Behavioral Skills Development in Foster Care Jodi Polaha, Ph.D. Assistant Professor Licensed Psychologist Munroe-Meyer Institute University of Nebraska Medical Center
Overview 8:30-8:45 Overview 8:45-9:45 What are behavioral skills? Three essentials for teaching them. 9:45-10:00 *Break 10:00-10:45 Increasing skills. 10:45-10:55 *Break 10:55 – 12:00 Decreasing problem behaviors. 12:00 – 12:30 Conclusions/Questions
Why are we here?
Why are we here? Why are you a foster parent?
Why are we here? Why are you a foster parent? Why do we need to talk about behavior management?
Why are we here? Good behavior management program can: Improve self-esteem Allow for more time to learn Allow for more time to have fun Increase safety Decrease caregiver burn-out Teach children behavioral skills they’ll use their whole lives!
Developing Behavioral Skills What are behavioral skills?
Developing Behavioral Skills What are behavioral skills? Behaviors that society expects.
Developing Behavioral Skills What are behavioral skills? Behaviors that society expects. Behaviors that we need to have mastered in order to learn any other skill we pursue.
Developing Behavioral Skills What are behavioral skills? Behaviors that society expects. Behaviors that we need to have mastered in order to learn any other skill we pursue. Behavioral skills are the key to success!
Developing Behavioral Skills Birth to age 1: Independent sleep Self-quieting
Developing Behavioral Skills Toddler Years: Self-quieting Independent play
Developing Behavioral Skills Preschool Years: Beginning anger management Following one-step instructions Following simple long-term and short-term rules Waiting one’s turn Sharing and parallel play
Developing Behavioral Skills Elementary Years: Advanced anger management Following increasingly complex instructions Following multiple and complex long-term and short-term rules Cooperation in group activities
Developing Behavioral Skills Adolescent Years: Responsibility for long-term objectives. Problem-solving. Increased emotional management. Perspective taking.
(for teaching behavioral skills) The Three Essentials (for teaching behavioral skills)
Three Essentials 1. Predictability
Three Essentials 1. Predictability In your daily structure In the consequences you provide
Three Essentials 1. Predictability 2. Practice
Three Essentials 1. Predictability 2. Practice Break the new skill down to make it easy at first Give lots of opportunities to try it (over and over) Provide predictable feedback for success vs. failure
Three Essentials 1. Predictability 2. Practice 3. “Big Difference”
Creating a “Big Difference” Your consequence for demonstrating a skill appropriately should be VERY DIFFERENT than your consequence for demonstrating a problem behavior.
Creating a “Big Difference” Mom’s Reaction none BABY LEARNS TO GAG
Creating a “Big Difference” Mom’s Reaction none BABY LEARNS NOTHING
Creating a “Big Difference” Mom’s Reaction none BABY LEARNS TO STOP GAGGING
Encouraging Behavioral Skills
Encouraging Behavioral Skills Problem: Not enough of a reaction for using the skill appropriately.
Creating a “Big Difference” Mom’s Reaction none BABY LEARNS NOTHING
WHAT ARE YOU DOING WHEN YOU SEE THE SKILL? BIG Your Reaction none
Encouraging Behavioral Skills 1. Frequent, brief, “bursts” of attention for AVERAGE behavior.
Encouraging Behavioral Skills Frequent, brief, “bursts” of attention for AVERAGE behavior. BIG REACTION for demonstrating the skill.
Encouraging Behavioral Skills Frequent, brief, “bursts” of attention for AVERAGE behavior. BIG REACTION for demonstrating the skill. Play the Child’s Game
Encouraging Behavioral Skills The Child’s Game: A relationship-building activity that makes children want to earn your POSITIVE attention.
Encouraging Behavioral Skills DO Describe Praise Touch
Encouraging Behavioral Skills DO Describe Praise Touch DON’T Command/direct Reprimand Question
Decreasing Problem Behavior
Decreasing Problem Behavior Problem: Too much reaction for problem behaviors.
NO BIG DIFFERENCE! BIG Your Reaction none
BIG DIFFERENCE! BIG Your Reaction none
Decreasing Problem Behavior Use a consequence with less talk
Decreasing Problem Behavior Why not talk? Child may not understand
Decreasing Problem Behavior Why not talk? Child may not understand Understanding doesn’t mean the child will change behavior, anyway.
Decreasing Problem Behavior Why not talk? Child may not understand Understanding doesn’t mean the child will change behavior, anyway. Experience is a better teacher.
Decreasing Problem Behavior Why not talk? Child may not understand Understanding doesn’t mean the child will change behavior, anyway. Experience is a better teacher. Child needs to learn to perform the skill independently.
Decreasing Problem Behavior Why not talk? Child may not understand Understanding doesn’t mean the child will change behavior, anyway. Experience is a better teacher. Child needs to learn to perform the skill independently. Talking creates too much reaction for the problem behavior!
Decreasing Problem Behavior Types of Consequences Natural Related Unrelated
Decreasing Problem Behavior Types of Consequences Natural Related Unrelated Time-Out (0-6) Job Card Grounding (10+)
Decreasing Problem Behavior Time Out: Advantages
Decreasing Problem Behavior Time Out: Advantages Easy to do Portable
Decreasing Problem Behavior Time Out: Misconceptions Time-out is a place for “cooling-off.”
Decreasing Problem Behavior Time Out: Misconceptions Time-out is a place for “cooling-off.” Time-out is a place for the child to think about what s/he did wrong.
Decreasing Problem Behavior Time Out: Misconceptions Time-out is a place for “cooling-off.” Time-out is a place for the child to think about what s/he did wrong. Children must sit still and be quiet in time-out.
Decreasing Problem Behavior Time Out: Misconceptions Time-out is a place for “cooling-off.” Time-out is a place for the child to think about what s/he did wrong. Children must sit still and be quiet in time-out. Children must look like they are sad for time-out to be “working.”
Decreasing Problem Behavior Time Out: Misconceptions Time-out is a place for “cooling-off.” Time-out is a place for the child to think about what s/he did wrong. Children must sit still and be quiet in time-out. Children must look like they are sad for time-out to be “working.” Time-out is a place or a chair.
Decreasing Problem Behavior Time Out: Misconceptions Time-out is a place for “cooling-off.” Time-out is a place for the child to think about what s/he did wrong. Children must sit still and be quiet in time-out. Children must look like they are sad for time-out to be “working.” Time-out is a place or a chair. Time-out works all by itself.
Decreasing Problem Behavior Time Out: A Procedure Establish chair in boring corner Use 1-2 minute time out regardless of behavior. Target only 1-2 behaviors at a time. Ignore all behavior occurring in chair. Attend to the first occasion of appropriate behavior after time-out is over.
Decreasing Problem Behavior Job Card Grounding: A Procedure Components List of rules List of odd jobs List of rewards
Decreasing Problem Behavior Job Card Grounding Examples of Rules 1. Do your chores 2. Follow instructions 3. Tell us where you are going
Decreasing Problem Behavior Job Card Grounding Odd Job Examples 1. Dust baseboards/ceilings 2. Sweep out garage 3. Wipe down inside refrigerator
Decreasing Problem Behavior Job Card Grounding GROUNDING MEANS No television, telephone, stereo, video games No friends over/go to friends No snacks, naps No outside social activities No toys
Decreasing Problem Behavior Job Card Grounding GROUNDING DOES NOT MEAN Nagging Reminding Discussing Explaining
Conclusion Ask yourself: Is the structure/are the consequences predictable? Am I providing plenty of practice at good practice times? Is there a high contrast?
An Example: The Stop Light Program
The Stop Light Program 1. Establish classroom rules.
The Stop Light Program Establish classroom rules. Follow teacher’s instructions No physical or verbal aggression Use inside voice Stay in the designated area
The Stop Light Program Establish classroom rules Create list of daily rewards
The Stop Light Program Establish classroom rules Create list of daily rewards Playing with special toys. Extra recess or snack. “Fun” chores (clapping erasers, messenger) Line leader Stickers
The Stop Light Program Establish classroom rules Create list of daily rewards Make a “stop light” with a clothespin marked with each child’s name.
The Stop Light Program Establish classroom rules. Create list of daily rewards. Make a “stop light” with a clothespin marked with each child’s name. Scan the room “every so often” at unannounced times.
The Stop Light Program Establish classroom rules. Create list of daily rewards. Make a “stop light” with a clothespin marked with each child’s name. Scan the room “every so often” at unannounced times. Praise children who are following the rules. Without comment, move pin toward yellow for those children who are not following the rules.
The Stop Light Program Establish classroom rules. Create list of daily rewards. Make a “stop light” with a clothespin marked with each child’s name. Scan the room “every so often” at unannounced times. At the end of the day, put all pins on yellow and green into a reward lottery.
The Stop Light Program To make it work: Predictable Both structure and as consequence
The Stop Light Program To make it work: Predictable Provide practice Both structure and as consequence Provide practice Especially first few days Use in context of “Big Difference”