John D. McGregor Quality attributes

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Presentation transcript:

John D. McGregor Quality attributes CpSc 875 John D. McGregor Quality attributes

Ground station Relays signals between satellites and ground controllers It has to be: very fast and very reliable. But, how fast is “very” fast?

Example bus architecture Satellite ground station Bus architecture Any module on the bus can communicate with any other Modifiability +

Ground station design principles One look at qualities But there are more formal ones.

AUTOSAR network architecture

Non-functional/quality attribute A quality attribute is a property of some aspect of the architecture. A non-functional requirement sets a constraint on the value of a quality attribute. Latency is a property of a sequence of computation instructions. “The algorithm will compute a new value in 5 milliseconds” is a requirement on the value of the latency property.

Quality attributes IEEE Std. 1061 subfactors: Efficiency                                    Portability • Time economy                           • Hardware independence • Resource economy                    • Software independence Functionality                               • Installability • Completeness                            • Reusability • Correctness                              Reliability • Security                                    • Non-deficiency • Compatibility                             • Error tolerance • Interoperability                          • Availability Maintainability                           Usability • Correctability                             • Understandability • Expandability                             • Ease of learning • Testability                                  • Operability                                                   • Comunicativeness http://en.wikipedia.org/wiki/ISO/IEC_9126

abstract generic_sensor features sensor_data_out: out data port; flows sensor_source : flow source sensor_data_out; properties latency => 1 ms .. 3 ms applies to sensor_source; SEI::PowerBudget=> 5.0W; annex EMV2 {** use types error_library; error propagations sensor_data_out : out propagation {NoValue}; ef0 : error source sensor_data_out{NoValue}; end propagations; emv2::hazards => ([failure => "Novalue"; description => "No data from the sensor"; ]) applies to sensor_data_out.novalue; **}; end generic_sensor;

Qualities Trade-offs - a trade off is when enhancing one quality results in the degradation of another quality Testability & modifiability Performance and modularity Develop a catalog of trade-offs during this course

Perspectives on quality The executive The customer The developer The tester

Quality without a name Naming something denotes certain properties more than others. By not putting into words what we see or feel about this scene we allow each viewer to emphasize what is important to them.

Standard architecture structures Module structures Which piece is responsible for what Component and connector structures How do the major pieces interact at runtime Allocation structures Associates pieces of the architecture with pieces of the external environment

Module structures Decompose – module into sub modules. Pieces related to the whole Uses – one module expects another to be present Layered – decomposition in which there is an ordering Class – specialization relationships module decomposition class uses layered

Decomposition Taking one big thing and making it into several smaller things The relationships among these pieces determines what qualities the design enhances and which it degrades. Other operations such as combination also affect the product qualities.

Component and Connector Client/server – multiple modules go to a common module for the same action Concurrency – logical threads Process – actual threads/ processes of the system Shared Data – how is data stored and accessed Component and Connector Client/server Shared data process concurrency

Allocation structures work assignment– module assigned to a team deployment – which processor has which threads implementation – where in CM are the files for this module allocation Work assignment implementation deployment

Architecture Styles Greek Revival French Colonial Queen Anne

Architectural styles Set of element types A topological layout Pipes and filters A topological layout A pipe connects two filters Set of semantic constraints A filter transforms its inputs to create its outputs Set of interaction mechanisms The output of a filter is carried in a pipe to another filter

Client/server Server provides some service that we wish to keep centralized. Many clients may all go to the same source for a function Client Server

c/s example User in one place Code in another

Layered style Functionality is divided into buckets The buckets are arranged in a hierarchy Data and control can flow up and down the hierarchy Functionality in a bucket may only invoke functionality in a “lower” bucket, where Lower means closer to something than the bucket initiating the action

Layered style Example: OSI network protocol stack each layer provides a specific type of network service. It illustrates why groups of related protocols are frequently called protocol stacks “lower” means closer to physical environment

Pipe and filter style "The Pipes and Filters architectural pattern provides a structure for systems that process a stream of data. Each processing step is encapsulated in a filter component. Data [are] passed through pipes between adjacent filters. Recombining filters allows you to build families of related filters." [Buschmann] Example: ray tracer

Ray tracing architecture Each step has a specific purpose Each step can be developed independently Each step can be replaced or modified independently (assuming the results are the same type of information)

Similar The layered and pipe and filter styles are very similar What could be different between them? It isn’t geometry obviously

Layered vs pipeline

In the beginning There were “green screen” terminals with space bars and arrow keys Then there was memory mapped displays with pointing devices Then there was multiple windows

GUI design Separates the data model from the means of viewing it Interaction is handled by the controller(s) Data is presented in the view(s) Multiple views can register with the model. The model does not know how many views are registered. There is one or more controllers associated with each view. http://martinfowler.com/eaaDev/uiArchs.html

Model-View-Controller View and Controller are used to create specialized Views and Controllers which can be polymorphically substituted Reading is the model of a reading from some sensor Mouse Pen Controller View Model TableView ListView

Model-View-Controller This shows normal operation Update – is the way Reading notifies Views when new data is available Perform – the Views are asking the Model to do some standard action

Cartoon of the Pacemaker system