LEAPS Summer School 2015 Group Project.

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Presentation transcript:

LEAPS Summer School 2015 Group Project

Group Project Step 1 – Game Concept: Step 2 – Level Write a document describing the overview of your game. Step 2 – Level Your level is going to be grid, e.g. 5x5. Each cell would have a common width and height. Step 3 – Character/Obstacle. Step 4 – Game Mechanics: Write down clearly the RULES of your game! In respect to the characters, obstacles, level, scoring and gameplay. Step 5 – Screen Transitions Draw a sketch of all possible Screen transition in your app

Level Design Level: Grid - 5 x 6 Each Cell Size – 60x60

Character and Obstacle Design Example LRobot (Main Character): Positions – Back, Left, Front, Right. Size – 52x49 States – Normal and Transparent Size – 74x73 Goal (Item): Size – 34x40 Grid (Environment): Size – 60x60 Cube (Obstacle):

Game Mechanics + Level Complete + LRobot Movement - Forward - Turn Left - Turn Right + Obstacle States - 0 - X (transparent) + Level Complete - Reach Goal Position. x X X X

Screen Transitions

Group Project – Dare To Be APPy First Task Team Name: Come up with your Team name. Logo: Design a Logo in Photoshop or any image editor that represents your team! Logo needs to 200x200 size! Examples:

Group Project Setting Up Game Project: Working on Game Mechanics Each group should use 1 computer to code their app, and everyone should actively participate in coding. I will set up the project for each group individually. Working on Game Mechanics Before we start programming, we need to clearly understand the mechanics of your game. Use pen and paper. Clearly expand on your game concept from last class. Explain to me your game mechanics.