CONCEPTS Drive Trains , Object Manipulators, and Lifting Mechanisms

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Presentation transcript:

CONCEPTS Drive Trains , Object Manipulators, and Lifting Mechanisms Driving Competition Gear Ratios and Motor Control Competition Breakdown and Analysis Team Planning CONCEPTS

2016-2017 VEX IQ CROSSOVER VEX IQ Crossover There are 28 hexballs, 2 scoring zones, 16 low goals, 12 elevated goals, and 1 bridge on the field. Scoring: Hexball scored in scoring zone 1 point Hexball scored in low goal 3 points Hexball scored in the elevated goal 5 points 1 robot parked on the bridge 2 robots parked on the bridge 15 points 2 robots parked and balanced bridge 25 points

Drive Trains The robotic subsystem that provides the robot the ability to move around the field is often known as a Drivetrain.

Construct the following drivetrains and drive them through a course similar to the one below. Discuss as a group what worked well and what didn’t. Drive Trains

Turning Scrub is friction resulting from turning Turning Scrub is friction resulting from turning. Greater turning scrub = harder to turn Drive Trains

Object Manipulator Plows Scoops Object Manipulator – Allows a robot to interact with objects in its environment. Friction Grabber Plows Scoops Accumulator

Object Manipulator What are some physical characteristics of the object? Do these characteristics present challenges in moving the object? You will be trying to move the object the following ways: From a flat surface to another flat surface. From a flat surface to an elevated surface. Discuss as a team: What kind of motion could move each object horizontally and vertically? As a team: construct and test an object manipulator for a hexball.

Lift Mechanism Lift Mechanisms – Allows a robot to pickup an item. Rotating Joint Linkage Elevator Linkage – 4 bar

Lift Mechanism As a team: construct and test an lift for a hexball. Discuss as a team: In the VEX IQ Crossover game, what lift movements are involved? What kind of lift could move the object? As a team: construct and test an lift for a hexball.

Gear Ratios Speed vs. Torque Driving gear – attached to the motor Driven gear – attached to the mechanism Speed – large gear to a smaller gear Torque - small gear to a larger gear

Gear Ratios Idler Gears Idler gears have no effect on the gear ratio, they just transmit the power. Gear Ratios

Gear Ratios Idler Gears Idler gears have no effect on the gear ratio, they just transmit the power.

Center of Gravity Center of Gravity Balance of weight of the robot in all positions.

Building Tips Building Tips Balance of weight of the robot in all positions. Building Tips Will help hold the axle in place. Strongest connectors for stability. Try to use these pieces instead of pins where possible. Think through how everything will connect. Keep the design clean. Pay attention to the center of gravity.

Robot Starting Positions and Driver Station Game Analysis

Scoring Game Analysis There are 28 hexballs, 2 scoring zones, 16 low goals, 12 elevated goals, and 1 bridge on the field. Scoring: Hexball scored in scoring zone 1 point Hexball scored in low goal 3 points Hexball scored in the elevated goal 5 points 1 robot parked on the bridge 2 robots parked on the bridge 15 points 2 robots parked and balanced bridge 25 points

Game Analysis How the Competition Works: 2 teams are randomly assigned to work together as an alliance. Both teams at the end of the Teamwork Match are awarded the points. The bridge details: Balanced – the bridge is balanced when neither end is touching the floor or is supported by a hexball. Teams may choose to start the bridge tipped to either side or balanced. Parked – a robot is parked if it is on the bridge and not touching the floor. Elevated goals, low goals, fence , scoring zones.

Game Analysis How the Competition Works: Scored hexball – Not being touched by a robot Partially within the three dimensional volume of the goal of the same color. You cannot earn multiple points for hexballs in the same goal. If a hexball is scored in multiple goals it will only count as scored in the highest goal. Teamwork Match will consist of 60 seconds of driving. 2 students will drive the robot and will switch the controller between 35-25 seconds. Game Analysis

Game Analysis General Rules: At the beginning of the match each Robot must: Only be contacting the floor Fit within a 13”x20” area of the bounded starting position Be no taller than 15” During the match, Robots may not expand beyond the 13”x20” area, but may expand beyond the 15” height restriction. Repairing a robot – set down the controller and get the referee’s attention. Adults may assist in urgent situations, however adults should never work on a robot without the students actively present. Game Analysis

Game Analysis The Robot: 2 VEX IQ license plates on opposing sides. Only VEX IQ components designed for robot construction can be used. Robots may only contain the following: 1 robot brain/microcontroller 6 Smart Motors Parts cannot be modified. Game Analysis

Game Analysis Game Analysis As a team breakdown the game: What is the object of the game? What will score the most points? How will you work with your ideal partner? What will you do in these situations to score the most points possible? What if your partner cannot score hexballs? What if your partner cannot get on the ramp? Programming skills and robot skills strategies? What are you as a team want to focus on doing? Share your homework robot designs. Begin working as a team to build. Good Luck!