Human-Computer Interaction

Slides:



Advertisements
Similar presentations
G063 - The Model Human Processor. Learning Objective: describe the user interface designers tool known as the ‘Model Human Processor', describe how the.
Advertisements

Linux Clustering A way to supercomputing. What is Cluster? A group of individual computers bundled together using hardware and software in order to make.
ASKAP Central Processor: Design and Implementation Calibration and Imaging Workshop 2014 ASTRONOMY AND SPACE SCIENCE Ben Humphreys | ASKAP Software and.
Human Computer Interaction
Instructor: Vincent Duffy, Ph.D. Associate Professor of IE Lecture 8 – Human-Computer Interaction Thurs. Feb. 8, 2007 IE 486 Work Analysis & Design II.
Semester wrap-up …my final slides.. More on HCI Class on Ubiquitous Computing next spring Courses in visualization, virtual reality, gaming, etc. where.
What is usability? Usability (1): effective, efficient and satisfactory Usability (2): Ease of learning (faster the second time and so on) Recall (remember.
Semester wrap-up …the final slides.. The Final  December 13, 3:30-4:45 pm  Closed book, one page of notes  Cumulative  Similar format and length to.
People: Donald Norman UCSD (Cognitive Science and Psychology); Apple Computer; Northwestern University … Application of cognitive science to computers.
Chapter 7 design rules.
1 CMT 3210: Understanding the human element in HCI Lecture 4 Models of human-Computer Interaction Mental Models Elke Duncker.
Usability and Evaluation Dov Te’eni. Figure ‎ 7-2: Attitudes, use, performance and satisfaction AttitudesUsePerformance Satisfaction Perceived usability.
Semester wrap-up …the final slides.. The Final December 15, 3:30-6:30 pm Close book, one page of notes Cumulative Similar format to midterm (probably.
Chapter 4 Cognitive Engineering HCI: Designing Effective Organizational Information Systems Dov Te’eni Jane M. Carey.
1 User Interface Design CIS 375 Bruce R. Maxim UM-Dearborn.
What is HCI? IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12.
Human Interface Engineering1 Main Title, 60 pt., U/L case LS=.8 lines Introduction to Human Interface Engineering NTU Seminar Amy Ma HIE Global Director.
1 440 Midterm Review Midterm in-class Tuesday, Nov 6.
How Computers Work. A computer is a machine f or the storage and processing of information. Computers consist of hardware (what you can touch) and software.
Chapter 3 – Human Information Processing
Basic Computer Structure and Knowledge Project Work.
Hardware Overview Iomega Network Storage LENOVO | EMC CONFIDENTIAL. ALL RIGHTS RESERVED. Storage for SMB and Distributed Enterprise PX SERIES.
People: Usability IS 101Y/CMSC 101Y November 5, 2013 Marie desJardins Amanda Mancuso University of Maryland Baltimore County.
Message Computing fields need more people with disabilities – They are underrepresented – Their expertise and perspectives spark innovation.
Lecture 6 User Interface Design
◦ Goals, Tasks, and Actions  Task Characteristics: The Nature of the Work  Task Sequences: There May Be More Than One Way to Do a Task  Goal: the end.
Human Information Processor Model (Card, Moran & Newell, 1983)
Hardware Trends. Contents Memory Hard Disks Processors Network Accessories Future.
£899 – Ultimatum Computers indiegogo.com/ultimatumcomputers The Ultimatum.
Human Computer Interaction
Laboratory for Automation Psychology and Decision Processes Kent L. Norman, University of Maryland, USA (Catherine Plaisant, University of Maryland, USA)
Human-Computer Interaction
COMPSCI 345 / SOFTENG 350 Review for mid-semester test AProf Beryl Plimmer.
Price Performance Metrics CS3353. CPU Price Performance Ratio Given – Average of 6 clock cycles per instruction – Clock rating for the cpu – Number of.
1 ITM 734 Introduction to Human Factors in Information Systems Cindy Corritore This material has been developed by Georgia Tech HCI faculty,
Interaction Design: Overview
The Psychology of Human-Computer Interaction
Principles of Human-Computer Interaction Crowd-Powered Systems Alexander J. Quinn April 28, 2015.
Theories and Practice of Interactive Media 13 October 2003 Kathy E. Gill.
July 2013 Elastic Offloading by Dale Denis. Dale Denis The Elastic Offloading of Computationally Intensive Tasks to the Cloud to Augment the Computing.
Barbara white : interaction design Understanding users cognitive social affective.
TRAINING PACKAGE The User Action Framework Reliability Study July 1999.
INTRODUCTION TO HUMAN COMPUTER INTERACTION
Computer Basics. What a computer does INPUT  Computer INPUT is whatever is typed, submitted or transmitted to a computer system. It can be supplied.
HCC 831 User Interface Design and Evaluation. What is Usability?
Personal Computer (PC)  Computer advertisement specification Intel® Pentium 4 Processor at 3.06GHz with 512K cache 512MB DDR SDRAM 200GB ATA-100 Hard.
Introduction to Computers
Midterm in-class Tuesday, Nov 6
Human Computer Interaction (HCI)
Modern supercomputers, Georgian supercomputer project and usage areas
Scott Hudson.
Human-Computer Interaction
Computer Hardware Flash Card Review
Usability ECE 695 Alexander J. Quinn 3/21/2016.
Human-Computer Interaction Introduction to HCI
Introduction to Computers
,Dell PowerEdge 13 gen servers rental.
HCI in the curriculum The human The computer The interaction
المحور 3 : العمليات الأساسية والمفاهيم
Creation of an interactive system
HCI – DESIGN RATIONALE 20 November 2018.
Think Aloud User Testing
15. Human-Computer Interaction
Human Information Processor
Human Computer Interaction
Model based design keystroke level model
15. Human-Computer Interaction
HCI What ? HCI Why ? What happens when a human and a computer system interact to perform a task? task -write document, calculate budget, solve equation,
General Principles Of Human-computer-interaction
Retail File September 2019 LENOVO ThinkSystem ST50 Server
Presentation transcript:

Human-Computer Interaction ECE 695 Alexander J. Quinn January 8, 2018

HCI at other US universities U of Washington DUB - Design-Use-Build HCDE - Human-Centered Design & Engineering Degrees: MHCI+D x 48 Stanford Stanford HCI Group Degrees: none x 4 Georgia Tech School of Interactive Computing Degrees: MS-HCI and PhD-HCC x 54 MIT Media Lab (CSAIL: faculty labs) Degrees: MS, PhD x >30 Carnegie Mellon HCII – Human-Computer Interaction Institute Degrees: MHCI, PhD-HCI U of Illinois HCI Group x 5 U of Maryland HCIL – Human-Computer Interaction Lab Degrees: MS-HCI x 26 UC Berkeley Berkeley Inst. of Design Jacobs Institute x 20

hci.ecn.purdue.edu Dual Xeon E5-2680v3 CPUs 24 cores / 48 threads @ 2.5 GHz 128 GB RAM DDR4 @ 2133 million transfers/second 8 TB storage Near-line storage, RAID6 w/ 4 x 2TB Dual power supplies 450W, hot-swappable http://www.storagereview.com/dell_poweredge_13g_r530_review

“Performance” requests per second uptime average response time peak response time network throughput mean time between failures …

“Performance”

Performance Parameter Mean Range Eye movement time 230 ms 70-700 ms Decay half-life of visual image storage 200 ms 90-1000 ms Visual Capacity 17 letters 7-17 letters Decay half-life of auditory storage 1500 ms 90-3500 ms Auditory Capacity 5 letters 4.4-6.2 letters Perceptual processor cycle time 100 ms 50-200 ms Cognitive processor cycle time 70 ms 25-170 ms Motor processor cycle time 30-100 ms Effective working memory capacity 7 chunks 5-9 chunks Pure working memory capacity 3 chunks 2.5-4.2 chunks Decay half-life of working memory 7 sec 5-226 sec Decay half-life of 1 chunk working memory 73 sec 73-226 sec Decay half-life of 3 chunks working memory 5-34 sec

Human Information Processor (Card, Moran, Newell, 1986)

“Performance”

Gulf of execution Execution bridge goals physical system Evaluation action specification intentions evaluation interface display interpretation mechanism (Don Norman, 1986)

Direct manipulation Represent objects by physical appearance Effective conceptual model Represent actions by effects on screen Rapid feedback and reversability Engagement Feel that you are working on the data/task https://hcik4.wordpress.com/2008/11/01/direct-manipulation-cont/

Usability Learnability Efficiency Memorability Errors Satisfaction (Jakob Nielson, 1994)

Gestalt grouping principles http://blog.fusioncharts.com/2014/03/how-to-use-the-gestalt-principles-for-visual-storytelling-podv/