Intellectual Property Law and New Media

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Presentation transcript:

Intellectual Property Law and New Media MM 350 Intellectual Property Law and New Media Ed Lamoureux, Ph. D. Steve Baron, B.A., J.D. Mandell Menkes, LLC © Ed Lamoureux/Baron

Here is our new product. How are we protecting this? (can you find nine protections?) Modified with apologies to our buddies down the hill

Copyright examples RealNetworks, RealDVD, illegal Techspansion made Isquint & VisualHub, software that converted video information to iPod format. But like 321 studio before it, Isquint is no more. Robert Moore, 321 studios Shut down DVD circumvention for clips OK for certain teachers And though you can now jail break some material to see it or use it, it’s not clear that average citizens can legally “back up” their drm-protected stuff.

A patent example For almost a year, Apple faced a suit from Creative over iPod technology Apple paid Creative 100M settlement

A trademark example It’s real difficult for companies to protect their trademarks in the new media era. For example, as hard as Disney works this area (hard) there’s still: DisneyHeaven.com Among others. Here we have trademark & copyright infringement

Domain names (and meta-tags) are important digital trademark issues Court awards Verizon $33 million in cybersquatting squabble As is often the case in digital IP disputes, the “criminals” in this case are very difficult to identify and it’s unlikely that Verizon will see any of that $ award.

We’ll also examine Trade Secrets (but if we tell you about that today we’d have to kill you); “Content Torts” including defamation, privacy (related to personality), and rights of publicity; The complexities of International IP issues; IP law in virtual environments.

The Principle Course Goals: Investigate the relationships among and between: Concretized ideas/creativity/innovation Property (ownership) Law The Commons The system is supposed to encourage creativity/ideas/innovation by using the legal protections of property to provide rewards that bring culturally enriching outcomes/products into citizens’ lives.

The Primary Assumptions: Nothing has changed Everything has changed

Nothing has Changed There are, always have been, always will be, creative artists. Artists often transfer their property rights and protections to others. US intellectual property law has been in place for over two hundred years, is still in force, and is evolving daily. America is tied to capital & property.

Everything has Changed Digital technologies have driven the means of production and distribution within reach of “every-person.” “The Law” has been (and continues to be) developed by the professional legal community, working for the professional production community. However, that same law must now “apply” to every-person, in mundane circumstances. It’s difficult for “every-person” to understand/deal with (including difficulties in changing the laws). Corporations employ lawyers; private citizens could do so, but probably can’t afford to. The law was developed to mediate between corporations. Now it has to stretch to “me and thee,” and us to it. Digital technologies are recombinant by their nature, thereby challenging in-place notions of “creativity.”

Some Important Issues for 350 What are the laws? What is the status quo under which the ground shifts? What’s an artist/producer to do? What’s a gate keeper to do? What’s an average citizen to do? What are the most interesting developments? How does the law evolve and can it keep pace with with the evolution of technology? Where are the current/future battlegrounds on the intellectual property front? What’s best for society/the public? Does the law promote or inhibit creative endeavors? How does the law protect those who create? Why should students of Interactive Media care about intellectual property law? How does the law punish those who misappropriate?