Mercury Virtual Markets

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Presentation transcript:

Mercury Virtual Markets Ethereum-based platform to distribute, collect, and trade digital game content Scott Duncan, Alex Dulmage, Nat Lavin, and Cass Meadows

Online Gaming Market Size Global gaming market is already >$100Bn and expected to grow significantly Worldwide real-money trade (RMT) market estimated to be >$2Bn per year Variety of user-to-user RMT secondary markets for virtual property already exist across games and platforms Game companies not interested in liability associated with virtual property 1 2 3 4

Current Online Gaming Ecosystem Problem and Solution Fraud is rampant Gaming platforms consider RMT transactions illegal Siloed nature of gaming multiverse Inability to make conditional transfers Current Online Gaming Ecosystem Fragmented virtual markets with high fees Ethereum tokens Virtual ‘currency exchange’ with dynamic pricing & live auction-house for items, boosting services, and accounts Distributed database Built-in validation eliminates fraud and future account hacking Smart contracts Enable exchanges to be made automatically once stipulations of the contract are met using a unique digital signature

The Virtual Market Graphical User Interface Currency Exchange Centralized functions: Initial issue of objects and currency Contract verification during peak hours Ledger Management The Virtual Market Graphical User Interface Currency Exchange Decentralized functions: All P2P transfers Ledger storage Contract verification

Our Business Model Expand GUI to new uses Provide maintenance services: Updates Ledger Upkeep Centralized verification against distributed ledgers 1) We build out the virtual marketplace in concert with game development team, using our smart-contracts GUI and expertise to provide a seamless in-game purchasing experience within a fee-for-service or bundled model. -Can replace online marketplaces in current games or be built into new ones on any platform 2) We can then sell follow-on maintenance (ie- any updates, distributed ledger technology functions, etc) to the software developers 3) Offer online exchange for players to trade currencies between different developers and/or games at a smaller spread than current options. 4) Apply developed GUI to new functions outside gaming as smart contract adoption increases Develop currency exchange Collaboratively build out virtual economy with game developer