The Game of Tetris Project Classic Game Play Hardware New Features

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The Game of Tetris Project Classic Game Play Hardware New Features Jason Kulatunga, Tyler Best CMPE 490 Design Project 2010w Project Classic Game Play A re-creation of the classic single player game, Tetris. The goal of the game is to intersect pieces of different shapes and sizes into complete rows before the pieces reach the top of the grid. -A grid of 10x20 blocks will make the game board. -One after another random Tetris pieces will drop down and be moved and rotated by the player and put in the desired position on the board. -If an entire row (10 blocks) becomes full, it will be cleared and everything above will move down one row. -As more rows are cleared, the level will increase, which will increase the speed of the falling piece. As the speed increases the game will logically get more difficult. -Game over occurs when the set pieces on the board reach the top of the game board. Fig. 1 The LCD Hardware An Atmel AT91EB55 Single Board Computer for the core of the project. A color LCD for display of the game. A keypad to control all aspects of the game. Fig 3. The keypad New Features 1 .A twisted version, which has 7 new pieces to go along with the 7 classic pieces. A strategic version which allows for a limited amount of moves to be made before it reaches game over. Random bombs will drop and cause a blast radius that will clear blocks around it. Touch screen to allow for menu navigation and piece drops. Fig. 2 The board Department of Electrical and Computer Engineering