Component One: Section B Investigating Media Industries and Audiences

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Presentation transcript:

Component One: Section B Investigating Media Industries and Audiences Assassins Creed 3: Liberation Summary of Textbook p.115-119

Key Terms and Definitions: PEGI: MMORPG: Persistent Worlds: CRPG: Augmented Reality: Avatar: PlayStation Vita: Ubisoft: Transgressive Behaviour:

Historical Context of Video Games Industry Overview: Popular Consoles:

Regulation of the Video Games Industry Overview:

Regulation of the Video Games Industry Why is regulation necessary? What is PEGI?

What’s the Audience Appeal of Video Games?

Set Product: Assassins Creed 3: Liberation Production, Distribution and Circulation:

Set Product: Assassins Creed 3: Liberation Economic Context Summary:

Set Product: Assassins Creed 3: Liberation Watch the trailer https://www.youtube.com/watch?v=q5RxYUw4DFY Challenge Question: How important is the trailer in the marketing of the game?

Set Product: Assassins Creed 3: Liberation What is the Unique Selling Point of the PS Vita?: Who is the Target Audience?: Why do you think the creators of the game included the (female/mixed race) character of Aveline de Grandpre?

Set Product: Assassins Creed 3: Liberation Social and Cultural Context: What issues are subject to debate in the gaming industry and why?

Set Product: Assassins Creed 3: Liberation Study the following gameplay: https://www.youtube.com/watch?v=L97VKWGPo78 https://www.youtube.com/watch?v=VVmgHaL-ljs Key Question: Do you think that Aveline is a positive role model for female game players?

Key Theory: Bandura – Media Effects What does Bandura suggest in his idea? (3 key points)

Key Theory: Bandura – Media Effects Key Question: Do you agree with his theory? Can playing violent video games lead audiences to imitating them in real life?