The Play of Internet Communication Chapter 5 Shedletsky & Aitken Human Communication on the Internet.

Slides:



Advertisements
Similar presentations
Teaching Creativity and Teaching for Creativity
Advertisements

Hollywood Branch Library Teen Services TEEN GAMING a library service whose time has come.
Role of Play in Child Development
Cognitive-metacognitive and content-technical aspects of constructivist Internet-based learning environments: a LISREL analysis 指導教授:張菽萱 報告人:沈永祺.
Digital Game-Based Learning Why and How it Works.
La Identidad.
Game Based Learning for Information Literacy Instruction. Andrew Walsh, Academic Librarian / Teaching Fellow Twitter - andywalsh999
The Power of Assets 40 Developmental Assets. 40 Developmental Assets Represent everyday wisdom about positive experiences and characteristics for young.
Using 4MAT Instructional Model PCC Community Education Center Faculty Development Workshop.
Game Design Serious Games Miikka Junnila.
From requirements to design
Performance and Identity. Plan for today Lecture + discussion Talking about the exam New Features in game engine LUNCH BREAK Group work.
By: Jamal Redman & Rashad Blackwell. Chapter 7 provides an overview of how educational software, apps, and learning games support and promote problem.
©2015 Cengage Learning. All Rights Reserved. Chapter 17 Facilitating Pre-Academic and Cognitive Learning.
“TECNOLOGÍAS EDUCATIVAS EN TIEMPOS DE INTERNET” Edith Litwin.
PRESCHOOL DEVELOPMENT. Preschool Age  Preschoolers are children ages 3-5  Most preschoolers will attend full time or part time preschool programs before.
How Computers Affect Our Children’s Minds For Better or Worse.
Motivation: a construct used to explain the initiation, direction, & intensity of an individual’s behavior in a particular situation Theories of Motivation.
BOSS Moderation Day Teacher - Librarians Clare Mitchell & Thea van Os Guest or canberratls or sign on Guest or canberratls.
Chapter 1 Valuing Play. Chapter one activity Think about your favorite play activity as a child and write about it. –Share your experience with a partner.
Lecture # 17 Total Physical Response (TPR)
The Essential Role of the Arts in 21 st Century Teaching and Learning Richard J. Deasy Maryland Deans’ Roundtable March 10, 2009.
NWREL Young Children and Technology. NWREL Kaiser Family Foundation Zero to Six (2003)
What OLPC is good for & Not good for?. Explicit Educational purposes in mind?
The project theme "Games - Our Universe" has gathered many European partner schools because teaching and learning through games is the most pleasant way,
©2012 Cengage Learning. All Rights Reserved. Chapter 12 Dramatic Play “Dramatic play can help children grow in social understanding and cooperation; it.
Chapter 3 Teaching with Instructional Software Indiana Wesleyan University Former Student (used by permission)
Prepared by: Emely Jean A. Ortiz. Movies as a Teaching Resource Many educators actually believe that we need to make our teaching more relevant to an.
Principles of Psychology September 25, Stimulation Stimulation Socialization Socialization Identity Identity Control Control.
Social Interaction in Everyday Life Social interaction is the process by which people act and react in relation to others In every society, people build.
Play.
Chapter 1.
Fundamentals of Game Design by Ernest Adams and Andrew Rollings Chapter 1: Games and Video Games.
In the classroom What is wikia? Classroom use Use out of the classroom Why use Wikia?
Nurturing the Imagination “…the imagination is not just a faculty separate from the mind. It is the mind itself in its entirety…” —Gianni Rodari (1996,
Desuggestopedia.
Welcome to the Cross-Cultural Rhetoric Workshop. “Madrid” by Newsgaming “simulation meets political cartoon” /
Play and Social Interaction in Middle Childhood Doris Bergen and Doris Pronin Fromberg.
Successful Solutions Professional Development LLC Chapter 1 The Importance of Play.
CREATED BY BROOKE KULL, LELA JACOBS, SAMANTHA HAGA AND LORI HENDERSON Globalization and Education.
Introduction to Play Activities. Definition of Play Definition of Play A transaction between the individual and the environment that is intrinsically.
This presentation is accessible on line at:
Chapter: 13 Emotional & Social Development from 4-6.
World Music Teaching The World To Play. Objective Using the internet to carry music education to all parts of the world. Making Music Fun for people of.
A Vision. Connected Confident Lifelong Learners Actively Involved our young people will be …
Polarization of People Chapter 6 Shedletsky & Aitken.
Child’s Play “Play is a child’s work.” Maria Montessori Because play is so important to the optimal development of children, the United Nations High Commission.
Groups Chapter 9 Shedletsky & Aitken Human Communication on the Internet.
How Advertising Works. CHICK-FIL-A BUILDS BRAND WITH RENEGADE COWS \ They’re outnumbered 15 to 1 in store count and outspent 60 to 1 in media by the big.
Intrapersonal Communication as Cognitive Collaboration Chapter 7 Shedletsky & Aitken.
Interpersonal Communication on the Internet Chapter 8 Human Communication on the Internet Shedletsky & Aitken.
Chapter 1 Introduction: Underpinning Ideas Human Communication on the Internet Shedletsky & Aitken.
DRAMATIC PLAY Adapted from Creative Curriculum, 2010.
GROUP WORK & COOPERATIVE LEARNING AS TEACHING STRATEGIES.
CPD 5 part 2: Drama in the Modern Language Classroom MLPSI 2011.
Teaching Children About Food Safety Food Safety Professional Development for Early Childhood Educators.
ORAL PRESENTATION A PATHWAY TO SUCCESS.
Three Fundamental Concepts in MYP Liberty Middle School IB MYP Program.
Digital Media & Society Digital Media Digital Media and Society Digital Media has been part of our society for a relatively short period of time,
Chapter 11 Technology and Interpersonal Communication.
Learning to learn network for low skilled senior learners A LIFELONG LEARNING SOCIETY Learning to Learn Training What Do We Win? Developed with the support.
CHAPTER 5 Transfer of Training.
Working with Young Children who are Learning English as a New Language D.Badamgarav Ts.Bayasgalan N. Khishigdulam MSUE TESOL conference, 2014.
Child’s Play Play is a Child’s Work.
Chapter 4: Immersion Hamlet on the Holodeck: The Future of Narrative in Cyberspace.
ECS Year 2 Early Childhood in a Diverse Society. What is Play & Exploration? Is voluntary and child chosen Is child-invented Imaginary play Focuses on.
Organizational Learning and the Learning Organization
Pioneers/Theories of play
New Media Narrative and iPlay
MYP Middle Years Programme
Presentation transcript:

The Play of Internet Communication Chapter 5 Shedletsky & Aitken Human Communication on the Internet

A STARTING POINT 4 The Internet can magnify, elaborate, and enhance certain elements of human communication; 4 Play is one of those elements; 4 Play applies to all functions of the Internet, from entertainment to news, instruction and persuasion;

The Internet and Our Minds 4 The Web encourages us to think, use our imaginations; 4 New technology, the Web high on that list, facilitates our imaginative and playful thinking; 4 The Internet facilitates our pretending;

How the Internet can Intensify Communication (Inter)Play 4 Interplay is used to mean an interaction, which can be transformative, entertaining, interesting, or light-hearted; 4 Interplay is used to include play, to include the idea of feelings of pleasure as a motivator;

Postulates of Play on the Internet 4 Internet play is for itself. It serves internal goals; 4 Internet play co-exists inside and outside the scope of ordinary life; 4 Internet play operates without fixed boundaries of time and space, although the play may operate within Internet rules; 4 Internet play is pliable. The Internet play can completely absorb the player or take on a life of its own;

Play and Identity 4 Turkle (1995) writes about play as integral to the construction of identity on the Internet; 4 Play can have real effects on people in their real lives;

How Does Play Function on the Internet 4 Seven types of play in Internet communication: –Imaginative play like a child –Identity role-playing –Interplay with the self or other –Play like actors in a play –Games for destruction –Playful work –The fun of something new

Seven Types of Play in Internet Communication 4 Imaginative play like a child –Circulating humor, jokes, having fun, playing games; 4 Identity role-playing –Experimentation with the self, pretending, extending 4 Interplay with the self or other –Internet users approach their communication activity with a sense of playfulness –Users seek ways to use the Internet that are pleasureable

Seven Types of Play in Internet Communication 4 Play like theater –Creation of an imaginary space in which people can pretend; 4 Games for destruction –Destructive activities on the Internet, such as gossip, transmission of viruses, stalking, violent videogames and terrorism;

Seven Types of Play in Internet Communication 4 Playful work –The Internet intensifies the juxtaposition of play and work; –Teachers use popular culture to make serious academic points;

Seven Types of Play in Internet Communication 4 The fun of something new –Computer users experience a mix of frustration and fun; –Perhaps overcoming the frustration is what is so satisfying;

Play vs. Lying 4 Lying –Intending to communicate claims and the belief that the sender believes in what he/she is saying; 4 Playing –Intending for the receiver to believe that the sender does not believe in the claims he/she is making, that in fact they want the receiver to understand what is implied by this falsehood;

Play of Computer Games 4 The effect of playing computer video games: –Results are mixed; 4 People are playing many types of games online: –Casino games, fantasy football, trivia, solitaire, and others;

Playful Metaphors 4 Discussion groups use metaphors to refer to activities they prefer not to state explicitly or activities they imagine; 4 The Internet itself is characterized in metaphorical terms, e.g., the information superhighway; 4 Metaphor, along with other elements of language, intensifies imagination and creativity, adding to the characteristic of play on the Internet;

Internet and Communication Principles 4 Internet communication is a process; 4 Adapting to the Internet will increase communication effectiveness; 4 Communication is irreversible; 4 Internet meanings are in people; 4 No one can experience totally effective communication on the Internet;

Some Paradoxes of Human Interplay on the Internet PlayWork Use cognitive collaborationFail to think for oneself Connect with othersIsolated and alone Play with new ideas/open-mindedPolarize people Face fearGain new fear Enjoy free service to the InternetInvest enormous business and social values, time, skills and money Have individual funAchieve global significance