LO3 - Create the Game 2016 Specification - L/615/1355

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Presentation transcript:

LO3 - Create the Game 2016 Specification - L/615/1355 OCR Level 02 – Cambridge Technical Unit 05 – Creating Business Solutions 2016 Specification - L/615/1355 LO3 - Create the Game

Assessment Criteria The Learner will Pass The assessment criteria are the pass requirements for this unit. The learner can: Merit To achieve a merit the evidence must show that, in addition to the pass criteria, the learner is able to: Distinction To achieve a distinction the evidence must show that, in addition to the pass and merit criteria, the learner is able to: 1. Know the fundamentals of game design P1: Describe the fundamentals of game design 2. Be able to generate Game Designs P2: Outline the game concept M1: Justify how the concept meets the purpose and features of the game P3: Present the game concept to stakeholders to obtain feedback P4: Produce the design for the game concept based on feedback 3. Be able to create games from game designs P5: Create the game M2: Test the functionality of the game D1: Evaluate the game against the design specification 4. Be able to recommend additional features for game designs P6: Recommend additional features to improve game design M3: Consider how the additional features would enhance the original game design D2: Justify how the game design could be supported on multi-platforms

LO3 – Learning Outcome Learning Outcome 3: Be able to create games from game designs Your task is to: use appropriate software to create and test the game you designed in Task 2. Pass Merit Distinction P5: Create the game M2: Test the functionality of the game D1: Evaluate the game against the design specification Evidence Gaming documentation. This must include: an operational game; a completed test plan, testing the functionality of the game against its design; an evaluation of the game in relation to the design specification. This should consider: suitability for target audience; level of engagement; playability; aesthetics; extendibility.

Assessment Criterion P5, M2, D1 P5 - Learners are to create the game using appropriate software for game development. The game should reflect the design produced in P4. Evidence could be in the form of an operational game or a video recording of the game in play. M2 - Learners must produce a test plan for the game against an agree set of test criteria to test the functionality of the game. The evidence will be the fully completed test plan. D1 - Learners are required to evaluate the game they have created against the original design specification. This evaluation should consider different perspectives and learners should be encouraged to consider the list in the teaching content as a starting point.

LO3 - Assessment Criterion 3.1. Select software for game development, e.g.: testing against the design progression Construct 2 scoring Game Guru error messages Play My Code gather feedback on the functionality of the game GameMaker 3.2. Test the functionality of the game, i.e.: 3.3. Evaluation i.e.: suitability for target audience test number date level of engagement expected result playability actual result aesthetics corrective action extendibility

Unit 15 – Scenario – Progress Game Hut Part A You are a junior game designer at Progress Game Hut. To gain a promotion as a fully endorsed game designer your manager, Harry has asked you to explain to the rest of the game design team the fundamental concepts of game design. Part B Design, create, test and evaluate a game. You have now been allocated a new assignment. Harry wants Progress Game Hut to release a new gaming concept for each blockbuster movie as they are released throughout the year. Your brief is to choose a film from future movie releases and design a game to promote the movie. You could choose a concept linked to a franchise e.g. ‘007’, ‘Star Wars’, ‘Toy Story’, ‘Despicable Me’ or a completely new blockbuster. The aim of the game is to promote the new film through entertainment and cliff hangers. Harry aims to release the games at the same time as the blockbuster hits the cinema’s. He has asked you to think carefully about the target audience.

P3.1 – Create the Game For P3, you have to create the game (or part of it, something that is playable and has features such as high score, or progression within the game). You are not expected to be a great games created, yet, but you are expected to make an effort to make a form of the game. P3.1 – Task 01 - Select software for game development and construct a working version of the game specified in LO2 designs. For this you will need to go into one of the following programs, use a template and start to create a working level of the game. This will be difficult, there will be a learning curve and you may need to go to YouTube to get guides on how to do this as it will not be logical. Use ccYouTube or get your teacher to download an appropriate guide to making a game. The game will need to be similar in many ways to your planning in LO2, anything that does not, you will have to justify at a later stage in this unit. Construct 2 Game Guru Play My Code GameMaker

M2.1 – Create the Game For M2 you must produce a test plan for the game against an agree set of test criteria to test the functionality of the game. The evidence will be the fully completed test plan. M2.1 – Task 02 – Agree with your client on the criteria for testing by producing a test plan that tests the functionality of the game. test number date expected result actual result corrective action Tests need to cover the following criteria: testing against the design progression scoring error messages gather feedback on the functionality of the game M2.1 – Task 03 - Test the functionality of the game. Carry out the tests on the completed game, a test must be done of each criteria with evidence to show the test, and the resolution of faults. Test Number Date Expected Result Actual Result Corrective Action Evidence

D2.1 – Evaluate the Game For D1, you are required to evaluate the game you have created against the original design specification. This evaluation should consider different perspectives and you need to consider the list in the teaching content as a starting point. For this you need to create a report that evaluates the finished product. It needs to include the following headings: Suitability for target audience – Based on what you have done, is the age of the audience right, would they be interested, are the graphics appropriate, is the skill level set right, is there something that would keep them coming back. Level of engagement – Is there sounds, actions, challenge, are there high scores, competition, is the difficulty enough to be able to master after repetitive play. Playability – Is the game fun for the age of the audience, is there anything addictive in there to keep them playing, is there rewards for their playing. Aesthetics – Does it look good, are the colours bright enough or the content in keeping with the game. Is the control system easy to sue, the keys responsive enough. Is the physics of the game correct. Extendibility – What could be added, what are levels or characters could be gained, what way do you thing add-ons and upgrades could extend the life of the game in the form of levels, challenges, missions, vehicles, weapons etc. The needs to be extensive and include examples from the game as evidence. D1.1 – Task 04 - Evaluate the game against the design specification. You also need to go back through your specification from LO2 and include content from it.

LO3 – Assessment Criteria P3.1 – Task 01 - Select software for game development and construct a working version of the game specified in LO2 designs. M2.1 – Task 02 – Agree with your client on the criteria for testing by producing a test plan that tests the functionality of the game. M2.1 – Task 03 - Test the functionality of the game. D1.1 – Task 04 - Evaluate the game against the design specification.