Research on AI & Computer Games at Lehigh

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Presentation transcript:

Research on AI & Computer Games at Lehigh By: Héctor Muñoz-Avila And: Aaron Battalion Todd Fisher Hai Hoang Stephen Lee-Urban Marc Ponsen Megan Vasta Brian Auslander Matt Dilts Kit Ming Chang Frank Cremen John Gerace Ben Mautner Chris Olsisnki Jarret Raim Chad Hogg Your name… http://www.cse.lehigh.edu/~munoz/projects/AIGames/

The Origins Long term interest on Games 2002: Aaron Battalion & Todd Fisher wanted to do an Ind. Study on “Game stuff” 2003: First Installation of Unreal Tournament Bots at Lehigh

First Steps: 2003 Kit Ming Chang report on Age of Empires Rule-Based System: “CLIPS” Frank Cremen, Ben Mautner and Chris Olsisnki build Poker game http://www.cse.lehigh.edu/%7Emunoz/projects/AIGames/poker-web/LUPoker.html Small grant from NRL on game (military simulation-related) research

Building Up - 2004 Exploratory paper on hierarchical explanation in games Exploratory paper on using hierarchical planning for controlling a team of Unreal Tournament bots First class Game Programming at Lehigh Graduate-level course Exploratory grant from DARPA on game (military simulation-related) research

Expansion – 2005-2006 Paper on using hierarchical planning for controlling a team of Unreal Tournament bots in the First International Conference on Artificial Intelligence and Interactive Digital Entertainment (Hoang) Work on translation of gaming language to AI languages (Lee-Urban) Chapter appearing at AI Game Programming Wisdom 3 on hierarchical planning for controlling a team of Unreal Tournament bots (Hoang) Paper on Reinforcement Learning in Real Time Strategy Games (at Innovative Applications of AI conference) (Vasta) Grant from DARPA on game (military simulation-related) research Donation from Poker Academy http://press.arrivenet.com/tec/article.php/593714.html AI Game Programming course taught for the second time Undergraduate (senior) level and graduate level

Today – Established Research Grant from NSF where Games are used as testing environment http://www3.lehigh.edu/News/V2news_story.asp?iNewsID=1989&strBack=%2Fdefault.asp Paper on using reinforcement learning to control a team of Unreal Tournament bots in the Innovations of AI Conference (Vasta & Lee-Urban) Chapter at AI Game Programming Wisdom 4 on the same topic (Vasta & Lee-Urban) AI Game Programming course taught for the third time Undergraduate level Using Call To Power 2 as a testbed (Gundevia, Hogg, & Dilts) Using Case-based reasoning to control team of Unreal Tournament bots (Auslander, Lee-Urban, & Hogg) General game Playing Competition (Dilts, Lee-Urban, & Hogg)