MATH 2311 Sections 6.2 & 6.3.

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MATH 2311 Sections 6.2 & 6.3

Designing Experiments Experimental units are the individuals on which the experiment is done. When the units are people, they are called subjects. A treatment is the specific experimental condition applied to the units. Factors are the explanatory variables in an experiment. Note that factors may have several levels. A placebo is a dummy treatment that can have no physical effect. When subjects respond to a placebo treatment, we call this the placebo effect.

Control in an Experiment The fundamental principle of experimental design is control. There are three fundamental principles of control: comparison 2. randomization 3. blindness (blind or double-blind)

Creating Groups We need a control group to manage the effects of lurking variables. Matching is a technique where experimenters try to match treatment groups in a systematic way. Completely randomized experiments use units allocated at random among all the treatments.

A block is a group of experimental units that are similar in ways that are expected to affect the response of the treatments Matched pairs design is a form of block design with just two treatments. An observed effect is statistically significant if it is too large to attribute plausibly to chance.

Diagraming an Experiment Treatment 1 Treatment 2

Be careful of… We must always watch for hidden bias, confounding variables, and be careful with lack of realism.

Be careful of… We must always watch for hidden bias, confounding variables, and be careful with lack of realism. Hidden Bias: Deeply rooted attitudes that are part of your personality (example: child abuse study) Confounding Variables: An external variable (not part of the study) that can influence both the dependent and independent variable. (example: time of day in aptitude test) Lack of Realism: To conform to an experimental design, the situations presented are not similar to those encountered in real life. (example: women in carjacking scenario study)

Popper 20: 1. a. Experiment b. Observation 2. a. Randomized b. Block Design 3,4. 3. Explanatory Variable: a. Reading Speed b. Font Size 4. Response Variable: a. Reading Speed b. Font Size

Simulating Experiments Simulation is the imitation of a chance behavior based on a model that reflects an experiment.

Random Number Table: Digits: 0 – 91: Customer showed up; Digits 92-99: Customer did not show up. Pick a line to begin the experiment. See how many customers “showed up” out of 17 tickets sold. Did the company make money or not?