Motion in two and three dimensions

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Motion in Two and Three Dimensions
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Presentation transcript:

Motion in two and three dimensions Chapter 4 Motion in two and three dimensions

4.2 Position and Displacement The position of a particle can be described by a position vector, with respect to a reference origin. Displacement The displacement of a particle is the change of the position vector during a certain time.

Example, two-dimensional motion:

4.3 Average Velocity and Instantaneous Velocity If a particle moves through a displacement of Dr in Dt time, then the average velocity is: In the limit that the Dt time shrinks to a single point in time, the average velocity is approaches instantaneous velocity. This velocity is the derivative of displacement with respect to time.

Example, two-dimensional velocity

Following the same definition as in average velocity, 4.4 Average and Instantaneous Accelerations Following the same definition as in average velocity, If we shrink Dt to zero, then the average acceleration value approaches to the instant acceleration value, which is the derivative of velocity with respect to time:

4.4 Two-dimensional rabbit run …acceleration problem

4.5 Projectile motion A particle moves in a vertical plane, with the only acceleration equal to the free fall acceleration, g. Examples in sports: Tennis Baseball Football Lacrosse Racquetball Soccer………….

The initial velocity of the projectile is: Here,

Eliminate time, t: Vertical Motion; acceleration = g 4.6: Projectile motion analyzed, assuming no external forces other than the weight: Horizontal Motion: no acceleration Vertical Motion; acceleration = g Eliminate time, t:

4.6: Horizontal Range, assuming no external forces: The horizontal range of a projectile is the horizontal distance when it returns to its launching height The distance equations in the x- and y- directions respectively: Eliminating t:

Example, projectile motion:

Example, projectile motion, same problem:

Uniform circular motion The speed of the particle is constant A particle travels around a circle/circular arc Uniform circular motion

CENTRIPETAL (center-seeking) ACCELERATION 4.7: Uniform Circular Motion As the direction of the velocity of the particle changes, there is an acceleration!!! CENTRIPETAL (center-seeking) ACCELERATION Here v is the speed of the particle and r is the radius of the circle.

4.7: Centripetal acceleration, proof of a = v2/r Note

Sample problem, top gun pilots Because we do not know radius R, let’s solve for R from the period equation for R and substitute into the acceleration eqn. Speed v here is the (constant) magnitude of the velocity during the turning. To find the period T of the motion, first note that the final velocity is the reverse of the initial velocity. This means the aircraft leaves on the opposite side of the circle from the initial point and must have completed half a circle in the given 24.0 s. Thus a full circle would have taken T 48.0 s. Substituting these values into our equation for a, we find We assume the turn is made with uniform circular motion. Then the pilot’s acceleration is centripetal and has magnitude a given by a =v2/R. Also, the time required to complete a full circle is the period given by T =2pR/v

4.8: Relative motion in one-dimension The velocity of a particle depends on the reference frame of whoever is observing the velocity. Suppose Alex (A) is at the origin of frame A (as in Fig. 4-18), watching car P (the “particle”) speed past. Suppose Barbara (B) is at the origin of frame B, and is driving along the highway at constant speed, also watching car P. Suppose that they both measure the position of the car at a given moment. Then: where xPA is the position of P as measured by A. Consequently, Also, Since vBA is constant, the last term is zero and we have aPA = aPB.

Example, relative motion, 1-D:

4.9: Relative motion in two-dimensions A and B, the two observers, are watching P, the moving particle, from their origins of reference. B moves at a constant velocity with respect to A, while the corresponding axes of the two frames remain parallel. rPA refers to the position of P as observed by A, and so on. From the situation, it is concluded:

Example, relative motion, 2-D airplanes: