Engaging Students with Kahoot

Slides:



Advertisements
Similar presentations
Knowledge & Innovation in Education: A 3D Virtual Experience on Second Life Noor Faridah KM Conference Sept 2010.
Advertisements

Sound familiar?. Problems with Lecture Lack of student interaction Lack of student interaction Does not engage students in material Does not engage students.
Nicole Wall - Blended Learning Advisor - To Click Or Not To Click? Griffith’s Mobile Polling Experience Note: Please start any smart.
1 Working with Social Media in Research Settings Victoria Wade Careers Consultant.
Learning and Teaching Conference 2012 Skill integration for students through in-class feedback and continuous assessment. Konstantinos Dimopoulos City.
Why do we use clickers?. Much educational research shows clickers produce: Better learning More active, engaged learning More spirited class discussion.
Effective Utilization of WebCT: Teaching of Undergraduate Organic Chemistry at KFUPM Dr. Ian Forristal Showcase: Wednesday 9 th February, 9.00 am.
Supporting Classroom Interaction with Networked Tablet PCs Richard Anderson Professor of Computer Science and Engineering University of Washington.
This Power Point is being brought to you by: Myrtle Beach Ad Channels Click to start..
© 2012 Microsoft Corporation. All rights reserved. Amazing apps. Windows 8 comes with built-in apps for the things you do most to help get your favorite.
Todd Arends. High School Math High School Media Production High School Business High School Science TeacherBrad LarsonGretchen BruhnMark HulshofDan Dickes.
SLIDE 1 Innovations Conference March SLIDE 2 The National Lone Star Report Aligning Technology with Student Success.
“MAKING THE NET WORK FOR YOU” USING SOCIAL MEDIA TO BRAND YOURSELF ROSHANDA HOSCH.
Incorporating Effective Technology into Your Lessons! 3/3/15 T. Fisher COED 165.
SUCCESSFULLY PREPARING ALL STUDENTS FOR THEIR FUTURES SE 256 TH STREET, KENT, WA | TECH TALKS: TOOLS WORTH KNOWING Professional.
What is Kahoot? Kahoot is a game-based classroom response system Create and play quizzes, discussions and surveys using any device with a web browser.
Abby Hunt and Melanie Heath The College of William and Mary
SOCIAL MEDIA: OPPORTUNITIES AND CHALLENGES JCG NEW MEDIA.
 The Lesson plan is applicable for all prep- secondary levels.  15 Minutes Teaching  25 Minutes learning activities (Student- focused)  Applicable.
Professional Development Technology Tool Presented by: Sjerrie Colburn.
Technology in Special Education Classrooms Ivette Veiga EDU623: Designing Learning Environments Instructor: Dr. Steven Moskowitz.
Welcome! Todays agenda: What is Gynzy? Let’s look at an interactive lesson We’re going to make that lesson! Create your own account How.
Using SMART Response System in Elementary Common Core Mathematics Classroom Dr. James Oigara Canisius College, Buffalo, NY.
Smart and Social The Industry’s Crown Jewel. 2 Introduction Senior Research Analyst at Robert W. Baird & Co. Baird is one of the largest private investment.
Thank you for the kind feedback. I truly do hope you have enjoyed the course and have had a good learning experience. Most people said they found the course.
The impact of technology Module The impact of technology Module
Semester Pathfinder-Maths-Student Feedback and Evaluation.
Trent Grundmeyer PhD. USING THE HORIZON REPORT TO PREPARE FOR NEW TECHNOLOGIES.
Integrated Mobile-Friendly Learning Activities to Enhance Your Instruction Presenters: David Reed & Kwelli Sneed.
Microsoft in the Classroom Shane Mann | Rathkeale College |
5 th grade team Sinclair Elementary School September 2015.
SI as a Social Learning Space Dr Vino Paideya School of Chemistry & Physics University of kwazulu natal.
Kahoot Play station for education Kahoot is a FREE way to connect students to online quizzes. The idea of Kahoot is that teachers can create.
Bring Your Own Technology View). Why View? One to the World 1. Significant Content and Important Competencies 2. Authentic.
Open Math Module Welcome Welcome to the “Open Math – Open Resources: Engage Adult Learners for 21 st Century Skills” course! Use the navigation buttons.
NERCOMP conference March 30, 2011
Shane Hutton Vanderbilt University
MARKETING STRATEGIES BENEFICIAL TIPS.
Digital Marketing and Interactivity

Tilly Harrison University of Warwick, UK
Unit 2 GCSE Business Communication Systems
101.
4 Free Quick and Easy Formative Assessment Tools for All Content Areas
Comparison of and Practical Uses of Kahoot and
Bring Your Own Technology View)
In “Kahoots” with Student Engagement in the Classroom
Knowledge & Innovation in Education: A 3D Virtual Experience on Second Life Noor Faridah KM Conference Sept 2010.
SOCIAL MEDIA MARKETING
KAHOOT-OPANA Log onto “Kahoot.it” on your phone browser
Kahoot: Bringing learning to life
+Vonus: An Intuitive, Cloud-Based Point-of-Sale Solution That’s Powered by Microsoft Office 365 with Tools to Increase Sales Using Social Media OFFICE.
MEDT 8461: Project 3 – Interview 2
Kahoot! By: Jaden Schoch
I am Thankful for…. By: Jessica.
Easy Chair Online Conference Submission, Tracking and Distribution Process: Getting Started + Information for Reviewers AMS World Marketing Congress /
MONDAY 22nd MAY Technology toolkit session 1: Kahoot.
The use of digital technology to support flexible learning
Mentimeter A How To Guide.
Mathletics at Rhodes Avenue A Guide for Parents
Netop Vision Product presentation Göteborg 1.
Jeanie Moore Director, (Acting) Office of External Affairs
Contents Introduction/Contacts Description Of Module (& LOs)
Kahoot & Quizlet Live.
Qstream Participant Experience
Learning Management Systems Overview
Twitter, Blogging & Big Questions Dr James Stanfield Lecturer School of Education, Communication and Language Sciences.
School of Palekastro.
You’ve Got Friends, Followers & Fans Now What?
Kahoot & Quizlet Live.
Presentation transcript:

Engaging Students with Kahoot Presented at the SHIFT 2018: Annual Conference of Learning, Teaching & Assessment Conference. University of Greenwich. 5th Janauary, 2018 170223

Overview of Presentation Background What I did Content and resources used What was the impact? What I learnt?

Background Often Students brings the phone and laptop to class, unfortunately I am not always able to monitor if they are using these devises to engage in leaning. So I incorporated an online game for the students where they will have to use their mobile phones and laptop to engage. Kahoot is an online quiz system, projected in class and students can engage with laptops, tablets or smartphones. They earn points for correct choices, and extra points for clicking faster. There is a leader board after each question, ranking the top five students by points accrued.  This online tool is somehow like Clickers but …

What I did At first, I created my profile and set questions Introduced the game to students, they got used to it afterwards. I opened the online quiz I have already created with the PIN which allows student to access that particular quiz, each student had to choose a profile name (not necessarily their real name) when the game started, their names were showing on the screen to indicate they have log in and joined the quiz. After each quiz, we discuss the answers and I give further feedback.

Week 3 – Feedback about last week’s quiz What I do Week 1 – Present the Lecture Week 2 – Quiz about last week’s lecture Week 3 – Feedback about last week’s quiz

What was the impact? Students were able to measure how much they know, received instant feedback and also co-creating knowledge as they exchange ideas. They were able to celebrate podium position, a reward for their hard work and some extra celebration at the end of the game for the 3 players. The engagement level increased, students were more interested in what was going on, they focused on the environment around them rather than staring down at their individual device screens. It offered an opportunity to interact and engage within the class, though I could not ban the use of phones and laptops, I was able to integrate it in their learning and activities.

What was the impact? For me as lecturer, I was able to understand where the students are lacking behind in terms of their knowledge, I could see where they got the wrong answers and we can discuss further on it. I found this approach easier to use and work with as everything is virtual, I don’t need to carry clickers to class and distribute it to the students, the questions are available online and is publicly available. Students found it interesting and engaging being on mobile phones and laptop as this is what they are use to, which highlight the possibilities of using it across different sites/campuses. Able to share it with different student groups and measure understanding.

|

Feedback

Challenges Poor Internet access. No access to smart phone/device Student missing out of the competition.

Thank you Emmanuel Mogaji, PhD. Lecturer in Advertising and Marketing Communications Marketing, Events and Tourism University of Greenwich E-mail: E.O.Mogaji@greenwich.ac.uk. Twitter: @e_mogaji