3D graphics process
Learning Objective 3D graphics process and flow
3 Stages of production Pre-production Production Post-production
Pre-production Ideation, treatment and script Finalized art direction Character and prop designs Set and background designs
Ideation Title Target audience Output format Concept Misc
Art Direction Realism vs Stylization Minimalism vs Complexity
Character Design
Character Development
Character line up
Props design vehicles http://www.productionig.com/contents/works_sp/44_/s08_/000558.html
Props design Weapons
Props design
Set and background design Set and background design of “Hold the Line”
Set and background design
Production Modelling - Character Set and background Props Rigged and surfaced models and props with test animation complete Set and background Props Textured and surfaced environments
Production Lighting Texturing and mapping Lights and shadows Optical effects Texturing and mapping Texture collecting Map editing
Production Dynamics Camera and rendering setup Rendering Camera setup Preview rendered images
Post-Production Compositing Visual editing Visual adjustments Visual effects http://www.studiodaily.com/main/technique/casestudies/5811.html
http://www.pixolator.com/zbc/showthread.php?t=72270
Further Reading How the experts did it! 3D - www.pixar.com/howwedoit/index.html http://entertainment.howstuffworks.com/how-scooby-works3.htm Indie 3D - http://www.comet-cartoons.com/3ddocs/animprocess/ Forensic 3D- http://www.expertlaw.com/library/animation/forensic_multimedia.html Roto -http://www.nytimes.com/packages/html/movies/20060707_SCANNER_AUDIOSS/blocker.html ArchViz rendering - http://3d-renderings.archiform3d.com/3d-rendering-process-scene.htm