Charles Romans & Hannah Scates Kettler 3D Modeling Charles Romans & Hannah Scates Kettler
What is 3D modeling?
What is 3D Studio Max?
Why is 3D modeling useful?
Basics of 3D modeling : Terminology Primitive Shapes Faces Vertex Edge (Edge Loops)
Methods and Techniques Polygons Subdivision Extrude Spline NURBS
Project Managment Project Folders Scene Explorer Layers
Scene Staging and Rendering Materials Lighting Mental Ray Renderer
Beyond 3D modeling Proof of concept 3D printing 3D Scanning Public Relations + The UI Art Building Virtual and Augmented Reality