Walt Scacchi Institute for Software Research

Slides:



Advertisements
Similar presentations
Influence Technology, Inc. Emerging Opportunities for Indian IT Worldwide Karun Rishi CEO, Influence Technology, Inc. A presentation to: National Federation.
Advertisements

1 Open Source Software, Computer Games, and other Socio-Technical Processes Walt Scacchi Institute for Software Research and University of California Irvine.
Software Process Simulation and Modeling: A Review Walt Scacchi Institute for Software Research UCIrvine
1 Open Source Software, Computer Games, and other Socio-Technical Processes Walt Scacchi Institute for Software Research and Game Culture and Technology.
Open Source Software Research at ISR Walt Scacchi Institute for Software Research
1 Emerging Research Concepts for Very Large-Scale Software Engineering Walt Scacchi Institute for Software Research University of California, Irvine Irvine,
1 Understanding the Requirements for Developing and Designing Open Source Software Walt Scacchi Institute for Software Research and Laboratory for Computer.
MASSIVE Organizers Walt Scacchi, ISR and GameLab Celia Pearce, ISR and GameLab Robert Nideffer, GameLab and ISR.
Computer Games, Open Source Software, and Computer Supported Work Environments Research Opportunities Walt Scacchi Institute for Software Research Game.
2004 ISR Research Forum Richard N. Taylor Director.
The Role of Game Technologies in Learning Walt Scacchi UCGameLab University of California, Irvine Presentation at the i3D Symposium, Florence, SC 9 April.
Page 1 Welcome to Information Engineering Engineering for Leaders in the Information Age Web: Tel:
1 The UCI Game Culture and Technology Laboratory: Towards a Center of Excellence in Games and Visualization Robert Nideffer and Walt Scacchi {nideffer,
1 To advance software and information technology through research partnerships. ISR is the only organization focused on Software Research within the University.
1 Educational Experiences with F/OSS Development Projects: Helping the Inmates Take Over the Asylum Walt Scacchi Institute for Software Research University.
Innovations in Web-Based Informal Science Education: DinoQuest Online Robert Nideffer, University of California, Irvine, UCGame Lab, Studio Arts Dept.
1 The UCI Game Culture and Technology Laboratory : GameLab and Daegu City Cooperation Robert Nideffer and Walt Scacchi {nideffer, UCGameLab.Net.
1 The Game Grid: Research Vision Walt Scacchi Institute for Software Research and Laboratory for Computer Game Culture and Technology School of Information.
1 Understanding the Requirements for Developing and Designing Open Source Software Walt Scacchi Institute for Software Research University of California,
More Fun and Games for Collaborative Play Walt Scacchi Institute for Software Research and Game Culture and Technology Laboratory
Emerging Opportunities in Software Technology R&D: A Technology Forecast Walt Scacchi Institute for Software Research University of California, Irvine.
Innovations in Informal Science Education: DinoQuest & DinoQuest Online Joe Adams: President, Discovery Science Center, Santa Ana CA. Walt Scacchi: University.
1 Understanding Best Practices in Free/Open Source Software Development Walt Scacchi Institute for Software Research School of Information and Computer.
Opportunities for Game Culture and Technology in Public Libraries Walt Scacchi Institute for Software Research and University of California.
Computer Careers Dr. Kip Irvine School of Computing and Information Sciences, Florida International University.
Game Web Research at the UCI Game Lab Walt Scacchi and California Institute for Telecommunications and Information Technology (Calit2)
Recent Developments in Science Learning Games for Informal Science Education Walt Scacchi: UCGameLab, Calit2, University of California, Irvine Joe Adams:
Copyright 2005 AMX/Hoffman Video/Emmaco Prentiss – Confidential and Proprietary AMX Globally Managed Communication Systems (GMCS)
1 Game Grids and Game Culture: Research Vision Walt Scacchi Institute for Software Research and Laboratory for Computer Game Culture and Technology University.
Opportunities for Game Culture and Technology in Public Libraries Walt Scacchi Institute for Software Research and University of California.
Recent Advances in Science Learning Games Walt Scacchi Game Culture and Technology Laboratory and Institute for Software Research University of California,
Patterns of Sustained Collaborative Creativity Across Open Computerization Movements Walt Scacchi Institute for Software Research and Game Culture and.
1 Research and Educational Innovations in Computer Games Walt Scacchi and California Institute for Telecommunications and Information Technology (Calit2)
Computer Gaming as a Social Movement Walt Scacchi Institute for Software Research and Game Culture and Technology Laboratory University of California,
Lecture 2 Title: E-Business Advantages By: Mr Hashem Alaidaros MIS 326.
Enabling Exponential Innovation via Open Source Software Development Walt Scacchi Institute for Software Research and Game Culture and Technology Laboratory.
Cal-(IT) 2 : A Public-Private Partnership in Southern California U.S. Business Council for Sustainable Development Year-End Meeting December 11, 2003 Institute.
1 Collaboration Infrastructure for a Virtual Residency in Game Culture and Technology Robert Nideffer and Walt Scacchi Game Culture and Technology Laboratory.
1 Computer Games, Open Source Software, and other Socio-Technical Processes Walt Scacchi Institute for Software Research and Game Culture and Technology.
1 Computer Games, Open Source Software, and other Socio-Technical Processes Walt Scacchi Institute for Software Research and Game Culture and Technology.
The Interaction of UCSD Industrial Partners, the Jacobs School of Engineering, and Cal-(IT) 2 Dr. Larry Smarr Director, California Institute for Telecommunications.
Games for Collaborative Play with Real/Virtual Robots Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, Craig Brown, and others University of California,
Welcome to the 2006 ISR Research Forum Walt Scacchi Acting Director.
The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine.
Recent Advances in Game-Based Virtual Worlds and Open Source Software Walt Scacchi, Robert Nideffer, John Noll, Thomas Alspaugh, Chris Jensen, Margaret.
Learning Science and Technology through Online Game-Based Virtual Environments Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, Craig Brown, YongNam.
More Fun and Games for Collaborative Play Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, Craig Brown, and others University of California, Irvine.
More Fun and Games for Collaborative Play Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, Craig Brown, and others University of California, Irvine.
Welcome to Convergence Labs. Convergence labs is a pioneer in Telecom and Wireless Domain Research and Development. Our sustained efforts in delivering.
1 Massive Industry-Academic (and Government) Game Research Collaboration Walt Scacchi Institute for Software Research UCIrvine
Context Rich Systems Market to Global Analysis and Forecasts by Component, Device and Vertical No of Pages: 150 Publishing Date: Jan 2017 Single.
Social Media Analytics Market to Global Analysis and Forecast by Type, Application and Vertical No of Pages: 150 Publishing Date: Jan 2017 Single.
Infrastructure as a Service (IaaS) Market to Global Analysis and Forecasts by Deployment Model, Service and End-user Verticals No of Pages: 150.
Voice over WLAN Market to Global Analysis and Forecasts by Solutions, Applications and End- users No of Pages: 150 Publishing Date: Feb 2017 Single.
Near Field Communication (NFC) Market to Global Analysis and Forecasts by Device Operating Mode, Product & Software and Industry No of Pages: 150.
Social Media Analytics Market to Global Analysis and Forecast by Type, Application and Vertical No of Pages: 150 Publishing Date: Feb 2017 Single.
Context Rich Systems Market to Global Analysis and Forecasts by Component, Device and Vertical No of Pages: 150 Publishing Date: Feb 2017 Single.
Visualization and 3D Rendering Software Market to Global Analysis and Forecast by Application, by Deployment Type and by End User No of Pages: 150.
Advanced Research Computing
Understanding Best Practices in Free/Open Source Software Development
Massively multiplayer development of free/open source software MMOGs
UCI-DSC Dinosaur Science Learning Games
Institute for Software Research: Introduction
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Cloud Gaming Market share research by applications and regions for 2017-
MOIS 432 Decision Support Systems
Walt Scacchi Institute for Software Research and
Walt Scacchi Institute for Software Research
Introduction to Cloud Computing
Strategies for Developing and Deploying Free/Open Source Software
Cloud VPN Market Research Report By Forecast to 2023 Industry Survey, Growth, Competitive Landscape and Forecasts to 2023 PREPARED BY Market Research Future.
Presentation transcript:

Emerging Opportunities in Software Technology R&D: A Technology Forecast Walt Scacchi Institute for Software Research University of California, Irvine Irvine, CA 92697-3455 wscacchi@ics.uci.edu

Some Opportunities Areas Open Source Software Networked Computer Games Ubiquitous Wireless Networking

Open Source Software Changing world of software products, processes, and software development projects

OSS Business Revenue Streams Subscription support services Providcs ongoing maintenance services 24/7 Email or phone help desk Provides indemnification Access to Operations Network Consulting and Migration services On-site custom development and support Training Services Web-based how-to’s, tutorials (also retail books) On-site customer training (Direct or via Certified Partners) All services sold on a direct basis (e.g., in North America and Europe), and via Certified Partners (globally)

FOSS Social Networking across projects

Google Summer of Code 2006

Networked Computer Games Rapid rise in research interest in game culture and technology Precipitating the Web 3.0

UCI Game Lab Faculty Studio Art: Robert Nideffer (Director), Antoinette LaFarge Computer Science: Paul Dourish, Magda El Zarki, Dan Frost, Bonnie Nardi, Andre van der Hoek Engineering: Tara Hutchinson, Falko Kuester, Joerg Meyer Arts, Computation, Engineering: Beatriz de Costa, Simon Penny, Bill Tomlinson Institute Software Research: Celia Pearce, Walt Scacchi (Research Director), Others: Tom Boellstorf (Anthropology), Christopher Dobrian (Music), Peter Krappe (Humanities/Film Studies), Charlie Zender (Earth Systems Science)

DOOM Wars, May 2006

Game Culture and Technology Games as immersive, experiential literary form -- game play as emergent narrative Gaming as rapidly growing global industry “Modding” and making games as practice-based learning and career development Games as new media and cultural form Game culture as social movement

Games as a new medium

New Game related R&D efforts alternative game cultures and venues “hot rod” game machines, LAN parties, and GameCon’s visual and performing arts Games as cultural media (www.selectparks.net) humanities and social sciences Games as graphic narratives for storytelling; machinima — game-based cinema science learning and technology education Games for informal education in science Learning science/engineering domains and practices through immersive (role-playing) games

Csports.net Game Players, May 2006

Hot Rod PCs

Ubiquitous Wireless Networking Enabling open source software development and networked computer games via wireless networking

Stadium Area Games

Questions?

Acknowledgements Mark Ackerman (UMichigan), Margaret Elliott (ISR), Les Gasser (UIUC), Chris Jensen (ISR), Robert Nideffer (UCI Game Lab), John Noll (Santa Clara U), Celia Pearce (UCI Game Lab), also others at ISR and UCI Game Lab. Research grants from the National Science Foundation (no endorsement implied) #0083075, #0205679, #0205724, #0350754, and #0534771. Discovery Science Center, Santa Ana, CA UC Humanities Research Institute Digital Industry Promotion, Daegu, Korea California Institute of Telecommunications and Information Technology (CalIT2) Creative Kingdoms Inc.