Chapter 1 Overview of Electronic Commerce

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Presentation transcript:

Chapter 1 Overview of Electronic Commerce

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall LEARNING OBJECTIVES Define electronic commerce (EC) and describe its various categories. Describe and discuss the content and framework of EC. Describe the major types of EC transactions. Discuss e-commerce 2.0. Understand the elements of the digital world. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall LEARNING OBJECTIVES Describe the drivers of EC as they relate to business pressures and organizational responses. Describe some EC business models. Describe the benefits and limitations of EC to organizations, consumers, and society. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall www.zappos.com Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall Zappos story: Necessity is the mother of invention An example of B2C Success key words: Idea Evolution Shipping cost and speed Credibility (live inventory) Superb customer care Customer loyalty Security Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall What we can learn? The ability to offer a very large number of products such that no single company in the physical world can even come close to your inventory. You can do it because your customer base is huge, and people can buy from anyware at any time .You can also do it with less cost since you do not need physical stores Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

ELECTRONIC COMMERCE: DEFINITIONS AND CONCEPTS electronic commerce (EC) The process of buying, selling, transferring or exchanging products, services, or information via computer networks. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

ELECTRONIC COMMERCE: DEFINITIONS AND CONCEPTS e-business A broader definition of EC that includes not just the buying and selling of goods and services, but also servicing customers, collaborating with business partners, and conducting electronic transactions within an organization. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

ELECTRONIC COMMERCE: DEFINITIONS AND CONCEPTS MAJOR EC CONCEPTS Pure Versus Partial EC EC can take several forms depending on the degree of digitization (the transformation from physical to digital) of: the product (service) sold the process (e.g., ordering, payment, fulfillment) the delivery method Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Traditional C: purchasing a book from Jarir Product physical Process Physical Delivery Pure EC: buying an e-book from Amazon.com Product Digital Process digital Delivery Partial EC: purchasing a book from AmaZON.COM Product physical Process digital Delivery Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

ELECTRONIC COMMERCE: DEFINITIONS AND CONCEPTS MAJOR EC CONCEPTS EC Organizations brick-and-mortar (old economy) organizations Old-economy organizations (corporations) that perform their primary business offline, selling physical products by means of physical agents. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

ELECTRONIC COMMERCE: DEFINITIONS AND CONCEPTS virtual (pure-play) organizations Organizations that conduct their business activities solely online. click-and-mortar (click-and-brick) organizations Organizations that conduct some e-commerce activities, usually as an additional marketing channel. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

ELECTRONIC COMMERCE: DEFINITIONS AND CONCEPTS ELECTRONIC MARKETS AND NETWORKS electronic market (e-marketplace) An online marketplace where buyers and sellers meet to exchange goods, services, money, or information. intranet An internal corporate or government network that uses Internet tools, such as Web browsers, and Internet protocols. extranet A network that uses the Internet to link multiple intranets. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

THE ELECTRONIC COMMERCE FIELD: CLASSIFICATION, CONTENT, AND HISTORY CLASSIFICATION OF EC BY THE NATURE OF THE TRANSACTIONS AND THE RELATIONSHIPS AMONG PARTICIPANTS business-to-business (B2B) E-commerce model in which all of the participants are businesses or other organizations. business-to-consumer (B2C) E-commerce model in which businesses sell to individual shoppers. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

THE ELECTRONIC COMMERCE FIELD: CLASSIFICATION, CONTENT, AND HISTORY e-tailing Online retailing, usually B2C. business-to-business-to-consumer (B2B2C) E-commerce model in which a business provides some product or service to a client business that maintains its own customers. consumer-to-business (C2B) E-commerce model in which individuals use the Internet to sell products or services to organizations or individuals who seek sellers to bid on products or services they need. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

THE ELECTRONIC COMMERCE FIELD: CLASSIFICATION, CONTENT, AND HISTORY intrabusiness EC E-commerce category that includes all internal organizational activities that involve the exchange of goods, services, or information among various units and individuals in an organization. business-to-employees (B2E) E-commerce model in which an organization delivers services, information, or products to its individual employees. consumer-to-consumer (C2C) E-commerce model in which consumers sell directly to other consumers. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

THE ELECTRONIC COMMERCE FIELD: CLASSIFICATION, CONTENT, AND HISTORY collaborative commerce (c-commerce) E-commerce model in which individuals or groups communicate or collaborate online. e-learning The online delivery of information for purposes of training or education. e-government E-commerce model in which a government entity buys or provides goods, services, or information from or to businesses or individual citizens. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

THE ELECTRONIC COMMERCE FIELD: CLASSIFICATION, CONTENT, AND HISTORY FYI A BRIEF HISTORY OF EC The Interdisciplinary Nature of EC The Google Revolution EC Failures EC Successes THE FUTURE OF EC Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall E-COMMERCE 2.0: FROM WEB 2.0 TO ENTERPRISE SOCIAL NETWORKING AND VIRTUAL WORLDS social computing An approach aimed at making the human–computer interface more natural. Web 2.0 The second generation of Internet-based services that lets people collaborate and share information online in new ways, such as social networking sites, wikis, communication tools, and folksonomies. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall E-COMMERCE 2.0: FROM WEB 2.0 TO ENTERPRISE SOCIAL NETWORKING AND VIRTUAL WORLDS social network A category of Internet applications that help connect friends, business partners, or individuals with specific interests by providing free services such as photos presentation, e-mail, blogging, and so on using a variety of tools. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall E-COMMERCE 2.0: FROM WEB 2.0 TO ENTERPRISE SOCIAL NETWORKING AND VIRTUAL WORLDS social network service (SNS) A service that builds online communities by providing an online space for people to build free homepages and that provides basic communication and support tools for conducting different activities in the social network. social networking The creation or sponsoring of a social network service and any activity, such as blogging, done in a social network (external or internal). Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall E-COMMERCE 2.0: FROM WEB 2.0 TO ENTERPRISE SOCIAL NETWORKING AND VIRTUAL WORLDS Business-oriented networks Social networks whose primary objective is to facilitate business. Example of a Business-Oriented Social Network: linkedin.com Enterprise social networks Private social network, owned by corporation and operated inside them Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall E-COMMERCE 2.0: FROM WEB 2.0 TO ENTERPRISE SOCIAL NETWORKING AND VIRTUAL WORLDS Virtual world A user-defined world in which people can interact, play, and do business. The most publicized virtual world is Second Life.com The major tools of web 2.0 Web 2.0 uses dozens of tools such as wikis, RSS feeds , blogs, and microblogs (e.g. Twitter) The Essentials of Twitter for Business Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

RSS Really Simple Syndication Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

THE DIGITAL WORLD: ECONOMY, ENTERPRISES, AND SOCIETY digital economy An economy that is based on digital technologies, including digital communication networks, computers, software, and other related information technologies; also called the Internet economy, the New economy, or the Web economy. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

THE DIGITAL WORLD: ECONOMY, ENTERPRISES, AND SOCIETY digital enterprise A new business model that uses IT in a fundamental way to accomplish one or more of three basic objectives: reach and engage customers more effectively, boost employee productivity, and improve operating efficiency. It uses converged communication and computing technology in a way that improves business processes. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

THE DIGITAL WORLD: ECONOMY, ENTERPRISES, AND SOCIETY corporate portal A major gateway through which employees, business partners, and the public can enter a corporate Web site. THE DIGITAL SOCIETY The final, and perhaps most important, element of the digital world is people and the way they live and interact. Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall The drivers of EC and its growth Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

ELECTRONIC COMMERCE DRIVERS AND THE CHANGING BUSINESS ENVIRONMENT FYI Performance, business pressures, and organizational responses The Business Environment and Performance Impact Model Business Pressures Organizational Response Strategies Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

ELECTRONIC COMMERCE BUSINESS MODELS A method of doing business by which a company can generate revenue to sustain itself. value proposition The benefits a company can derive from using EC. Revenue Models Sales Transaction Fees Subscription Fees Advertising Fees Affiliate Fees Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

ELECTRONIC COMMERCE BUSINESS MODELS FYI Functions of a Business Model Describe the major business processes of a company Describe the business models’ positioning within the value network linking suppliers and customers Formulate the venture’s competitive strategy and its long-range plans Articulate a customer value proposition Identify a market segment Define the venture’s specific value chain structure Estimate the cost structure and profit potential Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

ELECTRONIC COMMERCE BUSINESS MODELS TYPICAL EC BUSINESS MODELS: The following are five common models Online direct marketing Electronic tendering systems tendering (bidding) system Model in which a buyer requests would-be sellers to submit bids; the lowest bidder wins. Electronic marketplaces and exchanges Viral marketing Social networking and Web 2.0 tools Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

BENEFITS, LIMITATIONS, AND IMPACTS OF ELECTRONIC COMMERCE Ethical Issues: Ethics The branch of philosophy that deals with what is considered to be right and wrong. Information ethics: standards of right and wrong in information technology and EC practices Employee email monitoring –invasion of customers privacy WHY STUDY E-COMMERCE? FYI Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall MANAGERIAL ISSUES Is EC real? Why is B2B e-commerce so essential and successful? What should be my business model? How can we exploit social/business networking? What are the top challenges of EC? Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall

Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall CH 1 point In order to gain CH 1 point , you need to do one of the following : Answer one of the chapter cases Or Choose two of the internet exercises (page 86) and answer them I recommend number 3,4,6,8 Answer the 5th team assignments (page 87) Copyright © 2011 Pearson Education, Inc. Publishing as Prentice Hall