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Presentation transcript:

Objective of the lesson Program your Sphero in terms of distance, speed and colour All of you will: Create a plan for your Sphero to stop on each of the coloured pieces of paper Most of you will: Program your Sphero so that it stops on each piece of paper and changes to the correct colour Some of you will: Program your Sphero so that it goes at the correct speed between pieces of paper

Colour Maze In order to complete the maze successfully, sphero will need to land on each coloured sheet of paper and switch to that colour before rolling on to the next piece of paper. On the last paper sphero should turn that colour and stop. Set up your colour maze by putting different coloured pieces of construction paper around the floor. Make sure you tape them in place so they don't roll around.

Colour Maze Begin writing a program for your sphero to complete the maze. As sphero rolls to each paper it needs to turn the colour of that paper before it continues to roll to the next piece. You will need to measure the distance of each roll in order to calculate the speed and delay sphero will need to get there. Test out your program. Does sphero go too far or not long enough? Does sphero stay on course or is the heading off? Does sphero keep rolling at the end when it is supposed to stop? Alter your program so that sphero successfully completes the color maze. 

Colour Maze

Colour Maze Want to take it up a notch? Make a maze for someone else and have them make a maze for you. Include speed requirements on different sheets of paper so that Sphero must go that speed until it reaches the next piece of paper.