Virtual Reality Bryan Olive Bryanm.olive@gmail.com.

Slides:



Advertisements
Similar presentations
CS137 / ILLUS 5303 Virtual Reality Design for Science Fritz Drury David Laidlaw Sharon Swartz Daniel Acevedo Dan Keefe.
Advertisements

CAP4730: Computational Structures in Computer Graphics Basic Graphics Hardware.
I3D and Virtual Worlds Workshop Dr George Ke, Mimi Lee 24 th March 2011.
Google Glass is a wearable computer with an optical head mounted display or OHMD (Wikipedia).
Chapter 6 Teaching with Multimedia and Hypermedia
Leveraging Technology to Expand Academic Options Worldwide Gulf Comparative Education Society Symposium 2011 Patricia Wallace, Ph.D. The Johns Hopkins.
Creating Narrated Stories From Digital Images Using Microsoft Photo Story 3.
Kid Pix. Role of Technology in the Classroom Technology and Software are simply powerful vehicles that, when used effectively, can transport children.
1 Learning from Scratch Pete Benson U of Michigan School of Ed, Secondary MAC Woodrow Wilson Teaching Fellow.
Web 2.0 tool By: Natasha Peterson Natasha Peterson-Computer Apps 1.
Virtual Desktop Peephole By Kyle Patience Supervisor: Reginald Dodds Co Supervisor: Mehrdad Ghaziasgar.
INITIATIVES OF CAR SIMULATIONS USING VIRTUAL REALITY ON THE INTERNET PLATFORM A. Erol Fazlıoğlu.
VR Final Project AR Shooting Game
The Game Development Field By: Gabriel Goldstein.
Chapter 6 Game systems, Personal Computers, and Hardware.
Can you learn in the classroom?. Learn in the classroom, learn in the classroom. Can you learn in the classroom? Yes, … yes, you can.
Introduction to VR Ching-Chi Lin Institute of Information Science, Academia Sinica Department of Computer Science and Information Engineering, National.
Virtual Field Trips: Using Google Cardboard in the Classroom Courtney Jackson, Jetta Walls, and Gina Veschi Smart's Mill Middle School.
Computer Graphics Lecture 2. Computer graphics application 1- Graphics and chart :- Early application for graphics display simple data graphic, but today.
Virtual Reality Prepared By Name - Abhilash Mund Regd.No Branch - Comp.sc & engg.
Future Trends in Simulation - Virtual, Augmented and Mixed Realities
Altspace VR A Social VR Platform.
Introduction to Virtual and Augmented Reality
What do we get when it’s added together?
What do we have at school?
Augmented Reality/ Virtual Reality
Maud Lewis.
Review Content Specific Technology Uses
CS 4501: Introduction to Computer Vision Augmented and Virtual Reality
Expanding Your Horizons With VR
Introduction to Virtual Environments & Virtual Reality
VR IN THE DESIGN INDUSTRY
Introduction Abbreviations: VRTECH
Prepared by Ali Murat AY M. Dagistanli.
Virtual Reality Nicholas Marinaro DMS 110.
TASK Windita Kusumaningtyas 윈디따 꾸수마닝띠아스
What is Virtual Reality?
Google Cardboard.
Introduction Abbreviations: VRTECH
Augmented Reality And Virtual Reality.
Google Cardboard and VR
Augmented Reality By: Erica Baas.
Virtual Reality By: brady adger.
Using Mixed Reality in the Classroom
VR and AR In Education 010/10/2017.
2017 HUMAN CAPITAL INVESTMENT CONFERENCE
A Vision for Digital Learning
-Presentation by Vincent Bivona
Virtual Reality for agricultural literacy
Dror levy hadar ben efraim
Virtual Reality My Name My Student ID
Virtual Reality (VR) Introduction and Basic Applications
George is a history teacher at a local high school talking with his coworkers in the breakroom. He says: “I’m just not reaching my students, they seem.
Ch. 15 Production Environment Field & Computer Generated
360 Degree Video 5-Minute Prep
Web 2.0 Tools Professional Development
AN INTRODUCTION TO COMPUTER GRAPHICS Subject: Computer Graphics Lecture No: 01 Batch: 16BS(Information Technology)
Association for Computing Machinery at Southeast Missouri State University VIRTUAL REALITY By Stephen Sladek.
360 Degree Video 5-Minute Prep
Teaching and Technology
LEAP MOTION: GESTURAL BASED 3D INTERACTIONS
3D Modeling & Augmented Reality S3(3) 匠印社 3D JOLLYFAB.
CHAPTER 4: Virtual Environments
VR Introduction By Chris Chen Immersive interactive imaginative
360 Degree Video 5-Minute Prep
Exploring Virtual Reality
The iPad: What to Do with One or an Entire Lab
COMPUTER GRAPHICS with OpenGL (3rd Edition) Donald Hearn M
Augmented Reality Apps
Trying, Failing and Trying Again
Presentation transcript:

Virtual Reality Bryan Olive Bryanm.olive@gmail.com

Background A computer generated simulation of a three-dimensional space that can be interacted with in a seemingly realistic way Virtual reality is a platform for any programs or uses that developers come up with (the same way there are millions of programs on a computer or apps on a phone) We chose to demo one program called Google Tiltbrush

Horizon Report Projection In 3 years the number of applications targeted specifically to education will be significant A survey of US K–12 educators found that 85% of teachers agree that VR would help their students 84% believe the technology would increase student motivation.

Google Tilt Brush is a virtual art space program developed by google It allows you to draw anywhere you can reach in a 3d space allowing for an immersive and open ended canvas http://www.wendyrobertsfineart.com/vive-google-tilt-brush-virtual-reality-art/

https://www.theverge.com/2016/2/28/11127706/htc-vive-tilt-brush-vr-painting-demo

Classroom Uses Art/media classes Project-based learning (Ex. Create a narrated video, music video,) 3D modelling (engineering, design, chemistry) Virtual field trips Simulations (Historical, dissections, human body, Space, etc.)

Drawbacks and Barriers To Entry High initial costs Possible motion sickness Possible confliction with glasses