the fail state, further I/O operations using that stream are ignored. But the computer does not automatically halt the program or give any error message. Possible reasons for entering fail state include: invalid input data (often the wrong type) opening an input file that doesn’t exist opening an output file on a disk that is already full or is write-protected.

#include <fstream> #include <iostream> using namespace std; int main( ) { // CHECKS FOR STREAM FAIL STATE ifstream inFile; inFile.open(“input.dat”); // try to open file if ( !inFile ) { cout << “File input.dat could not be opened.”; return 1; } . . . return 0;