Who Needs Substance? Fall 2002 CS/PSY 6750.

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Presentation transcript:

Who Needs Substance? Fall 2002 CS/PSY 6750

Graphic Design The “look & feel” portion of an interface What someone initially encounters Conveys an impression, mood Fall 2002 CS/PSY 6750

Design Philosophies My personal preferences: Economy of visual elements Less is more Clean, well organized Imagery Color Sequencing Layout Typography Organization Fall 2002 CS/PSY 6750

Graphic Design Principles Metaphor Clarity Consistency Alignment Proximity Contrast Fall 2002 CS/PSY 6750

Metaphor Tying presentation and visual elements to some familiar relevant items e.g., Desktop metaphor If you’re building an interface for a grocery application, maybe mimic a person walking through a store with a cart Fall 2002 CS/PSY 6750

Example Overdone? www.worldwidestore.com/Mainlvl.htm Fall 2002 CS/PSY 6750

Clarity Every element in an interface should have a reason for being there Make that reason clear too! Less is more Fall 2002 CS/PSY 6750

Clarity White space Leads the eye Provides symmetry and balance through its use Strengthens impact of message Allows eye to rest between elements of activity Used to promote simplicity, elegance, class, refinement Fall 2002 CS/PSY 6750

Example Clear, clean appearance Opinion? www.schwab.com Fall 2002 CS/PSY 6750

Example Clear, clean appearance Opinion? www.schwab.com Fall 2002 CS/PSY 6750

Consistency In layout, color, images, icons, typography, text, … Within screen, across screens Stay within metaphor everywhere Platform may have a style guide Follow it! Fall 2002 CS/PSY 6750

Example www.santafean.com Home page Content page 1 Content page 2 Fall 2002 CS/PSY 6750

Alignment Western world Allows eye to parse display more easily Start from top left Allows eye to parse display more easily Fall 2002 CS/PSY 6750

Alignment Grids (Hidden) horizontal and vertical lines to help locate window components Align related things Group items logically Minimize number of controls, reduce clutter Fall 2002 CS/PSY 6750

Alignment Grids - use them Fall 2002 CS/PSY 6750

Grid Example Fall 2002 CS/PSY 6750

Alignment Left, center, or right Choose one, use it everywhere Novices often center things No definition, calm, very formal Here is some new text Here is some new text Here is some new text Fall 2002 CS/PSY 6750

Proximity Items close together appear to have a relationship Distance implies no relationship Time Time: Fall 2002 CS/PSY 6750

Example Name Name Name Addr1 Addr1 Addr1 Addr2 Addr2 Addr2 City City State State State Phone Phone Phone Fax Fax Fax Fall 2002 CS/PSY 6750

Contrast Pulls you in Guides your eyes around the interface Supports skimming Take advantage of contrast to add focus or to energize an interface Can be used to distinguish active control Fall 2002 CS/PSY 6750

Contrast Can be used to set off most important item Allow it to dominate Ask yourself what is the most important item in the interface, highlight it Use geometry to help sequencing Fall 2002 CS/PSY 6750

Example Important element www.delta.com Fall 2002 CS/PSY 6750

UI Exercise Look at interface and see where your eye is initially drawn (what dominates?) Is that the most important thing in the interface? Sometimes this can (mistakenly) even be white space! Fall 2002 CS/PSY 6750

Example Disorganized Fall 2002 CS/PSY 6750

Example Visual noise Fall 2002 CS/PSY 6750

Example Overuse of 3D effects Fall 2002 CS/PSY 6750

Economy of Visual Elements Less is more Minimize borders and heavy outlining, section boundaries (use whitespace) Reduce clutter Minimize the number of controls Fall 2002 CS/PSY 6750

Coding Techniques Blinking Reverse video, bold Good for grabbing attention, but use very sparingly Reverse video, bold Good for making something stand out Again, use sparingly Fall 2002 CS/PSY 6750