Virtual Reality Bryan Olive Bryanm.olive@gmail.com
Background A computer generated simulation of a three-dimensional space that can be interacted with in a seemingly realistic way Virtual reality is a platform for any programs or uses that developers come up with (the same way there are millions of programs on a computer or apps on a phone) We chose to demo one program called Google Tiltbrush
Horizon Report Projection In 3 years the number of applications targeted specifically to education will be significant A survey of US K–12 educators found that 85% of teachers agree that VR would help their students 84% believe the technology would increase student motivation.
Google Tilt Brush is a virtual art space program developed by google It allows you to draw anywhere you can reach in a 3d space allowing for an immersive and open ended canvas http://www.wendyrobertsfineart.com/vive-google-tilt-brush-virtual-reality-art/
https://www.theverge.com/2016/2/28/11127706/htc-vive-tilt-brush-vr-painting-demo
Classroom Uses Art/media classes Project-based learning (Ex. Create a narrated video, music video,) 3D modelling (engineering, design, chemistry) Virtual field trips Simulations (Historical, dissections, human body, Space, etc.)
Drawbacks and Barriers To Entry High initial costs Possible motion sickness Possible confliction with glasses