Unit 2: The Middle Ages Day 1

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Presentation transcript:

Unit 2: The Middle Ages Day 1 Warm Up: Objective: Explain what factors led to the Middle Ages/development of feudalism. Question: If our American government disappeared today, how would our lives be different tomorrow? Important Dates:

Unit 2: The Middle Ages Day 1

Causes/Effects of the Middle Ages The Middle Ages: What is it? Time period that existed between the Roman Empire and the Renaissance. Other names: The Dark Ages or medieval period. Often seen as a very bleak and dangerous period

Fall of Rome

Causes/Effects of the Middle Ages Causes of the Middle Ages Fall of Rome Invasions Disruption of Trade: Merchant trade collapsed and Europe’s economic centers were destroyed. Money also became scarce. Downfall of cities: Cities were abandoned as centers of administration.

Causes/Effects of the Middle Ages Invasions Downfall of cities: Cities were abandoned as centers of administration Decline of learning: Germanic invaders could not read or write. Learning became less important as people moved to rural areas. Loss of a common language: Latin changed as Germanic people mixed with Roman population.

Causes/Effects of the Middle Ages New Germanic Kingdoms Emerge (Holy Roman Empire) Rise of the feudal system in Europe

Causes/Effects of the Middle Ages The power of the Christian Church (Catholic) grows rapidly Europe became rural (safer?) No major emphasis on learning

Causes/Effects of the Middle Ages New languages replace Latin Early signs of modern European countries start to appear (England & France)

The World of Lords and Vassals                 The World of Lords and Vassals Causes Governments could not defend people subordinates (vassals) found a powerful lord who could protect in exchange for service (usually military) Feudalism Lord granted land (fief) to the vassal Vassal provided his fighting skills Upon death, the fief was supposed to revert to the lord in practice it was inherited by the eldest son

The Knights Anyone Know the Movie??

The Age of Chivalry Knights were expected to display courage in battle and loyalty to their lord. 1100’s  chivalry, a complex set of ideals Demanded that a knight fight bravely for his three masters; (1) feudal lord, (2) heavenly Lord, (3) his chosen lady Also protect the weak and the poor Education started at age 7 (page), then 14 (squire), finally at 21 (knighthood)

Feudal Society The feudal system was based on mutual obligations. In exchange for military protection, a lord, would give a fief to a vassal Feudalism depended on the control of land.

Manorial System manor an agricultural estate operated by a lord worked by peasants Lords provided protection peasants gave up freedom serfs By the 9th century around 60% of the population could not be bought and sold were subject to their lord had to pay rent to the lord pay a tithe (10% of produce) to the church pay for the use of pastures, streams, woods, etc.

Manorial System Extremely self-sufficient Peasants rarely travelled more than 25 miles from their own manor Could see their whole world in front of them Typically consisted of lord’s manor house, a church, and workshops Fields, pastures, and forests surrounded the village Along with streams, wells, ponds Extremely self-sufficient Serfs and peasants raised or produced nearly everything that they and their lord needed for daily life Only outside purchases were salt, iron, and a few unusual objects

15th Century Manor English Manor

Create your own manor… With a partner you are going to create a medieval manor. There are 10 necessary things that you need to include on your manor. You can use the map on page 326/362 to help guide you but it is not a tell-all source of what you need. Village Manor House Church Mill Water Source Three-Field System Forest Orchard Oven Roads