The Schepens Eye Research Institute An Affiliate of Harvard Medical School The Effect of Edge Filtering on Vision Multiplexing Henry L. Apfelbaum, Doris H. Apfelbaum, Russell L. Woods, Eli Peli SID 2005 May 23, Boston, MA AA
Motivation Our lab is developing devices to help people with low vision
Motivation Our lab is developing devices to help people with low vision –Central field loss (e.g., macular degeneration)
Motivation Our lab is developing devices to help people with low vision –Central field loss (e.g., macular degeneration) –Peripheral vision loss (tunnel vision)
Tunnel vision
Motivation Our lab is developing devices to help people with low vision –Central field loss (e.g., macular degeneration) –Peripheral vision loss (tunnel vision) Our devices employ vision multiplexing
Motivation Our lab is developing devices to help people with low vision –Central field loss (e.g., macular degeneration) –Peripheral vision loss (tunnel vision) Our devices employ vision multiplexing –Two different views presented to one or both eyes simultaneously
Vision multiplexing: HUD
Motivation Our lab is developing devices to help people with low vision –Central field loss (e.g., macular degeneration) –Peripheral vision loss (tunnel vision) Our devices employ vision multiplexing –Two different views presented to one or both eyes simultaneously –For tunnel vision, we have spectacles with a see- through minifying display
See-through minifying HMD a a
Camera a a
See-through minifying HMD Camera Display a a
See-through minifying HMD Beam-splitter Camera Display a a
Motivation Our lab is developing devices to help people with low vision –Central field loss (e.g., macular degeneration) –Peripheral vision loss (tunnel vision) Our devices employ vision multiplexing –Two different views presented to one or both eyes simultaneously –For tunnel vision, we have spectacles with a see- through minifying display –We edge-filter the display to emphasize detail needed for orientation and navigation
See-through HMD
Motivation Can the brain handle it?
Neisser & Becklen experiment (1975)
Count the slap attempts
Did you see her?
Motivation Can the brain handle it?
Motivation Can the brain handle it? Inattentional blindness
Motivation Can the brain handle it? Inattentional blindness: –Failure to notice significant events in one scene while attention is focused on another scene
Motivation Can the brain handle it? Inattentional blindness: –Failure to notice significant events in one scene while attention is focused on another scene Hypothesis: Edge filtering can mitigate inattentional blindness
Our experiment We reproduced the Neisser and Becklen experiment, introducing edge filtering to see if unexpected events would be noticed more readily
Our experiment We reproduced the Neisser and Becklen experiment, introducing edge filtering to see if unexpected events would be noticed more readily 4 attended/unattended scene filtering combinations:
Full video over full video
Filtered ballgame over full handgame: Bipolar edges
Filtered ballgame over full handgame: White edges
DigiVision edge filter output
Filtered handgame over full ballgame
Both games edge-filtered
Our experiment We reproduced the Neisser and Becklen experiment, introducing edge filtering to see if unexpected events would be noticed more readily 4 attended/unattended scene filtering combinations
Our experiment We reproduced the Neisser and Becklen experiment, introducing edge filtering to see if unexpected events would be noticed more readily 4 attended/unattended scene filtering combinations 6 unexpected event scenes:
Unexpected events JugglerLost ball Umbrella woman Choose-up Handshake Ball toss
Trials 36 subjects 4 practice trials 8 scored trials –Each game attended in half of the trials –6 showed the 6 unexpected events –2 had no unexpected event –All 4 filtering treatments used with each game –Edge/edge combination used for the trials without unexpected events –Treatment/unexpected event pairings and presentation order were balanced across subjects
Trials (contd) Subject clicked a mouse at each ball toss or hand-slap attempt in the attended game
Trials (contd) Subject clicked a mouse at each ball toss or hand-slap attempt in the attended game Questions asked after each trial:
Trials (contd) Subject clicked a mouse at each ball toss or hand-slap attempt in the attended game Questions asked after each trial: –How difficult was that? –Any particularly hard parts?
Trials (contd) Subject clicked a mouse at each ball toss or hand-slap attempt in the attended game Questions asked after each trial: –How difficult was that? –Any particularly hard parts? –Anything in the background that distracted you or interfered with the task?
Trials (contd) Subject clicked a mouse at each ball toss or hand-slap attempt in the attended game Questions asked after each trial: –How difficult was that? –Any particularly hard parts? –Anything in the background that distracted you or interfered with the task? We scored –Number of unexpected events detected
Trials (contd) Subject clicked a mouse at each ball toss or hand-slap attempt in the attended game Questions asked after each trial: –How difficult was that? –Any particularly hard parts? –Anything in the background that distracted you or interfered with the task? We scored –Number of unexpected events detected –Hits rate (mouse click close to attended event) –Average response time to attended event hits
Results: Unexpected event detections 57% of the 216 unexpected events presented were detected
Results: Unexpected event detections 57% of the 216 unexpected events presented were detected Only 2 subjects detected all 6 events shown One subject detected none
Results: Unexpected event detections Attended Full Edge Total Unattended FullEdgeFull Ball toss Choose-up Juggler Umbrella88319 Handshake43411 Lost ball3227 Total Edge filtering was not significant (p = 0.67)
Results: Attended task accuracy Hit rates were high –95.2% ballgame hit accuracy –98.2% handgame hit accuracy
Results: Attended task accuracy Hit rates were high –95.2% ballgame hit accuracy –98.2% handgame hit accuracy –No significant effect of cartooning or unexpected events
Results: Attended task accuracy Hit rates were high –95.2% ballgame hit accuracy –98.2% handgame hit accuracy –No significant effect of cartooning or unexpected events Hit response times
Results: Attended task accuracy Hit rates were high –95.2% ballgame hit accuracy –98.2% handgame hit accuracy –No significant effect of cartooning or unexpected events Hit response times –Event scene had no significant effect (p > 0.65)
Results: Attended task accuracy Hit rates were high –95.2% ballgame hit accuracy –98.2% handgame hit accuracy –No significant effect of cartooning or unexpected events Hit response times –Event scene had no significant effect (p > 0.65) –Filtering the unattended task had no significant effect (p = 0.37)
Results: Attended task accuracy Hit rates were high –95.2% ballgame hit accuracy –98.2% handgame hit accuracy –No significant effect of cartooning or unexpected events Hit response times –Event scene had no significant effect (p > 0.65) –Filtering the unattended task had no significant effect (p = 0.37) –Filtering the attended task had a significant but small impact (527 vs 498 ms, p < 0.001)
Conclusions Good news: Edge filtering did not materially affect performance of the attended task
Conclusions Good news: Edge filtering did not materially affect performance of the attended task –We know that the relative ease with which salient features can be found in an edge- filtered view aids orientation and navigation
Conclusions Good news: Edge filtering did not materially affect performance of the attended task –We know that the relative ease with which salient features can be found in an edge- filtered view aids orientation and navigation – Edge filtering also seems to make it easier to distinguish the views
Conclusions Good news: Edge filtering did not materially affect performance of the attended task –We know that the relative ease with which salient features can be found in an edge- filtered view aids orientation and navigation – Edge filtering also seems to make it easier to distinguish the views Surprising news: Edge filtering did not aid (or hinder) the detection of unexpected events
Future We plan to test subjects with tunnel vision (who need to scan to view the full scene)
Future We plan to test subjects with tunnel vision (who need to scan to view the full scene) Some events are much more detectable than others, so we hope to learn more about just what affects detectability
Future We plan to test subjects with tunnel vision (who need to scan to view the full scene) Some events are much more detectable than others, so we hope to learn more about just what affects detectability The context provided when one scene is viewed at two scales (as in our HMD, rather than two different scenes) may affect detectability
Future We plan to test subjects with tunnel vision (who need to scan to view the full scene) Some events are much more detectable than others, so we hope to learn more about just what affects detectability The context provided when one scene is viewed at two scales (as in our HMD, rather than two different scenes) may affect detectability Bipolar edges are obviously better than white- only edges. A totally-video HMD could afford that advantage
Acknowledgements Ulrich Neisser Miguel A. Garcia-Pérez Elisabeth M. Fine The Levinthal-Sidman JCC The JCC athletic staff James Barabas Ben Peli Aaron Mandel Chas Simmons Supported in part by NIH grant EY and DOD grant W81XWH
THANK YOU!
QUESTIONS?
Results: Attended task hit rates HitsMisses False Alarms Ballgame95.2%4.8%5.2% Handgame98.2%1.8%3.0%
Results: Attended task response times Unattended scene (not significant, p = 0.37) FullEdges Attended scene (significant, p < 0.001) Edges 532 ms (±84) 522 ms (±96) Full 500 ms (±97) 496 ms (±100)