SISTEM INFORMASI PRODUKSI.

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Presentation transcript:

SISTEM INFORMASI PRODUKSI

Chapter Outline 13.1 Planning for and Justifying IT Aplications 13.2 Strategies for Acquiring IT Applications 13.3 The Traditional Systems Development Life Cycle 13.4 Alternative Methods and Tools for Systems Development

13.1 Planning for and Justifying IT Aplications Organizations must analyze the need for applications and then justify each purchase in terms of costs and benefi ts. The need for information systems is usually related to organizational planning and to the analysis of its performance Application portfolio:The set of recommended applications resulting from the planning and justification process in application development.vis its competitors.

IT Planning The planning process for new IT applications begins with an analysis of the organizational strategic plan, which is illustrated in Figure 13.1. The IT strategic plan is a set of long-range goals that describe the IT infrastructure and identify the major IT initiatives needed to achieve the organization's goals.

Three objectives:The IT strategic plan 1. It must be aligned with the organization’s strategic plan. This alignment is critical because the organization’s information systems must support the organization’s strategies. 2. It must provide for an IT architecture that seamlessly networks users, applications, and databases. 3. It must effi ciently allocate IS development resources among competing projects so the projects can be completed on time and within budget and still have the required functionality.

Elementns of IS operational plan Mission: The mission of the IS function (derived from the IT strategy) IS environment: A summary of the information needs of the functional areas and of the organization as a whole Objectives of the IS function: The best current estimate of the goals of the IS function Constraints on the IS function: Technological, fi nancial, personnel, and other resource limitations on the IS function The application portfolio: A prioritized inventory of present applications and a detailed plan of projects to be developed or continued during the current year Resource allocation and project management: A listing of how and when who is going to do what

13.2. Strategies for Acquiring IT Applications

13.3. The Traditional Systems Development Life Cycle The systems development life cycle (SDLC) is the traditional systems development method that organizations use for large-scale IT projects. The SDLC is a structured framework that consists of sequential processes by which information systems are developed

Identify six processes Systems investigation Systems analysis Systems design Programming and testing Implementation Operation and maintenance

Advantages and Disadvantages of System Acquisition Methods Table (13 Traditional Systems Development (SDLC) Joint Application Design Rapid Application Development End-User Development

Joint Application Design Joint application design (JAD) is a group-based tool for collecting user requirements and creating system designs. It is most often used within the systems analysis and systems design stages of the SDLC. JAD involves a group meeting attended by the analysts and all of the users that can be conducted either in person or through the computer. During this meeting, all users jointly define and agree on the systems requirements. This process saves a tremendous amount of time.

Agile Development Agile development is a software-development methodology that delivers functionality in rapid iterations, which are usually measured in weeks. To be successful, this methodology requires frequent communication, development, testing, and delivery. Agile development focuses on rapid development and frequent user contact to create software that addresses the needs of business users. One type of agile development uses the scrum approach. A key principle of scrum is that during a project users can change their minds about what they want and need. Scrum based on collaboration team, incremental product and iteration process

End-user development End-user development is an approach in which the organization’s end users develop their own applications with little or no formal assistance from the IT department.

Tools that augment development methods The prototyping approach defi nes an initial list of user requirements, builds a model of the system, and then improves the system in several iterations based on users’ feedback. Integrated computer-aided software engineering (ICASE) combines upper CASE tools (automate systems investigation, analysis, and design) and lower CASE tools (programming, testing, operation, and maintenance). Component-based development uses standard components to build applications. Componentsare reusable applications that generally have one specific function, such as a shopping cart, user authentication, or a catalog. Object-oriented development begins with the aspects of the real world that must be modeled to perform that task. Systems developers identify the objects in the new system. Each object represents a tangible, real-world entity, such as a customer, bank account,student, or course. Objects have properties, or data values. Objects also contain the operations that can be performed on their properties.

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