Operant Conditioning.

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Presentation transcript:

Operant Conditioning

Test 1 Results: Average (Mean) Score 81 / 100 (81%) Median Score 85 / 100 (85%) Standard Deviation 13.71 Biggest issue: I can tell who came to class and who didn’t! Come to class….it is a contingency!

The Law of Effect Thorndike (1911): Animal Intelligence Experimented with cats in a puzzle box Put cats in the box Cats had to figure out how to pull/push/move lever to get out; when out got reward The cats got faster and faster with each trial Law of Effect emerged from this research: When a response is followed by a satisfying state of affairs, that response will increase in frequency.

E.L. Thorndike 1874-1949

Skinner’s version of the Law of Effect Had two problems with Thorndike’s law: Defining “satisfying state of affairs” Defining “increase” in behavior Rewrote the law to be more specific: Used words reinforcer and punisher Idea of reinforcer is strengthening of relation between a R and Sr Now defined reinforcement and punishment: A reinforcer is any stimulus which increases the probability of a response when delivered contingently A punisher is any stimulus which decreases the probability of a response when delivered contingently Also noted could deliver reinforcers and punishers in TWO ways: Add something: positive Take away something: negative

Burris Fredric Skinner Skinner box: Pigeon pecks or rat bar presses to receive reinforcers Burris Fredric Skinner

Reinforcers vs. Punishers Positive vs. Negative Reinforcer = rate of response INCREASES Punisher = rate of response DECREASES Two ways to apply the consequences: Positive: something is ADDED to environment Negative: something is TAKEN AWAY from environment Can make a 4x4 contingency table

Reinforcement Punishment Positive Positive Reinforcement (Positive) Punishment Add make bed-->10cent hit sister->spanked Stimulus Negative Negative Reinforcement Negative Punishment Remove make bed-> Mom stops hit sister->lose TV Stimulus nagging

Parameters or Characteristics of Operant Behavior Strength of the response: With each pairing of the R and Sr/P, the response-contingency is strengthened The learning curve is Monotonically ascending Has an asymptote There is a maximum amount of responding the organism can make

Parameters or Characteristics of Operant Behavior Extinction of the response: Remove the R Sr or RP contingency Now the R  0 Different characteristics than with classical conditioning: Animal increases behavior immediately after the extinction begins: TRANSIENT INCREASE Animal shows extinction-induced aggression! Why?

More parameters: Generalization can occur: Discrimination can occur Operant response may occur in situations similar to the one in which originally trained Can learn to behavior in many similar settings Discrimination can occur Operant response can be trained to very specific stimuli Only exhibit response under specific situations Can use a cue to teach animal: S+ or SD : contingency in place S- or S : contingency not in place Thus: SD: RSr

Several ways to use Operant Conditioning Discrete Trial Procedures: Has a set beginning and end a trial The experimenter controls the rate of behavior and reinforcement Free operant procedures Session has a start and end Organism can make as many responses as ‘wants” in session Organism controls how many reinforcers earned (according to programmed schedule) Organism controls rate of responding: R’s/min

Must “train” or “teach” an operant response In lab setting: magazine training Train animal to come to feeder Really is classical conditioning Click of feeder predicts food No response (other than approach) required Shaping Using successive approximations of the final response Break up a response into its components or pieces E.g., tying a shoe: how many steps? Train so that put the “steps” together until have the fluid final response For example: Clicker Training!

Why Shaping? Is fast and efficient way to develop new behavior Maintains the learner’s excitement and willingness to learn Produces behaviors that are accurately remembered, unlike coerced or lured responses Allows on to train individuals and behaviors not easily trained in more traditional ways Creates empathy in animals and allows one to read and understand the animal’s emotions Changes the organism being shaped from a passive recipient of information and guidance to an active learner and member of the learning team Is fun for both the animal and the trainer!

The Shaping Process Each step in the shaping process may have several requirements: Every requirement within a step is called a criterion (pl. = criteria) Criteria can be very general or very detailed For the high five: The lifting of the paw is a more general criterion. The touching of the paw to your hand is more specific

How to Shape Behavior Start with Capturing a behavior or component of the behavior you want to shape Allows you to selectively reinforce some of the repetitions, but not others Can select bigger, better responses Ignore weaker responses: these go unclicked Leads to a high rate of reinforcement High rate of reinforcement CRITICAL for shaping!!!! Raising the Criterion: Raise the criterion or rule for getting a C/T Build the response in a series of small steps Think of it as going up a staircase towards your goal.

Example of Shaping: Clicker Training Popular term for training/teaching method of operant conditioning Can be used with any living organism Gold fish Dogs Humans! Very simple process: S+ RSrcSr Cue response markerreinforcement

The Shaping Staircase Each step on the staircase is an increment or step towards the final behavior

Clicker training or Tag Teach System of training/teaching that uses positive reinforcement in combination with an event marker The event marker (click) “marks” the response as correct

Why should you use a clicker? Very powerful teaching tool According to Karen Pryor, clicker training Accelerates learning Strengthens the human-animal bond Produces long term recall Produces creativity and initiative Forgives your mistakes Generates enthusiastic learners

Examples of learning vs. environmental manipulation Want to keep dog out of kitchen: Put up a gate: dog can’t get in, so behavior decreases Does not alter the contingency of going into the kitchen The dog has learned nothing Want you to sit in a chair I poke you behind the knees and you fall into the chair You increased “chair sitting” but didn’t learn chair sitting! Your behavior is not predictable when presented with the chair or worse yet, you are now afraid of the chair and avoid it!

Which consequence should we use? Punish the behavior? Decreases the probability of the behavior Can result in unstable responding, particularly with negative reinforcement Can result in learned helplessness, avoidance and aggression! Often are ethical limitations

Which consequence should we use? Ignore the behavior? Decreases the probability of the behavior Process of extinction Two problems: Extinction burst Extinction-induced aggression

Which consequence should we use? Positively Reinforce a behavior: Increases the probability of the behavior Can reinforce the opposite of the response you are trying to decrease! Creates a “fun” learning environment Data suggest that organisms trained with positive reinforcement WANT to work!

Which consequence should we use? But wait: won’t positive reinforcement make greedy organisms? Initially, we use continuous reinforcement Gradually we thin out the rate of reinforcement using partial schedules of reinforcement More and more responding or chains of behavior required to get a reward When you were kindergarten, you needed lots of reinforcers every day Now in college you can work all semester for that final reinforcer of an “A”.