Review (1/2) Caches are NOT mandatory:

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Review (1/2) Caches are NOT mandatory: Processor performs arithmetic Memory stores data Caches simply make data transfers go faster Each level of memory hierarchy is just a subset of next higher level Caches speed up due to temporal locality: store data used recently Block size > 1 word speeds up due to spatial locality: store words adjacent to the ones used recently

Review (2/2) Cache design choices: size of cache: speed v. capacity direct-mapped v. associative for N-way set assoc: choice of N block replacement policy 2nd level cache? Write through v. write back? Use performance model to pick between choices, depending on programs, technology, budget, ...

Overview Generalized Caching Address Translation Virtual Memory / Page Tables TLBs Page Replacement Policy Multi-level Page Tables

Generalized Caching We’ve discussed memory caching in detail. Caching in general shows up over and over in computer systems File system cache Web page cache Software memorization Others? General idea: if something is expensive but we want to do it repeatedly, just do it once and cache the result.

Generalized Caching For any caching system: average access time = hit rate * hit time + miss rate * miss time In general, hit time << miss time so we seek to improve performance by reducing the miss rate. Miss rate is influenced by: Cache size Layout policy (e.g., associativity) Replacement policy

Another View of the Memory Hierarchy Regs L2 Cache Memory Disk Tape Instr. Operands Blocks Pages Files Upper Level Faster Larger Cache Thus far { Next: Virtual Lower Level

Memory Hierarchy Requirements If Principle of Locality allows caches to offer (close to) speed of cache memory with size of DRAM memory, then recursively why not use at next level to give speed of DRAM memory, size of Disk memory? In order to have the appearance of a large memory, we explore the relationship between main memory and hard disk.

Virtual Memory With respect to large memory, not only do we want the entire virtual address space to appear to be main memory, but in most cases we would also like this complete space to appear to be available to each program that is executing. The job of the software and hardware that implement the virtual memory is to map each virtual address for each program into a physical address in the main memory. It is possible for a virtual address from one program and a virtual address from another program to map the same physical address.

Basic Issues in VM System Design size of information blocks that are transferred from secondary to main storage (M) block of information brought into M, and M is full, then some region of M must be released to make room for the new block --> replacement policy which region of M is to hold the new block --> placement policy missing item fetched from secondary memory only on the occurrence of a fault --> demand load policy

Memory Hierarchy Requirements Share memory between multiple processes but still provide protection – don’t let one program read/write memory from another Address space – give each program the illusion that it has its own private memory Suppose code starts at address 0x40000000. But different processes have different code, both residing at the same address. So each program has a different view of memory.

Virtual to Physical Addr. Translation address (inst. fetch load, store) Program operates in its virtual space HW mapping physical Physical memory (incl. caches) Each program operates in its own virtual address space; ~only program running Each is protected from the other OS can decide where each goes in memory Hardware (HW) provides virtual -> physical mapping

Simple Example: Base and Bound Reg ¥ OS User A User B User C $base Enough space for User D, but discontinuous (“fragmentation problem”) $base+ $bound Want discontinuous mapping Process size >> mem Addition not enough! => use Indirection!

Paging Organization (assume 1 KB pages) 1024 31744 Virtual Memory Virtual Address page 1 page 31 2048 page 2 ... 7168 Physical Addr Trans MAP Page is unit of mapping Page also unit of transfer from disk to physical memory page 0 Memory page 1 page 7

Virtual Memory Mapping Function Cannot have simple function to predict arbitrary mapping Use table lookup of mappings Page Number Offset Use table lookup (“Page Table”) for mappings: Page number is index Virtual Memory Mapping Function Physical Offset = Virtual Offset Physical Page Number = Page Table [Virtual Page Number] (P.P.N. also called “Page Frame”)

Address Mapping: Page Table Virtual Address: page no. offset Page Table Base Reg index into page table + Physical Memory Address Valid Access Rights Page . V A.R. P. P. A. ... Page Table located in physical memory

Page Table A page table is an operating system structure which contains the mapping of virtual addresses to physical locations There are several different ways, all up to the operating system, to keep this data around Each process running in the operating system has its own page table “State” of process is PC, all registers, plus page table OS changes page tables by changing contents of Page Table Base Register

Requirements revisited Remember the motivation for VM: Sharing memory with protection Different physical pages can be allocated to different processes (sharing) A process can only touch pages in its own page table (protection) Separate address spaces Since programs work only with virtual addresses, different programs can have different data/code at the same address! What about the memory hierarchy?

Page Table Entry (PTE) Format Contains either Physical Page Number or indication not in Main Memory OS maps to disk if Not Valid (V = 0) ... Page Table Valid Access Rights Physical Page Number V A.R. P. P. N. P. P.N. P.T.E. If valid, also check if have permission to use page: Access Rights (A.R.) may be Read Only, Read/Write, Executable

Address Map, Mathematically Speaking V = {0, 1, . . . , n - 1} virtual address space (n > m) M = {0, 1, . . . , m - 1} physical address space MAP: V --> M U {q} address mapping function MAP(a) = a' if data at virtual address a is present in physical address a' and a' in M = q if data at virtual address a is not present in M Processor Name Space V a OS fault handler page fault Disk OS performs this transfer Addr Trans Mechanism a Main Memory a' physical address

Comparing the 2 levels of hierarchy Cache Version Virtual Memory version Block or Line Page Miss Page Fault Block Size: 32-64B Page Size: 4K-8KB Placement: Fully Associative Direct Mapped, N-way Set Associative Replacement: Least Recently Used LRU or Random (LRU) Write Thru or Back Write Back

Notes on Page Table Solves Fragmentation problem: all chunks same size, so all holes can be used OS must reserve “Swap Space” on disk for each process To grow a process, ask Operating System If unused pages, OS uses them first If not, OS swaps some old pages to disk (Least Recently Used to pick pages to swap) Each process has own Page Table Will add details, but Page Table is essence of Virtual Memory

Translation Lookaside Buffer (TLBs) A way to speed up VM translation is to use a special cache of recently used page table entries -- this has many names, but the most frequently used is Translation Lookaside Buffer or TLB Really just a cache on the page table mappings TLB access time comparable to cache access time (much less than main memory access time)

Translation Lookaside Buffer (TLBs) Just like any other cache, the TLB can be organized as fully associative, set associative, or direct mapped. TLBs are usually small, typically not more than 128 - 256 entries even on high end machines. This permits fully associative lookup on these machines. Most mid-range machines use small n-way set associative organizations.

Example-1 A virtual memory system uses 4KByte pages, 64-bit words, and a 48-bit virtual address. A particular program and its data require 4395 pages. a- What is the minimum number of page tables required? b-How many entries are there in the last page table.

Example-2 A small TLB has the following entries for a virtual page number of length 20 bits, a physical page number of 12 bits, and a page offset of 12 bits. Valid-bit Dirty-bit Tag (Virtual Page Data (Physical Number) Page Number) 1 1 01AF4 FFF 0 0 0E45F E03 0 0 012FF 2F0 1 0 01A37 788 1 0 02BB4 45C 0 1 03CA0 657 The page number and offset are hexadecimal. For each of the virtual address listed, indicate a hit occurs and if it does, give the physical address : (a) 02BB4A65 (b)0E45FB32 (c)0D34E9DC (d)03CA0777

Page Selection Policy Demand paging: – Load page in response to access (page fault) – Predominant selection policy l Pre-paging (prefetching): – Predict what pages will be accessed in near future – Prefetch pages in advance of access – Problems: * Hard to predict accurately (trace cache) * Mispredictions can cause useful pages to be replaced Overlays – Application controls when pages loaded/replaced – Only really relevant now for embedded/real-time systems

Page Replacement Policy Random – Works surprisingly well FIFO (first in, first out) – Throw out oldest pages MIN (or OPTIMAL) – Throw out page used farthest in the future LRU (least recently used) – Throw out page not used in longest time NFU/Clock (not frequently used) – Approximation to LRU _ do not throw out recently used pages

FIFO Page Replacement FIFO: replace oldest page (first loaded) Example: – Memory system with three pages _ all initially free – Reference string: A B C A B D A D B C B

Optimal Page Replacement Optimal: replace page used farthest in future – If several equal candidates, select one at random Example: – Memory system with three pages _ all initially free – Reference string: A B C A B D A D B C B

LRU Page Replacement LRU: replace page used farthest in past Example: – Memory system with three pages _ all initially free – Reference string: A B C A B D A D B C B

Example-1 In a paged system, suppose the following pages are requested in the order shown; 12, 14, 2, 34, 56, 23, 14, 56, 34, 12 and the main memory partition can only hold four pages at any instant (in practice usually many more pages can be held). List the pages in the main memory after each page is transferred using each of the following replacement algorithms: (a) First-in-first-out replacement algorithm (b) Least recently used replacement algorithm (c) Clock replacement algorithm

Example-2 Using one use bit with each page entry, list the pages recorded in the following sequence and hence determine the pages removed using one use bit approximation to the least recently used algorithm: 13, 47, 13, 99, 47, 35, 13, 67, 47, 13, 34, 35, 99, 99, 14, 14, 47, 67 given that there are four pages in the memory partition. The use bits are only read at page fault time, and then scanned in the same order. Suppose two use bits are provided. The first use bit is set when the page is first referenced. The second use bit is set when the page is referenced again. Deduce an algorithm to remove pages from the partition, and list the pages.

Things to Remember Apply Principle of Locality Recursively Manage memory to disk? Treat as cache Included protection as bonus, now critical Use Page Table of mappings vs. tag/data in cache Virtual Memory allows protected sharing of memory between processes with less swapping to disk, less fragmentation than always swap or base/bound