Surface & Multitouch in Research

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Presentation transcript:

Surface & Multitouch in Research Mario Meir-Huber mario@meirhuber.de 11/14/2018

About Me Independent Trainer & Consultant Autor for German .NET Magazines Speaker on various Conferences Normaly in Germany  Microsoft Senior Student Partner in Austria 11/14/2018

Agenda Intro: What is Digital Graffiti? Natural User Interfaces The Theory Surface Design Guidelines Implications for Digital Graffiti 11/14/2018

What is Digital Graffiti? Intro 11/14/2018

Project Background 9 Project Members (Full Time) Project Started in 2003 Digital Graffiti evolved from navigation Project SIC (Smart Information Campus) starts this Semester 11/14/2018

What is Digital Graffiti? Location-based Service Publish graffitis at a Location Extend existing Services on campus Friend Finder 11/14/2018

How does Digital Graffiti work? GPS Provider JKU Linz Internet Client GSM/UMTS Station Client 11/14/2018

Demo Video 11/14/2018

Why Digital Graffiti? Trendsetting Service Efficient tool to build processes Infrastructure for new Research Projects Improoved Infrastructure in IT-Research Improoved Business Cooperations Potential Future StartUps 11/14/2018

WPF DEMO 11/14/2018

Why on the Surface? Information Terminal Administration Plan Academic life For freshman Social Meetup 11/14/2018

Multitouch Design What challenges did we face? Where are we in research for NUI? How do we want to solve the problem? Multitouch Design 11/14/2018

Some basic requirenments Response Size of Elements Feedback to Users Reduce Text Input! 11/14/2018

Criterias for gestures Context Simplicity Methaphors Clear gestures Keep in Mind: Guestures/Manipulations will be repeated! 11/14/2018

Interaction Guidelines Virtual Objects should act „Real“ Use Objects – Tagged and Untagged Single and Multiuser Experience Different Levels of Task Coupling Consider Space Usage for multiple Users Provide a 360-Degree User Interface 11/14/2018

Interaction Guidelines Improoveed Experiences Create a Sense of Life Playful, Pleasurable and Exploratory Touches Focused Experience Intelligent but not Presumptuous Applications 11/14/2018

Interaction Guidelines Integrate Learning with Doing Progressive Disclosure Gratification and a Sense of Success Appeal to multiple Senses Make the Content the Interface 11/14/2018

Social Aspects - Theory Multitouch brings social aspects and challenges Not only Multitouch, but Multiuser! Group behaviour, shared usage Human tactile and perceptual implications 11/14/2018

Additional Gestures/Manipulation for the Application IT IS A WINDOWS WORLD! Most gestures or manipulations with one hand Gestures/Manipulations are often similar to mouse input Delete by dragging things off the table 11/14/2018

Additional Gestures/Manipulations 11/14/2018

Additional Gestures/Manipulations 11/14/2018

Additional Gestures/Manipulations 11/14/2018

Agreement on custom Gestures 11/14/2018

Integrating Desing into the Development Process Strategy discover user needs Scope define functional specifications find content requirenments Sceleton interaction design information architecture Structure interface design information design Surface 11/14/2018

Requirenments and Demo Application 11/14/2018

What to integrate? Map should be in the background More users should work on device Graffiti and friends should be connected There should be some interaction 11/14/2018

First Approach 11/14/2018

What was not OK? Only 2 Users How would you distinguish users? Not a 360 degree interface NOT NATURAL ENOUGH 11/14/2018

Solution Use the Tag Control Different Ways to close Application No custom Gestures or Manipulations due to map 11/14/2018

„Social“ Colors 11/14/2018

(Current) Gestures and Manipulations 11/14/2018

11/14/2018

Demo/Video 11/14/2018

What‘s next? Application is at the very beginning More Gestures and Manipulations to come Map integration in Summer 2010 11/14/2018

Discussion 11/14/2018