UML Sequence Diagrams.

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Presentation transcript:

UML Sequence Diagrams

Objectives To present the UML sequence diagram notation To illustrate uses of sequence diagrams To present heuristics for making good sequence diagrams To discuss when to use sequence diagrams

Topics UML interaction diagrams Frames, lifelines, and messages Combined fragments Sequence diagram heuristics Using sequence diagrams

Interaction Diagrams An interaction diagram is a notation for modeling the communication behavior of individuals exchanging information to accomplish some task. Sequence diagram—shows interacting individuals along the top and message exchange down the page Communication diagram—shows messages exchanged on a form of object diagram Interaction overview diagram—a kind of activity diagram whose nodes are sequence diagram fragments Timing diagram—shows individual state changes over time

Sequence Diagram Frames Frame—a rectangle with a pentagon in the upper left-hand corner called the name compartment. sd interactionIdentifier interactionIdentifier is either a simple name or an operation specification as in a class diagram

Lifelines Participating individuals are arrayed across the diagram as lifelines: Rectangle containing an identifier Dashed line extending down the page The vertical dimension represents time; the dashed line shows the period when an individual exists.

Lifeline Creation and Destruction An new object appears at the point it is created. Not clear from UML specification A destroyed object has a truncated lifeline ending in an X. Persisting objects have lifelines that run the length of the diagram.

Lifelines Example

Lifeline Identifier Format name[ selector ] : typeName name—simple name or “self”; optional selector—expression picking out an individual from a collection Format not specified in UML Optional; if omitted, so are the brackets typeName—Type of the individual Optional; if omitted, so is the colon Either name, typeName, or both must appear

Lifeline Identifier Examples player[i] : Player player[i] : Player board

Self Used when the interaction depicted is “owned” by one of the interacting individuals

Messages and Message Arrows Synchronous—The sender suspends execution until the message is complete Asynchronous—The sender continues execution after sending the message Synchronous message return or instance creation

Message Arrow Example

Message Specification Format variable = name argumentList variable—simple name of a variable assigned a result Optional; if omitted, so is the equals sign name—simple name of the message argumentList—comma-separated list of arguments in parentheses varName = paramName = paramName may be omitted paramName = argumentValue = argumentValue may be omitted — Optional; parentheses may appear even if omitted Message specification may be * (any message)

Message Specification Examples hello hello() msg = getMessage( helloMessage ) x = sin( a/2 ) x = sin( angle = a/2 ) trim( result = aString ) Note that assigning a value to a parameter and assigning a returned value to a variable cannot be distinguished.

Execution Occurrences An operation is executing when some process is running its code. An operation is suspended when it sends a synchronous message and is waiting for it to return. An operation is active when it is executing or suspended. The period when an object is active can be shown using an execution occurrence. Thin rectangle over lifeline dashed line

Execution Occurrence Example

Combined Fragments A combined fragment is a marked part of an interaction specification that shows Branching, Loops, Concurrent execution, And so forth. It is surrounded by a rectangular frame. Pentagonal operation compartment Dashed horizontal line forming regions holding operands

Combined Fragment Layout

Optional Fragment A portion of an interaction that may be done Equivalent to a conditional statement Operator is the keyword opt Only a single operand with a guard A guard is a Boolean expression in square brackets in a format not specified by UML. [else] is a special guard true if every guard in a fragment is false.

Optional Fragment Example

Alternative Fragment A combined fragment with one or more guarded operands whose guards are mutually exclusive Equivalent to a case or switch statement Operator is the keyword alt

Alternative Fragment Example

Break Fragment A combined fragment with an operand performed in place of the remainder of an enclosing operand or diagram if the guard is true Similar to a break statement Operator is the keyword break

Break Fragment Example

Loop Fragment Single loop body operand that may have a guard Operator has the form loop( min, max ) where Parameters are optional; of omitted, so are the parentheses min is a non-negative integer max is a non-negative integer at least as large as min or *; max is optional; if omitted, so is the comma

Loop Fragment Execution Rules The loop body is performed at least min times and at most max times. If the loop body has been performed at least min times but less than max times, it is performed only if the guard is true. If max is *, the upper iteration bound is unlimited. If min is specified but max is not, then min=max. If the loop has no parameters, then min=0 and max is unlimited. The default value of the guard is true.

Loop Fragment Example

Sequence Diagram Heuristics 1 Put the sender of the first message leftmost. Put pairs of individuals that interact heavily next to one another. Position individuals to make message arrows as short as possible. Position individuals to make message arrows go from left to right.

Sequence Diagram Heuristics 2 Put the self lifeline leftmost. In a sequence diagram modeling an operation interaction, draw the self execution occurrence from the top to the bottom of the diagram. Name individuals only if they are message arguments or are used in expressions.

Sequence Diagram Heuristics 3 Choose a level of abstraction for the sequence diagram. Suppress messages individuals send to themselves unless they generate messages to other individuals. Suppress return arrows when using execution occurrences. Don’t assign values to message parameters by name.

Using Sequence Diagrams Sequence diagrams are useful for modeling Interactions in mid-level design; The interaction between a product and its environment (called system sequence diagrams); Interactions between system components in architectural design. Sequence diagrams can be used as (partial) use case descriptions.

Summary 1 Sequence diagrams are a powerful UML notation for showing how objects interact. Interacting objects are represented by lifelines arrayed across the diagram. Time is represented down the diagram. The exchange of messages is shown by message arrows arranged down the diagram.

Summary 2 Interaction fragments show flow of control and concurrency. Optional Alternative Break Loop Others Sequence diagrams are useful in product design, architectural design, and mid-level detailed design.