2D Game Pitch Cave Explorer (FINAL)

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Presentation transcript:

2D Game Pitch Cave Explorer (FINAL) Aaron GARNETT & Luis Gonzalez-Prendes

Table of Contents Abstract of Game Story: Slides 3-5 Appearance: Slides 6-7 What You Do: Slide 8 Gameplay Look & Feel: Slides 9-10 Enemies: Slide 11 Strategies & Motivations: Slides 12-13 Level/Story Progression: Slides 14-15 Hardware: Slide 17 Software: Slide 18 Algorithm Style: 19 Revisions: Slide 20

Abstract of Game Story You are an explorer that finds yourself traveling the world During your travels you come across an ancient cave that you must visit Once inside the cave, the entrance collapses and you find yourself trapped inside

Abstract of Game Story The only way out of the cave is to go through the cave and come out on the other side However you are not the only person in the cave, so exiting the cave will not be easy Enemies are coming out at random and you must destroy them to safely exit the cave

Abstract of Game Story While the cave may be unsafe, it also has its share of treasure that you would like to collect A successful mission ends with defeating as many enemies as you can and collecting as much treasure as you can

Appearance Platformer The setting of the game will have a cave theme background Score is located in upper left hand corner Lives located in lower left hand corner Menu: Start Game, Options (sound settings), & Quit Game

Appearance: Level Screenshot of Level

What You Do The user will move across platforms and may jump on higher ones to move about the game screen. The user will be able to jump on enemies to destroy them and add points to their score. If the user takes enough damage, they will die. The user may also collect coins that will contribute towards their score

Player Roles & Actions The main goal is to complete the level without losing all your lives (you are given 3 lives) During your time in the cave you are tasked with two objectives to work on Defeat as many enemies as you can (without taking damage) during the level Collect as many coins as you can during the same level

Player Roles & Actions Controls Right and Left Arrow on keypad to move left and right Spacebar to jump P to pause game Jump on enemies to destroy them (1 enemy defeated = 100 pts) Run through coins to collect them (1 coin = 200 pts)

Player Roles & Actions: Enemies Snakes: Basic Enemy Spiders: These enemies are a faster version of snakes Bats: These enemies bounce across the screen Each enemy will have two different spawn points Defeat each enemy by jumping and landing on them for 100 points Enemies will despawn if no interaction with them occurs

Strategies & Motivations The user would like to prevent the enemies from damaging him and exit the cave safely The user may also choose to destroy the enemies The user would also like to collect as many coins as he can Currently this is a single level game

Strategies & Motivations The user may you use different platforms to hide under to dodge enemies The user may also jump from platform to platform to make contact enemies and destroy them as well as collect coins Continually moving around will be the quickest way for the user to complete the level

Level Summary/Story Progression Initially only enemies will spawn when the game begins Shortly after coins will begin so you can start accumulating more points As the game progresses, the enemies will spawn more frequently

Level Summary/Story Progression To ensure we had all other functions in the game, the game currently only has a single level Future levels would include New Enemies Enemies that require more than one leap to destroy Coins worth more in later rounds (i.e. bonus round) Game ends with “Game Over” screen with ability to retry

Development Specification Hardware Software Algorithm Style

Hardware Game is developed to function on: PC Mac Linux

Software Game is developed in Unity Game uses MonoDevelop for Coding

Algorithm Style Detections of collision for enemies and coins Algorithm for coin value Algorithm for increasing difficulty More Health More Spawns of enemies

Revisions since Pitch One Level Game Multiple Types of Enemies Menu Added Spawn Points Adjusted