Using the CATIA DMU Kinematics Tools – Part 1

Slides:



Advertisements
Similar presentations
S2 INVENTOR GAME BOY part one MAIN BODY. S2 INVENTOR Here is what the finished result might look like once put together...
Advertisements

DRAWING USING SURFACES 115. To start your SURFACES drawing, go to new drawing, choose PART. Once the Part screen appears, click on START, choose MECHANICAL.
VND101, Workshop 06 WS06-1 MSC.visualNastran 4D Exercise Workbook Four Bar Linkage.
© Project Lead The Way, Inc.
Geometry Control – Modifying and Relimiting; Using Axes and Transformation Ideas Chapter 2: 2.4 & 2.5 R. Lindeke IE 1225.
BASIC ASSEMBLY DESIGN 79. There is a number of ways to enter ASSEMBLY DESIGN mode. Any ONE way will do it. Click here 80.
Using Surfcam to Produce a Numeric Control (NC) Program An Introduction to the CAD/CAM Process Instructions for 3 Axis Programming Using the D&M CNC Milling.
Using the Drafting Workbench R. Lindeke IE Before Entering the Drafting WB Create the Part in Handout: I used a Master Sketch For the Base 2’ary.
Doing The Drafting Thing IE 1225 R. Lindeke. See next slide for variations from text! Lets begin with 1-2 “Box Part” – with some Variants & Dimensions!
Focusing on Modeling Expanding on Pads, Pockets Grooves Holes and Slots– Sections 3.1 & 3.2 R. Lindeke IE 1225 – Introduction to Design & Manufacturing.
Doing an Assembly – Catia’s Answer IE 1225 Introduction to Design & Manufacturing Dr. Richard Lindeke, Ph.D.
Introduction to Assemblies Chapter 6. Assemblies Assembly files consist of multiple parts and the mates that define constraints between parts By default,
Continuing Study of the Modeling “Add-ins” IE 1225 – Introduction to Design and Manufacturing R. Lindeke.
Autodesk Inventor Professional 2013 Phase 4. Parametric Modeling Parametric Modeling is using the computer to design objects by modeling their components.
Welcome to…. YOUR FIRST PART – START TO FINISH 2.
Ken YoussefiMechanical Engineering Dept., SJSU 1 Introduction to Fundamentals of Assembly.
SolidWorks: Extruded Cuts, Fillets, and Patterns Introduction to Robotics.
SOLIDWORKS: Lesson III – Patterns & Mirrors
Solidworks Lesson 5 - Assembly Configurations and Motion
IE 1225 – Intro. To Manufacturing Engineering Fall 2007 Dr. R. Lindeke.
Basic Assembly Constraints and Concepts
11 BASIC DRESS-UP FEATURES. LESSON II : DRESS UP FEATURES 12.
DRAFTING TECHNIQUES I 136. Here is a basic shape. From here, we will do some advanced drafting once we put this shape on a sheet as a drawing. Select.
Tutorial (Basics in SolidWorks) 小明 in ERB106.  Modeling  2D ▪ Sketching ▪ Dimensioning ▪ Mirror/Pattern ▪ Trim/Extend ▪ Fillet/Chamfer  3D ▪ Extruded/
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the.
University of Puerto Rico at Mayagüez Department of Mechanical Engineering Introduction to NX 6.0 Tutorial 1 Modified by (2011): Dr. Vijay K. Goyal and.
DMU: Kinematics Workbench By: Michael Johnson Kyle Pflueger Paul Sowiniski.
CONSTRAINTS 52. You do your CONSTRAINING in Sketcher mode to create your part to exacting dimensions. This is the opposite of free-form creating we have.
Chapter 6 Creating and Documenting Assemblies. After completing this chapter, you will be able to perform the following: – Understand the assembly options.
This is what we want to draw Extrude Mirror Round Edges.
Assembly Modeling Constraints ENGR 1182 SolidWorks 05.
Presented By: Weidong WU, Ph.D. Date: Part I Creating a Revolved Part 1. Start Pro/E wildfire. 2. File  set working directory…  Your directory.
University of Puerto Rico at Mayagüez Department of Mechanical Engineering Introduction to NX 6.0 Tutorial 2 Modified by (2011): Dr. Vijay K. Goyal and.
Solidworks Exercise Modeling the piston (30 minutes) Open a new part file and Save as Piston.sldprt Create the Cylinder Click on Top Plane (or plane 2)
Chapter 9 Advanced Assembly Modeling Techniques. After completing this chapter, you will be able to perform the following: –Create sketch blocks –Create.
Chapter 6 Creating and Documenting Assemblies. After completing this chapter, you will be able to perform the following: – Understand the assembly options.
Inventor Introductory Training Adaptivity 101. What This Exercise Covers Starting a part model in a completely empty assembly file Creating a second part.
Assembly Modeling © Project Lead The Way, Inc.. The following presentation will guide you through the construction and assembly of a toy train engine.
Assembly Practice Step by step instructions. Basics of Constraint Dialog Box Preview Solutions Surface or Edge Selectors Offset Mate Angle Tangent Insert.
Chapter 9 Advanced Assembly Modeling Techniques. After completing this chapter, you will be able to perform the following: –Create sketch blocks –Create.
For Higher Graphic Communication
Continuing Study of the Modeling “Add-ins” IE 1225 – Introduction to Design and Manufacturing R. Lindeke & J. Voss.
Basic Assembly © 2012 Project Lead The Way, Inc.Introduction to Engineering Design.
Chapter 6 Creating and Documenting Assemblies. After completing this chapter, you will be able to perform the following: – Understand the assembly options.
Train Body The next series of slides will guide you through the construction of the train body. Start a new drawing and save it as Train Body.
The Revolve Tool The Revolve Tool is used to create 3D shapes that are “swept” around an axis. Below are some examples of shapes created with the Revolve.
Fundamentals of Autodesk Inventor.  The basic unit of design is the sketch  They are not required to be precise, but it will make your life easier if.
Computer – Aided Design Terminology You must have a generic understanding of commands and techniques which are used in a number of packages (YOU CANNOT.
Chapter 9 Advanced Assembly Modeling Techniques. After completing this chapter, you will be able to perform the following: –Create design view representations.
Motion Constraints Specialized Assembly Constraints that enable the assembly to be animated.
SEAT POST ASSEMBLY ANALYSIS
WORKSHOP 11 PRESS FIT CAT509, Workshop 11, March 2002 WS11-1.
Constraints & Smart “Sketching”
Chapter 6 Creating and Documenting Assemblies
Assembly Modeling Constraints
Welcome to… CATIA.
Forging new generations of engineers
Basic Assembly.
Forging new generations of engineers
IE 1225 – Intro to Design & Manufacturing
Using Surfcam to Produce a Numeric Control (NC) Program
Introduction to SolidWorks
Forging new generations of engineers
Assembly Modeling Constraints
Basic Assembly.
Fusion 360 Pac Man Tutorial
Basic Assembly Introduction to Engineering Design
Basic Assembly.
Basic Assembly.
Parametric Modeling Parametric Modeling
Presentation transcript:

Using the CATIA DMU Kinematics Tools – Part 1 R. Lindeke, Ph.D ME 3230

Getting On The works starts with an Assembly Process Each Link is Designed as a Part Parts are Assembled using Assembly Constraints Anchor the Base Coincidences Offsets & Contacts Used to control the degrees of freedom of the various links ME 3230 11/10/2018

Enter The DMU Kinematics Module The assembly is “re-opened” in the DMU_Kinematics workspace 1st Convert the Assembly Constraints to Kinematic Joints Accept the jointed linkage and self solve to resolve the remaining dof Select the joint to move the part – and how it will be driven then … This Allows Simulation – which can be run and used to generate Reruns and “Movies” Lastly Simulate with “Laws” to generate velocity and acceleration graphs of interesting points and links ME 3230 11/10/2018

Our Goal: ME 3230 11/10/2018

We Start: ME 3230 11/10/2018

To Add Links Click New Part and Product Name This Adds a New Part to the product ME 3230 11/10/2018

Rt. Clicking on the Part – chose Properties and Change Part’s Name 11/10/2018

Click on Z-X plane and Enter Sketcher Open the New Part ‘in the tree’ double-clicking on the Part (in orange) opens the part design environment Click on Z-X plane and Enter Sketcher ME 3230 11/10/2018

Set Units (use Tools-options) Make a rectangle to hang the links on Exit the Sketcher Pad the Plate to 0.25 inch, then reenter the sketcher on the Front surface of the base plate Add three circles (0.125” diameter) at the positions of the linkage (where link 2; 4 and 6 connect to ground) ME 3230 11/10/2018

Leads to this after “Multi-padding” the 3 Circles Multipad is “under” the pad tool Each circle was selected in turn and its specific height entered – Top 2 at 1/4” lower one at 1” ME 3230 11/10/2018

We continue to add the Links and Coupler Plate Click New Part Icon in Assembly Workbench Expand Part entry in Product Tree Rt. Click choose properties and name part link x Double Click Part Name to enter Part Design Select Z-X plane to sketch the fundamental shape Each Link in turn and position near the assembly orientation using the same reference system ME 3230 11/10/2018

Click No Here! As a new part is entered After completing a part, I reentered the Assembly Workbench by double-clicking on the Product Name – now highlighted in Orange in product tree Then clicked New Part and the product name to add it! ME 3230 11/10/2018

Working with each new link: It is often easier to Hide (under rt. Click menu on a part name) existing parts while working on new parts Enter Sketcher – set line lengths as constructions make two circles to mark the end of a link Connect circles w/ “Bi-Tangent” line and quick trim the circles between the lines. Add a circle of ‘pin diameter’ at one end Pad the sketch (.25”) Re-enter sketcher on one face and draw a circle (of pin diameter) on opposite end of link construction line Pad circle to form linking pin for next component ME 3230 11/10/2018

Double Click Link2 in Tree – returns us to Part Design ME 3230 11/10/2018

1st construct line to link length – then 2 “end circles – then two B-Tangent Lines – then Q. Trim ME 3230 11/10/2018

After Adding Features and Q. Trimming as needed we have this image: ME 3230 11/10/2018

Pad the link sketch – reenter sketcher on the new top surface ME 3230 11/10/2018

Here we see the link completed – we continue similarly for all other links – and the coupler plate (only has holes not pins!) ME 3230 11/10/2018

Assembling the Product We use The Compass to position each link were it is closest to desired position (make sure the product is high-lighted before moving part!) We use Coincident constraints for assembling pin-holes between link and plates We use Coincident or Contact constraints to locate surface – all to remove dof’s in the assembly ME 3230 11/10/2018

Notice the Compass is ‘attached’ to the link and is Green meaning we can move it! (1st doubleclick on Product to turn it orange then blue) ME 3230 11/10/2018

Using Coincidence constraints for cylinders & Hole – we must get the axis to show before accepting – both parts! ME 3230 11/10/2018

After Surface coincidence – make sure to “keep orientation” after all constraints are set, we can “update” using the Whirlpool Icon this will move the Parts into their constrained pose Before updating – it is good practice to anchor the base so we keep fundamental orientation! ME 3230 11/10/2018

Eventually we make all the constraints then we will enter the DMU Kinematics Workbench ME 3230 11/10/2018

ME 3230 11/10/2018

1st: Click Assembly Constraints Conversion – to (revolute) joints here ME 3230 11/10/2018

After clicking use ‘New Mechanism’ – and give it a name: 11/10/2018

After ok’ing title we had Unresolved pair 7/7 – to clear click Auto Create – if all is ok it will resolve them (0/7!) Notice that the Product Tree has grown – with application -- Mechanism ME 3230 11/10/2018

If the base wasn’t fixed during assembly, you can do it now – must before Simulation! ME 3230 11/10/2018

Choose a joint to drive (angle driven) and set the limits of travel Choose a joint to drive (angle driven) and set the limits of travel. Then simulate! ME 3230 11/10/2018

When its all set with joint commands and fixed parts we are ready ME 3230 11/10/2018

Using Simulate Icon we can run Immediate (our control) or On Request (automatic playback) 11/10/2018

Alternatively, we can do simulation from the DMU Generic Animation Simulation Icon – looks similar – here we can insert an on demand tool which can generate a “Replay or Video” ME 3230 11/10/2018

After setting a motion pattern, We click Insert (rt After setting a motion pattern, We click Insert (rt. Box) then we create a simulation for the Product Tree – the playback tools execute the Motion ME 3230 11/10/2018

After Generating the Simulation… We can compile the Simulation To a replay for animating a view point To a video file for playing offline Then on to Simulation by “Laws” which we will cover in part two ME 3230 11/10/2018