Course Reminders & Deadlines

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Presentation transcript:

Course Reminders & Deadlines Pathfinder BEFORE exercises due 2/5 by 11:55PM Engineering Statistics 3D Game Lab 1st deadline of 350 XP midnight, Monday Feb. 12

Universal Design (UD) Project Designing a “Hand Tool” for Kids Adapted from University of Pittsburgh project in Human Factors Engineering. It is a 4 week project that has teams of students designing kids toys using UD and Human Factors principles

Project Goal Bring together facets of universal design and apply them in a design context. Students will utilize knowledge about UD, human factors, as well as knowledge gained in FEC I Students will be put into teams and are tasked to design a very inexpensive kid’s toy that can be inserted into fast food meals. Constraints: inexpensive, safe, fun, and usable

Schedule (4 weeks) Teams will conduct work in phases and submit memos weekly on different aspects of the project. Project culminates in a final design report and YouTube video Criteria on memo and design reports can be found in UD Project Description document

Week 1 – Detailed Project Description Objective: Gain experience in breaking down potential products into user elements, understanding the customer, and creating ideas Description: Select persona and context Use Voice of Customer techniques to understand nature of project (in Drive) Brainstorm ideas Select a brainstorm Describe the product, its user(s), and the environment in which its used

The Adventurer Persona: Consider: Nick loves playing outside, particularly in the wooded area behind his house. He and his friends can spend hours wandering through the woods looking for hiking trails and waterfalls.  Consider: Nick dreams of being a professional explorer when he grows up, like Indiana Jones. He doesn't mind getting a little dirty when he plays. Example persona card

School Description: Themes: Instruction: Kids, teachers, education and recess! Schools are open to creativity and exploring but also have rules and restrictions. Themes: Multi-user, Safe, High Usage Instruction: Infer from the persona card what your user might bring or use at school. Be sure to consider all restrictions that may apply in a school setting. Example context card

Week 2 – Task Analysis, Market Analysis, and Literature Review Objective: Conduct a task analysis and make some initial considerations for UD issues and problems. Identify potential UD design improvements Description: Conduct hierarchical task analysis (HTA) – slides provided in Drive + article Identify UD/ergonomic improvements Conduct UD research on data needed to make improvements Conduct market analysis and literature review Task Analysis – outline of human involvement in a system

Week 3 – Designing a Better Product Objective: Begin the final steps of the redesign of your toy by addressing various issues and combining project labs into a final report Description: Create a “best” design in a CAD tool (Onshape) or by hand Document and provide UD rationale for new design Include design specifications Include other necessary information (i.e., labels, important information) Flow chart on manufacturing process

Week 4 – Youtube Video and Final Report Grading: Consists of both written and oral portions. Written summary and Youtube video is worth 80% of the project grade; participation and effort is with 20% (memos, CATME included) Final Report: No longer than 8 pages consisting of the following: Product and User Description How Product is Used by the Customer and Market Description Design Manufacturability Appendices (HTA, Drawing/Sketch/CAD, Manufacturing Plan/Flow Chart) If toys are small enough, can give option to students to 3D print.

UD Topics and PF Schedule Week PF/Un-Lecture Lab 1 Intro to Universal Design ProjLab Description and ProjLab1 (Detailed Project Description) 2 Engineering Statistics 1 (Anthropometry) ProjLab 2 (Task Analysis, Market Analysis, and Literature Review) 3 Engineering Statistics 2 (Information Processing) ProjLab 3 ( Designing a Better Product) 4 MATLAB 1 ProjLab4 (Youtube and Final Report) Remind faculty I’m still updating and adding content, so stay tuned for supportive materials Anthropometry – the study of human body measurements especially on a comparative basis; important for improving consumer acceptance and response to products and environments Perception (Information Processing) – the process of interpreting information received from the senses. Information is defined as the reduction of uncertainty after the occurrence of an event.

See Pathfinder – Engineering Communication I from FEC I How to Write a Memo See Pathfinder – Engineering Communication I from FEC I Adapted from University of Pittsburgh project in Human Factors Engineering. It is a 4 week project that has teams of students designing kids toys using UD and Human Factors principles https://owl.english.purdue.edu/owl/resource/590/01/

Purpose Bring attention to problems and solve problems Communicates information such as Policy changes Price increases Changes in current production procedures Connect the purpose of the writer (you) with the interests and needs of the reader

Parts of a Memo TO: (reader’s names and titles) Heading Segment (1/8th of memo) Content TO: (reader’s names and titles) FROM: (your names and titles) DATE: SUBJECT: (what memo is about) Opening Segment Context Task Segment Summary Segment Discussion Segment Closing Segment 1/4th of memo 1/2 of memo 1/8th of memo

Content of Memo Opening – purpose of memo and overview of what it contains Context – event, circumstance, or background of problem Task – describe what you are doing to solve the problem Summary – key recommendations (short) Discussion – details that support ideas (facts, research, and evidence) Closing – courteous ending that indicates action for reader

Team Policies and Expectations See page 5 of Section 3 Syllabus on Blackboard

Roles for each assignment Coordinator – organize work sessions; make sure everyone knows when and where to meet and what they are supposed to do; keep everyone on task and involved during meetings Recorder – prepares the assignment (memo) to be turned in Monitor – makes sure all team members understand assignment and how it was developed Checker – double checks, revises, and submits final solution Rotate these roles throughout project!

CATME Peer Evaluation Each student will perform One peer evaluation after the UD project, with rater practice. One peer evaluation after the Design for the Other 90% project One peer evaluation after the Algae of the Future project Students should evaluate themselves and their team members! CATME scores will contribute to overall project grade (part of 20% of UD project)