2.1 Input and Selective Attention

Slides:



Advertisements
Similar presentations
OCR AS Physical Education
Advertisements

Chapter 5 information processing
Module 1 Motor Programmes Plus Open and Closed Loop Theory
AS Level – Week 22 Theory Module 1 Information Processing Memory.
Module 1 Information Processing Whiting & Welford
Motor Programme Theory
Structures & Strategies. Identification of Strengths and Weaknesses Roles and Relationships The success of any strategy will depend on effective performance.
AS Level – Week 7 Theory Module 1 The Nature and Classification of Skill and Ability.
AS Level – Week 27 Theory Module 1 Schema Theory.
Decision Making.
REACTION TIME input Decision making output
KC1: Concept of skill and skilled performance
MEMORY.
AS Level – Week 23 Theory Module 1 Information Processing Reaction Time, Decision Making and Hicks Law.
How do we choose a skill to perform? What decisions do we need to make about performing a skill? Need to decide when to perform the skill Need to decide.
AS Level – Week 21 Theory Module 1 Information Processing Whiting & Welford.
Skills and Techniques- Badminton KC 1- The concept of skill and skilled performance Information Processing Model.
GCSE Physical Education Information/Discussion Practical Application Links Diagram/Table Activity Revision MAIN MENU Information Processing SECTION B UNIT.
Unit 1: Factors Affecting Performance
Information Processing.
Concentration (3 rd C). Arousal Performance Low High Low High Optimal point where best performance will occur.
MECHANISMS INVOLVED IN LEARNING A PHYSICAL SKILL Input & Information Processing Week 3.
Chapter 20: Perceptual Motor Development PED 383: Adapted Physical Education Dr. Johnson.
Carl Douglas Academy Director Leicester Tigers. Expertise 1. Superior recall and recognition of key patterns 2. Faster detection and recognition of where.
Tree Dog House Orange Rugby Sea Pig Rain Ice Cream Shoe.
Higher & Intermediate 2 PE Information Processing System.
INFORMATION PROCESSING MEMORY 1. WE ARE LEARNING TO... Understand the concept of selective attention and ways of improving it Identify the different parts.
MEMORY Memory is important for information processing, particularly when we rely on our previous experiences It is important in determining the motor programme.
Information processing
The Nervous System. Essential Question  How does the nervous system promote homeostasis in the body.
The Scientific Method. Parts of an Experiment Independent variable; Input, the manipulated variable. What the experimenter chooses to change Dependent.
Section B: Acquiring, developing and performing movement skills 6. Theories related to motor and executive programmes.
2.2 Memory What are the characteristics and functions of the Short Term memory? What are the characteristics and functions of the Long Term memory? How.
Miss Loock SHMD 119 Sport Didactics & Coaching Unit 11 1.
Perception in Dogs. There are lots of ways of understanding a dog and how their various parts contribute to the whole dog. We are going to take a system.
Perceptual Processing Chapter 4  Overview: Successful movement requires an awareness of the body and the environment.  This begins with the detection.
The Process of Forming Perceptions SHMD219. Perception The ability to see, hear, or become aware of something through the senses. Perception is a series.
Information Processing in Motor Learning
 What would be the senses that would be stimulated by the receptors?  Vision, hearing and proprioception (TKE)  Touch – feeling pressure/pain Example?
STARTER ACTIVITY To a partner explain the definition of skill and technique giving examples from badminton. What makes a skilled performer? (YOU HAVE 2.
MOTOR CONTROL MODELS.
Processing Information and Making Decisions Chapter 2.
– Basic information processing
Information Processing How do we choose a skill to perform? What decisions do we need to make about performing a skill? Need to decide when to perform.
WITHOUT NOTES  Describe how goal setting can impact on participation and performance in sport (5) Revised?
REACTION TIME
Information Processing
Information Processing
1.5- Arousal and Performance
What is decision making?
PHED 1 Skill Acquisition Information Processing
FEEDBACK “the information received during or following a movement, which informs the performer about the effectiveness of that response” Information from.
Welcome To My Presentation Of *PERCEPTION*
Memory.
Reaction Time.
Question 1 (Total 6 marks)
3. Information Processing and response
1.2 Types of Ability and Skill
Memory.
Schema Theory.
Information Processing
Information processing
Higher National 6 Badminton
The Nervous System.
Observations and Eyewitness Testimony
KC1: Concept of skill and skilled performance
Quick Quiz Describe the 5 types of transfer and give an example of how each of them can be used in sports. (5)
Quick Quiz Identify and describe the types of guidance, giving a sporting example of each. Identify and describe the types of feedback, giving a sporting.
PHED 1 Skill Acquisition Memory
PHED 3 Sport Psychology Arousal and Perfromance
Presentation transcript:

2.1 Input and Selective Attention What is input data? What is selective attention? What does a model of information processing look like?

Information Processing We don’t simply do skills, we make decisions according to changing environments We need to choose... Which skill to perform When to perform the skill What speed to perform the skill at Simple Model of Information processing Input Decision Making Output

Input (Display and sense organs) Display is the sporting environment where all the information is gathered from Includes both relevant and irrelevant information At a Wimbledon tennis match... Essential information includes position of opponent, speed of ball and trajectory of ball Peripheral information includes crowd and the umpire Information is collected from the display using our sense organs Vision- Tracking the flight of a ball Hearing- Hearing the call of a team mate Touch- Weighting a pass to a team mate Kinaesthetic- knowing if action feels correct Balance- Stability before a move is made

Perception Selective attention It is impossible to pay attention to all of the information which you will receive Therefore some sorting out is necessary to avoid confusion In the Perceptual mechanisms the information picked up is filtered by Selective attention Relevant information is filtered away from the irrelevant Player is then left with only important information to concentrate on. Relevant information is coded- all subsequent decisions are made on this information alone Known as the DCR process... DCR- Detection, comparison and recognition process Detection- registering the stimulus by the sense organ Comparison- referring stimulus to the memory store to be compared against stored stimuli Recognition- Finding the corresponding stimuli in the memory Decision can then be made and carried out accordingly...

Model of information processing Input Stimulus Response Response Identification Selection Programming Output Decision Making