A Study In Gaming and Learning Presented by Tiffany (Tar) Ralph

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Presentation transcript:

A Study In Gaming and Learning Presented by Tiffany (Tar) Ralph The Catacombs A Study In Gaming and Learning Presented by Tiffany (Tar) Ralph

Partners Alex Godwin Amanda Chaffin Hyun Jordan Eve Powell Paige Matthews

Use magic to complete tasks Plot Save a family Fight monsters Use magic to complete tasks

Neverwinter Nights Aurora Toolset Module creation NWN Scripting Mapping Character builds Hak packs Journal entries

Grimore: The Sarcastic Spellbook The player must prove himself worthy Focuses on semantics rather then syntax

The Konijn Gem Stones Unlock the power of old magic Multiple choice & Fill in the blank

Collection Process Video Logs Interview “It’s something other then mindless clicking. You actually have to think, something rarely seen in games today.” Video Logs Interview “I can see this going hand-in-hand with a class.” “Coding was easier, but still got harder as I went”

Current Results Players seem to prefer Grimore over the Gemstone quest The controls for NWN are difficult to learn Mouse controls are a bit confusing to some Players like to dig through the game and explore a bit more then time would allow

Don’t We All Need A Little More Time? GUI modification Disabling right-click Remove background items Custom characters Build a character from scratch Only give limited items

Future Works Extension into the StormHaven and Games2Learn game Built in complier Custom characters, graphics, and items

Q & A