TOWARDS A DYNAMIC POLISH CREATIVE ECONOMY

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Presentation transcript:

TOWARDS A DYNAMIC POLISH CREATIVE ECONOMY DR MARTIN SMITH | Special Adviser, the Ingenious Group, UK Visiting Fellow in Creative Industries, Goldsmiths, University of London, UK IMPACT 17: Krakow, 2 June 2017

STRUCTURE OF THE PRESENTATION Corporate and personal credentials The complex conceptual landscape of the ‘creative industries’ Impact of the digital revolution on the culture and entertainment industries Consumer sovereignty in a YouTube world: challenges for private investors Main challenges for policy-makers Key policy levers for the ‘creative economy’ The ‘hard case’ of the film industry Preconditions for national success

BRIDGING THE WORLDS OF CREATIVITY AND FINANCE CORPORATE AND PERSONAL CREDENTIALS BRIDGING THE WORLDS OF CREATIVITY AND FINANCE INGENIOUS Largest independent investor in the UK creative economy £9 billion raised since 1998 from nearly 6000 investors More than 200 films financed (from Avatar and Life of Pi to Vera Drake and Their Finest ) 650 hours of TV drama (The Honourable Woman) and children's’ TV (Teletubbies) Venture capital in music publishing and music festivals, theatre, video games and marketing services companies GOLDSMITHS University of London Institute for Cultural and Creative Entrepreneurship (ICCE), established 2007 Entrepreneurship, cultural management and policy education http://www.gold.ac.uk/icce/aboutus/ OTHER AFFILIATIONS Creative Industries Council (CIC) Young Vic Theatre Company St John’s, Smith Square (classical music venue)

A COMPLEX CONCEPTUAL LANDSCAPE Classification and ‘mapping’ Performing and visual arts Cultural industries Creative industries Audio-visual industries DCMS (UK) mapping exercises of 1998 and 2001: revised 2007 into nine groupings from advertising and marketing to music, performing and visual arts “…have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property”. The IT, software and computer services problem Creative economy Cultural and creative industries (CCIs) Knowledge economy

IMPACT OF THE DIGITAL REVOLUTION Transformational effect of the ‘digital shift’ On business models On production, marketing and distribution On art forms On the consumer experience Fragmentation of markets and audiences, but also: ‘Blockbusters’ and the network effect (Elberse/Harvard) Emergence of hybrid entertainment forms: comics/games/movies in VR? Netflix and end-customer profiling ‘Piracy’ and the audio-visual sector Transformed business models: collecting ‘raindrops’ of revenue: licensing fees, royalties, subscriptions and micro-payments

MAIN CHALLENGES FOR PRIVATE INVESTORS CONSUMER SOVEREIGNTY IN A YOUTUBE WORLD: MAIN CHALLENGES FOR PRIVATE INVESTORS The infinite choice problem (YouTube) The problem of ‘free’ The growing power of internet platforms and aggregators Shortage of business skills in the creative sector Rapidly changing business models, especially in mobile Analysing risk and distinguishing between business models Creative content businesses (‘hits’ and ‘misses’) Creative services businesses Investor-readiness and access to finance Execution, execution, execution!

MAIN CHALLENGES FOR POLICY-MAKERS Determining overall strategy and priorities: what are the policy objectives? The state and the market: where should the boundaries be? The public sector does some things well and some things badly Increased pressure on national budgets ‘Mapping’: reliability of available data – public and private sector The global mobility of capital and talent Competition (market structure and regulation)

KEY POLICY LEVERS FOR THE ‘CREATIVE ECONOMY’ Successful creative economies require a combination of industrial, macro-economic, micro-economic, cultural and social policy interventions Using fiscal policy to promote a mixed economy of public and private investment Domestic investment Inward investment Investing in creative assets and infrastructure Promoting creative education and skills: ‘STEM’ and ‘STEAM’ Upgrading IT infrastructure Protecting intellectual property Developing entrepreneurship and business skills

THE ‘HARD CASE’ OF THE FILM INDUSTRY ‘Indie’ films and Studio films: two different worlds Structural and cyclical challenges to indie business European tradition of large-scale subsidy via state-owned TV companies OTT providers and collapsing windows Declining pre-sales undermine the foundations of the indie business-model Territoriality and the Digital Single Market Very challenging environment for private investors

PRECONDITIONS FOR SUCCESS Government commitment to creative values and a supportive industrial strategy for the wider creative sector Improved communications infrastructure for uploading and downloading of content and e-commerce A mixed economy of finance and funding models A stable structure for public-private partnership and co-operation Independent representative structures throughout the wider cultural and creative sectors Developed policies for cultural and entrepreneurial education, management and training A growing and prosperous middle class

FINAL THOUGHT What works in China, the USA, the UK, Germany or France may not necessarily work in Poland In all countries, investing in creativity requires clarity of objectives, the management of many and varied collaborations and the negotiation of complex trade-offs of risk and responsibility Good luck!