User Manuals, Online Help, and Tutorials

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Presentation transcript:

User Manuals, Online Help, and Tutorials Chapter 13 User Manuals, Online Help, and Tutorials

Introduction Even though increasing attention is being paid to improving interface design, there will always be a need for supplementary material that help users. Forms of paper user manuals: Installation manual Brief getting-started notes Introductory tutorial Thorough tutorial Detailed reference manual Quick reference card Conversion manual

► Introduction Online materials Online manual Online help Context-sensitive help Online tutorial Animated demonstration Guides FAQs Online communities, newsgroups, listservers, e-mail, chat, and instant messaging

► Introduction Users’ goals are a good way to classify paper and online materials User’s Goal  Paper Online I want to buy it Sales brochure, fact sheet Animated demonstration I want to learn it Tutorial  Manual, tutorial, guide, animated demonstration I want to use it User manual  Manual, help, context-sensitive help I want to solve a problem FAQ  Help, FAQ, online community

Paper versus online manuals There are many reasons to have online manuals Physical advantages accessibility, space, easy updating Navigation features searching, linking to internal/external destinations Interactive services multimedia, bookmarking/annotating, turning to online communities Economic advantages cheaper to duplicate and distribute

► Paper versus online manuals Online manuals: negative side effects Displays may not be as readable as paper manuals Each display may contain substantially less information than a sheet of paper; also screen resolution is lower than that of paper The user interface of online help systems may be novel and confusing to novices The extra mental effort required for navigating through many screen may interfere with concentration and learning, and annotation can be difficult Splitting the display between work and help or tutorial windows reduces the space for work displays Small devices such as cell phones do not have enough display space to provide online help

Reading from paper versus from displays Numerous studies have found 15% to 30% slower task times for comprehension or proofreading of text on computer displays, compared to on paper Potential Disadvantages in Reading from Displays: Poor fonts, especially on low resolution displays Low contrast between characters and the background Emitted light from displays may be more difficult to read by than reflected light from paper Small displays require more frequent page turning Displays are fixed in place; maybe not convenient for reading Layout and formatting problems improper margins, line widths; multi-columns require constant scrolling Reduced hand and body motions with displays as compared to paper may be fatiguing

► Reading from paper versus from displays What is your experience with reading online vs. on paper? online exams? evaluations? ebooks? Mobile devices offer some benefits news papers, maps, … Plasticity of documents documents can be read on different sizes of displays and different formats XML

Shaping the content of manuals Traditionally, training and reference material often written by junior members of development team manuals were often poorly written were not suited to the background of the users were delayed or incomplete were not tested adequately The benefits of well-designed manuals include: shorter learning times, better user performance and satisfaction, few calls for support 

Towards minimal manuals The “active user paradox” Users’ eagerness to conduct meaningful activities often stops them from spending time “just” learning, and therefore their skills remain at average level. Learners prefer trying out actions on the computer, rather than reading lengthy manuals These observations led to the design of minimal manuals Encourage active involvement with hands-on experiences

► Towards minimal manuals Guidelines: Choose an action-oriented approach Provide an immediate opportunity to act Encourage and support exploration and innovation Show numerous examples Let users’ tasks guide organization Select or design instructional activities that are real tasks Present task concepts before interface objects and actions Create components of instructions that reflect the task structure

► Towards minimal manuals Guidelines (cont.): Support error recognition and recovery Provide error information when actions are error prone or correction is difficult Provide error information that supports detection, diagnosis and correction Provide on-the-spot error information Support reading to do, study, and locate Be brief; don’t spell out everything Provide table of contents, index, and glossary Keep the writing style clean and simple

Organization and writing style The primary job in creating a manual is to understand the readers and the tasks that they must perform Present concepts in a logical sequence with increasing order of difficulty Avoid forward references Construct sections with approximately equal amounts of new material Should have sufficient examples and complete sample sessions Style guides for organizations attempt to ensure consistency and high quality Writing style should match users' reading ability Classic books on writing: The Elements of Style (Strunk, White, and Angel, 2000) Writing Well (Zinsser, 1998)

Online manuals and help Standard formats: WinHelp, PDF, Windows HTML Help, … Tools: RoboHelp, helpMATIC Pro, … Online Manuals Most effective if manuals are redesigned to fit electronic medium to take advantage of string search multiple tables of contents, figures, etc. hypertext traversal automatic history keeping text highlighting color sound animation

► Online manuals and help Online Help Concise description of the interface objects and actions Most effective for intermittent knowledgeable users; less useful for novices because the terms for search need to be known and the user has to select an appropriate item from a list of articles related to that term. An answer wizard can respond to natural language requests

► Online manuals and help Context-sensitive help User-controlled, interactive object help Small pop-up box (tooltip) Dedicated portion of the display Pop-up menu System-initiated (“intelligent”) help users interaction history, and a representation of their tasks to make assumptions about what users want Have generally failed

Context-sensitive help: Dedicated portion of the display

Online tutorials, demonstrations, and animations Does not have to keep shifting attention between the terminal and the instructional material Can work alone at an individual pace Practices the skills needed to use the system Sample documents, programs, etc. can be of great help Start-up tips

► Online tutorials, demonstrations, and animations Animated demonstrations Show system features using animation, color graphics, sound. Designed to attract potential users Games often have a 30 second demonstration Also used to train users as they work. Typical controls automatic or manual pacing stop, replay, skip User-interface requirements are to capture and maintain user interest convey information build positive product image A screen capture animation is easy to produce with standard tools Recorded voice explanation are appreciated by users

Development process Must be managed properly, and staffed with suitable personnel Getting started early is invaluable It allows adequate time for review, testing, and refinement Manual can act as a more complete and comprehensible alternative to formal specification for the software Manual writer becomes effective critic, reviewer, or question asker who can stimulate the implementation team Enables pilot testing of software's learnability

The following sections have been skipped Skipped sections The following sections have been skipped 13.4.2 Use of the OAI model to design manuals 13.6.3 Guides 13.7 Online communities for user assistance