Learning Engagement through Fun & Games: A Research Perspective Dawn Mercer and Margot Wassenaar-Faber Inukshuk A project sponsored in part by:

Slides:



Advertisements
Similar presentations
Overview of the FCAT Explorer
Advertisements

Diversity in Curriculum and Instruction Angela Byars-Winston Counseling Psychology UW-Madison August 14, 2003.
The Academic Program Review Bridging Standards 7 and 14 Middle States Annual Conference December 10, 2010.
Learner-Centered Education Course Redesign Initiative Builds upon work of prior LCE grants Will award grants of $40,000 - $50,000, with the option.
GenChem ABOR Learner-Centered Education 2009 General Chemistry Redesign Department of Chemistry University of Arizona.
Tammy Muhs-University of Central Florida
Open Educational Resources for Science and Engineering: Creation of Effective Educational Systems Without Compromising Quality Mangala Sunder Krishnan.
Findings from a National Study Ashley Finley, Ph.D Director of Assessment & Research, AAC&U National Evaluator, Bringing Theory to Practice POD Conference,
Copyright © 1999 Harcourt Brace & Company Canada, Ltd. Chapter 9 Human Resource Development Falkenberg, Stone, and Meltz Human Resource Management in Canada.
Using Team Based Learning for an Interdisciplinary Course in Spirituality and Clinical Care Ruth E. Levine MD Kay Sandor PhD, RN Harold Vanderpool PhD,
1 Career Pathways for All Students PreK-14 2 Compiled by Sue Updegraff Keystone AEA Information from –Iowa Career Pathways –Iowa School-to-Work –Iowa.
When Students Can’t Read…
Designing Technology Enhanced Learning activities PGCAPP U6 Workshop 3 Geraldine Jones
© University of Reading Systems Engineering 20 April 2014 Facebook & Blackboard Comparison of learner perspectives.
Building online support for HE teachers as digital innovators Diana Laurillard London Knowledge Lab Institute of Education OER in the disciplines 26 October.
First-Year Graduate Student Survey INTRODUCTION As part of the Graduate Schools recruitment and retention efforts, a graduate student survey was developed.
Under New Management : Developing a Library Assessment Program at a Small Public University Library Assessment Conference: Building Effective, Sustainable,
Calibrated Peer Review (CPR): Using Technology to Get the Most Out of a Writing Assignment Dr. Laurie S. Starkey Chemistry Dept., Cal Poly Pomona
Chapter 2 Instructional Systems Presented By: Presented By: Shelly Romack Shelly Romack Instructional Technology and Media for Learning Smaldino, Russell,
Predicting Laptop Usage : an Empirical Investigation Jacques Raynauld, Ph.D. HEC-Montréal Maison des technologies University of Montréal.
Enhance student success Increase retentionIncrease retention Increase enrollmentsIncrease enrollments Address wide variation in knowledge/abilitiesAddress.
Course Registration Overrides SLCM_WP_220 1SLCM_WP_220 Overrides.
1. 2 Evaluation Report A preliminary report to the faculty and administrators of the online distance learning program in the Department of Educational.
1 Improving student learning using information technologies King Fahd University of Petroleum and Minerals.
Public service interpreting in Norway - The Norwegian National Register of Interpreters Leonardo Doria de Souza Norwegian Directorate of Integration.
PD Plan Agenda August 26, 2008 PBTE Indicators Track
STUDENT ENGAGEMENT Watch this space… Kelly Matthews Peter Adams Deanne Gannaway The impact of social learning spaces on student engagement Blended Learning.
The Computer as a Tutor. With the invention of the microcomputer (now also commonly referred to as PCs or personal computers), the PC has become the tool.
Designing Learning Programs. Ambition in Action Topics /Definition /Components of a learning program /Defining the purpose and focus.
The Norwegian National Register of Interpreters - Public service interpreting in Norway Leonardo Doria de Souza Norwegian Directorate of Integration.
Integrated II Workshop August 28, Purpose of Integrated II To assist our weaker science students master the high school science benchmarks To help.
AP Statistics Mr. Deem (858) ext 4267
Blending Interactive Web-based Instruction with Active Learning in the Classroom to Teach Communication and Collaborative Problem-solving Skills Elizabeth.
1 Begin the Transformation: Mapping the Course DOWNLOAD ME!
Service Learning in the areas of Dance and Education Developed by George Ann Simpson and G. Salvador Gutierrez Presented by: Audrey Grams Service-Learning.
Team 6 Lesson 3 Gary J Brumbelow Matt DeMonbrun Elias Lopez Rita Martin.
LON-CAPA 1 The LearningOnline Network with Computer- Assisted Personalized Approach (LON-CAPA) Gerd Kortemeyer Michigan State University.
Digital game-based learning: Towards an experiential gaming model Adviser: Ming-Puu Chen Presenter: Li-Chun Wang Kiili, K. (2005). Digital gamed-based.
Yvan Rooseleer – BiASC – MAY 2013
Using Pedagogy Workshops as a Catalyst for Curricular Change at 2-Year Colleges Karen Singer-Freeman, Joseph A. Skrivanek, & Ronnie Halperin, Purchase.
Integrating Problem-Solving and Educational Software
Integrating Educational Technology into Teaching Integrating Instructional Software into Teaching & Learning.
Touching is Good Game Design for the Nintendo DS Nick Balogh Computer Science Senior Project Union College Prof. Burns.
Ryann Kramer EDU Prof. R. Moroney Summer 2010.
AET/515 Spanish 101 Instructional Plan SofiaDiaz
Simulations as Learning Tools Virtual Reality and Serious Games John Heckman, Director Johnson Simulation Center Pine Technical College.
Digital Texts and the Future of Education: Why Books? A Critique of Mayrath, M., Priya, N., & Perkins, C. (2011). Digital Texts and the Future of Education:
Rediscovering Research: A Path to Standards Based Learning Authentic Learning that Motivates, Constructs Meaning, and Boosts Success.
Recommendations for Best Practice. Best Practice This section will present an analysis of the literature in the following categories: Organization of.
By Weizmar Lozada. Content-based Instruction Use of content from other disciplines in language teaching. Build on students’ previous knowledge. Students.
CREATING A NEW BREED OF MATH LEARNERGIZERS WITH FREE ONLINE COLLEGE READINESS TOOLS Nava Livne, Oren Livne, Chuck Wight Continuing Education,
Rigor in the Classroom DECEMBER 11, Standards: 3. INSTRUCTIONAL STRATEGIES: The teacher promotes student learning by using research-based instructional.
A Framework for User Modeling in QuizMASter Athabasca University Sima Shabani October 2012.
Redesign of Precalculus Mathematics THE UNIVERSITY OF ALABAMA College of Arts and Sciences Course Redesign Workshop October 21, 2006.
Chartese Jones - MCIS Department - Mississippi Valley State University Mentor: Dr. Raymond Williams, Mississippi Valley State University What effect does.
Best Practices for Introductory Computer Science Valerie Barr, Jessica Bayliss, Monisha Pulimood, Susan Rodger, Ursula Wolz.
The Evolution of ICT-Based Learning Environments: Which Perspectives for School of the Future? Reporter: Lee Chun-Yi Advisor: Chen Ming-Puu Bottino, R.
Redesign of Precalculus Mathematics Joe Benson College of Arts and Sciences The University of Alabama.
Redesign of Intermediate Algebra THE UNIVERSITY OF ALABAMA College of Arts and Sciences Department of Mathematics NCAT Redesign Alliance Conference March.
Using Alice in an introductory programming course for non-CS majors Adelaida A. Medlock Department of Computer Science Drexel University
Effects of an online problem based learning course on content knowledge acquisition and critical thinking skills Presenter: Han, Yi-Ti Adviser: Chen, Ming-Puu.
Redesign of Developmental Mathematics THE UNIVERSITY OF ALABAMA College of Arts and Sciences Department of Mathematics NCAT Redesign Workshop March 17,
Presenter’s Position Affiliation or Institution Contact information Title Presenter’s name/s.
Overview University of Waterloo’s Online Learning Environment: Assembling an Online Course Environment with ANGEL 9/04/03.
Motivating adult learners can sometimes be a challenge. This module will provide you with information on how to design instructional content that will.
Integrating Educational Technology into Teaching
The Teacher- Child Interaction Linking Developmentally Appropriate Practices to the Characteristics of Effective Instruction.
Creative Curriculum and GOLD Assessment: Early Childhood Competency Based Evaluation System By Carol Bottom.
Incorporating “Online” Components in Your Face-to-Face Teaching Center for Learning & Development Spring 2011 Faculty Teaching Series.
Teaching with Instructional Software
Presentation transcript:

Learning Engagement through Fun & Games: A Research Perspective Dawn Mercer and Margot Wassenaar-Faber Inukshuk A project sponsored in part by:

Learning Engagement through Fun and Games Games and learning: Motivate – fun and challenging Learner-centered Immediate feedback Problem-solving Active learning Experiential learning Problem-based learning

Learning Engagement through Fun and Games Approaches to Game Design - Reiber (1996) Exogenous Approach * Play is an overlay on predetermined content. * Enticement to engage in learning tasks that would otherwise be unpleasant (de Castell & Jensen, 2005) Endogenous Approach * Content is intrinsic to the game play * Learning is incidental to play – stealth learning (Prensky, 2001)

Learning Engagement through Fun and Games Examples in Biosciences Chemania * Matching chemical names with sounds and formulae * Exogenous – play based drill & practice Bacteria Blitz * Locate fictional bacteria and identify tools and agents to eliminate them. * Endogenous - timed exploration

Learning Engagement through Fun and Games Bacteria Blitz

Learning Engagement through Fun and Games Learnings – 100% of users * Bacteria can be eliminated using different methods * Different bacteria are eliminated better by some chemicals that others

Learning Engagement through Fun and Games Further Research: Time comparison for knowledge acquisition

Learning Engagement through Fun and Games

Topic: Inorganic nomenclature Instructional component : lecture series Importance: Consistency in the correct recognition in lab environment for the purposes of conducting lab exercises Immediacy of nomenclature recognition

Learning Engagement through Fun and Games Reinforcement provided by immediate feedback (i.e. correctness of response) Option(s) for supporting cues (i.e. hint) Integration of performance expectations (i.e. recommendation that a task achieve a specific score within a specified time limit before proceeding to next level)

Learning Engagement through Fun and Games

Game 1 – auditory prompt Madame Curie states the name of an ion; the player must identify the correct formula from symbols on the screen. Game modes: Bunsen mode (10 questions) Pasteur mode (15 questions) Curie mode (20 questions)

Learning Engagement through Fun and Games Game 2 The chemical formula is provided; the player must identify the correct name. Game modes: Bunsen mode (10 questions) Pasteur mode (15 questions) Curie mode (20 questions)

Learning Engagement through Fun and Games Demo

Learning Engagement through Fun and Games

Research: Survey conducted in the Spring of 2006 Chm173 (Intro College Chemistry) students: Gender: 64 female 61 male Ages: under 20 years – 25 years – 30 years years 10 Semester affiliation: 88 semester 1 34 semester 2 (repeating)

Learning Engagement through Fun and Games Results: Learning value

Learning Engagement through Fun and Games Results: Value Added

Learning Engagement through Fun and Games Further Research: Correlation between the use of Chemania & test/exam performance Fall 2006 (210 – 240 students) Spring 2007

Learning Engagement through Fun and Games Further Development: Expand the game to include naming of compounds by combination of cations & anions Explore modes in which students will be able to practice writing formulas (i.e. test requirement) Make Chemania available to other courses in which chemical nomenclature is needed for review (i.e., second semester general chemistry, organic chemistry, general biology)

Learning Engagement through Fun and Games Technology Enhanced Learning Institute: York University & Seneca College Partially funded by CLOE–Inukshuk Content Development Project Content and Development: Seneca College School of Communication Arts Seneca College School of Computer Science Seneca College School of Biological Sciences & Applied Chemistry

Learning Engagement through Fun and Games References Castell, S. and Jenson, J. (2005). Serious Play: Challenges of Educational Game Design. Journal of Curriculum Studies. Prensky, M. (2001). Digital game-based learning. New York: McGraw-Hill. Prensky, M. (2002). The Motovation of Gameplay. On the Horozon, Vol. 10 No. 1. Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds. Educational Technology Research and Development, Vol. 44 N o. 2.

Learning Engagement through Fun and Games Game access Through CLOE Bacteria Blitz (Temporary) 001/_team/Surface_Cleaning_Game/Cleaning%20Game/CleaningProject_v8.html Chemania (Temporary)

Learning Engagement through Fun and Games Contact Information: Dawn Mercer Margot Wassenaar-Faber Nick Taylor