Motus Unitatis, an Animation Editor

Slides:



Advertisements
Similar presentations
Level Creation Pipeline from Sketches to the Level.
Advertisements

Character Studio: Biped. Character Studio is a very powerful Plug-in for 3D Studio Max. aids in the creation of animation of two-legged and four-legged.
 2004 Prentice Hall, Inc. All rights reserved. Chapter 18 – Macromedia Flash MX 2004: Building an Interactive Game Outline 18.1 Introduction 18.2 Object-Oriented.
3D Game Programming All in One By Kenneth C. Finney.
UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation Animation.
3D Game Programming All in One By Kenneth C. Finney.
Introduction to 3D Beginner: the class Instructor : Hee Holmen.
1 © Netskills Quality Internet Training, University of Newcastle Flash 8: Animation Techniques © Netskills, Quality Internet Training, University of Newcastle.
Modeling and Animation with 3DS MAX R 3.1 Graphics Lab. Korea Univ. Reference URL :
BUILDING RICH MEDIA ELEMENTS. Design Decisions Based on Design Specification  Following the design specification will ensure that the application is.
Computer Graphics Term Project 이준하 강주원 - 지우와 수륙챙이 -
EEC-693/793 Applied Computer Vision with Depth Cameras Lecture 13 Wenbing Zhao
Course Introduction CSIS 5835: Graphics and Animation for Gaming.
Web Games Programming An Introduction to Unity 3D.
12/03/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. -
Animation Basic Concepts.
User Interface Interface: web room planner. User Interface Inspiration: Google SketchUp.
LCG AA Meeting 30 June 2004 Valeriy Onuchin GUI Builder.
Jagoda Charazka E 033 / 245 / D PDF TECHNOLOGY Web Space Workshop SS2007.
Document Lens 3D Visualization Tool For Large Rectangular Presentations.
COMPUTER GRAPHICS CS 482 – FALL 2015 NOVEMBER 5, 2015 ANIMATION ANIMATION PROCESSES INTERPOLATION-BASED ANIMATION HARDWARE ISSUES KINEMATICS DYNAMICS.
Flash Concepts and Demos - Overview Recap Unit 2 –Buttons (Simple Text and Animated Button) –Gradient Tool –ActionScript (stop, getURL) –Embed Flash Movie.
Creating buttons Mak Mang Tao. What is a button? It is an object to make interactive effect through the pointer of the mouse movement It is a four-frame.
UFCFSU-30-13D Technologies for the Web An Introduction to Unity 3D.
Design Visualization Software Introduction / Review.
INTERACTIVE TRANSPARENCY DISPLAY, ANIMATOR. OLOTU EGEGUTI ID: k
Introduction to Input Devices. Input Devices Units that gather information and transform that information into a series of electronic signals for the.
CDM105 Session 8 Macromedia FLASH MX 2004 Part 1 : The Interface, Drawing graphics, Symbols, Layers and Frame-by-frame animation 1 CDM105 Session 8.
Chapter 11 Enhancing an Online Form and Using Macros Microsoft Word 2013.
EEC-693/793 Applied Computer Vision with Depth Cameras
Quick Intro to Unity Lecture 2.
TOPIC 5 - ANIMATION.
Interact 2: Options for organising and presenting content
Games Development Practices 3D Modelling
Character Design for Animation and Games
Character Design for Animation and Games
WORKSHOP 2 VALVETRAIN MECHANISM
WORKSHOP 2 VALVETRAIN MECHANISM
EEC-693/793 Applied Computer Vision with Depth Cameras
3.02 Computer Animation Software and Design Guidelines
Introducing Blender.
VS Toolbox is a collection of scripts,
Chapter Lessons Understand the Macromedia Flash workspace
Creating Complex Animations
Understand Windows Forms Applications and Console-based Applications
Introducing Blender.
Microsoft Office PowerPoint 2010 INSERTING GRAPHIC OBJECTS
EEC-693/793 Applied Computer Vision with Depth Cameras
Introducing Blender.
Playbook Prototype Release Presentation
Animation Workshop Week 2
Graphics, Modeling, and Textures
By Darong Leng & Chris Knakal
Do you want to build a snowman?
Solar System Simulator Armin Haghi & Kyle Burney.
Andrew Hoke Michael Nissenson
Michael Ritchie & Fuli Lan
Computer Animation UV Mapping.
Solid Edge ST4 Training Exploding assemblies
Cell Simulation.
Computer Graphics Imaging Ying Zhu Georgia State University
CSE 490ra Projects.
Prepared by: Engr . Syed Atir Iftikhar
Chapter I Introduction
Flash Concepts and Demos - Overview
This presentation document has been prepared by Vault Intelligence Limited (“Vault") and is intended for off line demonstration, presentation and educational.
EEC-693/793 Applied Computer Vision with Depth Cameras
Klaas Werkman Arjen Vellinga
Exercise : Animated Navigation Structure in Animate (= Flash)
Exercise : Animated Navigation Structure in Flash
Presentation transcript:

Motus Unitatis, an Animation Editor Tim Elmer & Bryan Castillo Or MU, pronounced “Moo” - Moo? Why not pronounced “Mew”? We could use the greek mu symbol then. We could also have version 2 and have a super powerful “Mu(ew) 2”. Hell yes.

Motus Unitatis: Purpose The Motus Unitatis Animator Editor allows artists and designers to edit and create short animated clips. With MU, a designer has the ability to place objects at different positions with different rotations at different points in time. When the user plays the sequence, MU will create smooth animations between saved key frames. MU supports both a play mode and a simple editing mode. In addition to editing object position and rotation, users have the ability to edit, and delete keyframes.

Layout - Edit Mode

Layout - Play Mode

Technical Requirements Working with graphical objects Display a lamp in a SceneNode hierarchy Allow user to translate hierarchy and rotate members via a 3D manipulator Interaction of objects Display other interesting meshes: a letter block and a ball Detect collision of lamp head with meshes and react Illumination and texture Parent a light source to the lamp head Support illumination on lamp members Display a texture on lamp members

Technical Requirements - Cont. Two different views and camera manipulation Display “play mode camera” viewport in “edit mode” Allow manipulation of “play mode camera” via a 3D manipulator Allow manipulation of “edit mode camera” via mouse controls

Project Plan Milestone Sprint Sprint Week Status Project Proposal 1 Complete Requirements Specification Base Project Structure Base Objects 2 11/14 to 11/20 Not Started Edit Mode Skeleton In Progress Play Mode Skeleton Mode Switching Key Frame Object Model 3 11/21 to 11/27 Time Line UI Object Edit Creates Key Frame Play Mode Animation 4 11/28 to 12/4 Edit Mode Mouse Manipulation Delete Key Frame 5 12/4 to 12/11 Play Camera Display in Edit Release Testing