Outbreak 2-D Game Design

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Presentation transcript:

Outbreak 2-D Game Design Jeremy Kaldobsky Kashia Xiong CIS 487 FA 08 13 October 2008

Intro Developer: JK and Company Genre: Strategy/Tower Defense ESRB: Teen Computer Requirements: Recommend System Intel Pentium 4 1.0 Ghz Processor or higher. Ram 128 MB Free Hard Drive Space 200 MB Video Memory 32 MB

The Story After a terrible science project at a local high school goes terribly wrong, an infective disease begins to spread across the entire school and the local area. Those who came in contact with the disease became hungry and the only thing that can fulfill their hunger was the flesh of the uninfected. After just 1 day into the break out, more than half the city was already infected, and now the government has decided to send in their best to try to contain this out break. However, they did not understand just how bad the situation has become, and their best now is fighting for their own survival. Unable to contact head quarters or anyone else out there, they have no other choice not but to stand and fight. They will kill as many of these infected as they can before the end.

Outbreak Our prototype: Defend the center Control nodes - Show direction - Earn cash each round Build Babo soldiers - Equip with guns (right + left hand) - Upgrade damage - Increase ammo Fight the zombies - Theme of each wave - Speed, strength, swarm Earn interest - Interest on your cash - Strategy is use least money possible each wave. Show off your score! Outbreak Our prototype:

Weapons MP5: Great as a “second” weapon Pro: Cheap and has a crippling effect Con: Very low damage Pulse rifle: Most balanced weapon Single: Does 50% more damage Burst: Puts more bullets into the target Minigun: Heavy weapon support Pro: Sends a lot of lead in one direction Con: Cannot turn well so no corner nodes High cost and upgrades are expensive Sniper rifle: Long range support Pro: Long range and has a crippling effect Con: Very slow fire rate and reload Shotgun: Short range last-stand weapon Pro: Blasts multiple targets with heavy dmg Con: Super short firing range

Moltov spill Deployable just like Babo soldiers Pros: Great for dealing out massive damage to super strong zombies Cons: Lacks the diversity of a Babo soldier and can be expensive to upgrade Caltrops Deployable just like Babo soldiers Pros: Great for crippling swarms of fast moving zombies Cons: Lacks the diversity of a Babo soldier and can be expensive to upgrade

New Ideas Only special spots will gain money over time. Middle gains as much as you normally would at the end of the stage Heroes with attributes. Only a certain number of heroes available. First middle guy is a free hero. Do not allow the zombies to be on top of each other. Increase the effect of the caltrops (more effective) Map change. Not having a symmetric map. More realistic blood.

New Ideas (Continue) Each babo has a life bar, life bar is a disk around the babo Different colors and types of enemies. Movable units to different control points, waypoints Zombies will show damage when getting hit. Maybes Armor Walls, allows units to shoot over and stops enemies. walls would have life points Possible "healing" circles Improved in game music

Questions/Comments?