Island Survival (Part 2)

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Presentation transcript:

Island Survival (Part 2) Exercising your Thinking and Survival Skills

‘Abandon Ship’ to ‘The Landing’ Land Ahoy!!! Again, a visual to offer your students some stimulus with which to imagine to joy of seeing land. In some cases, you may wish to challenge your students to write about all three parts of the events from Abandon Ship to the part where they reach land and possible safety. Itt all depends on your time factor.

Exciting Writing HOW? Use the materials from your Y Chart 3 paragraphs (one for each stage from ‘Abandon Ship’, ‘Life Boat Journey’ and ‘Saved!’ Swap and read and read out best stuff.

This will help to set the scene.

The sorts of activities they could follow to stay alive.

Activity 4. Taking stock of the island

Taking Stock of the Island Lush tropical island Mountain and plains Clean water in rivers Bamboo Coral Reefs Coconut trees and Bananas Foot marks Growling noises from forest Two human skeletons Smoke from the mountain African necklace Setting the scene. Are they alone or not? What can they use to survive? The African necklace could refer to some survivors of the slave trade from Africa to the sugar plantations of the Caribbean and the southern states of the USA.

Use items from ship and lifeboat as well as those on island Use this SWOT Analysis to collect ideas on ’taking stock of their chances of survival on the island Use items from ship and lifeboat as well as those on island

Activity 5. Develop the map. Where to establish a fort? Explain contour lines and the high point. Encourage your students to justify their positioning of their fort with annotations to the various features. E.g.. Near the swamp – less chance of surprise attack fro that direction.

Establish your Fort How? Use your SWOT Analysis You may add 4 other features to your map (eg. fresh water lake) Decide where to place it on your map

Where to establish your fort? See notes on previous island map

Use pictures to stimulate their imagination Use pictures to stimulate their imagination. You can add other pictures as well

Day-to-day survival

Activity 6. Design Your Community Use large sheets of paper and markers In your plans, include, with labels; Fortifications Housing Water collection and storage Food garden Dimensions in metres Defensive apparatus from local and imported resources How? Six Thinking Hats, Concept maps and CAF Refer to Roman warlike inventions

Activity 6. Self-assess. Reflect/discuss your plan. The Pros and Cons will assist in the analysis of their plans and then to Improve boxes will be how to accentuate their Pros or Strengths and how to minimise or remove their Cons or Weaknesses. Go to the next slide for a full screen version of Pros:Cons:Improve.

Peer Assessment of Community Plans How? Swap plans and one Explainer with another team 10 minutes to examine, analyse and judge Use the Pros:Cons:Improve strategy One Explainer from each team moves to the next table and shows the team’s plans. The hosts then study these plans and give feedback, again using the Pros:Cons:Improve tool. The Explainers then return to their own table and team, showing the feedback. Each team can then decide what they can do to make their plans ‘even better’, based on the feedback.

Activity 8. Designing a set of 10 Island Community Rules –Part 1 Purpose of rules Daily living and peaceful co-existence, avoid conflict, survival, respect for environment How? Step 1. Use a Noisy Round Robin to list all society’s problems today in your community and elsewhere. Step 2. Categorise and Classify these problems Step 3- List these on White board

Designing a set of 10 Island Community Rules –Part 2 How? Use data on white board Strategy – 1:4:P:C:R 1: Each member writes own rules (Shhhhh!) 4: Share their ideas in turn P: Get your best 10 rules on a large sheet C: Circle room to get better ideas R: Return and refine then Share with class Option. Use the 1:4:P:C:R with the FRESH design tool (next slide) The 1:4:P:C:R strategy or tool is explained in detail in Reflections on Classroom Thinking Strategies. See next slide for FRESH design tool

Teachers can offer one idea in each cell (I DO)

Activity 9. Assess which is the best set of rules? How? Strategy – Decision Making Matrix Each team will be given two sets of rules to judge Develop factors by which to judge these sets of rules, e.g. , Team work, Fairness, Protecting Environment (what else?)

Activity 10. Creating a story about survival on the island How? Strategy – Word/Image Association See the next slide for the template. Model this by using this tool in front of the class

Use this slide to explain the Word/Image Association thinking tool

Each student can use their own Word/Image Association brainstorming tool to write and interesting story. You can end the lesson by reading out some of the stories, or maybe asking students to take turns reading out their stories in groups of four. Please note that the graphic organiser above as well as the others I have used here will be available as an e-book for your laptop. The e-book is called Thinking Tools Templates and has 33 graphic organisers for your standard white board or interactive white board. Keep an eye out for this on www.rodineducation.com.au