Chapter 12: Computer Programming
Chapter 12: Computer Programming Programming Basics Computer Programming and Software Engineering Programming Languages and Paradigms Program Planning Program Coding Program Testing and Documentation Programming Tools Chapter 12: Computer Programming
Computer Programming and Software Engineering The instructions that make up a computer program are sometimes referred to as code Programs can have millions of lines of code Chapter 12: Computer Programming
Computer Programming and Software Engineering Figure 12-1 Chapter 12: Computer Programming
Programming Languages and Paradigms Programming languages are made up of keywords and grammar rules designed for creating computer instructions Low-level languages High-level languages Chapter 12: Computer Programming
Programming Languages and Paradigms First-generation languages Second-generation languages Third-generation languages Chapter 12: Computer Programming
Programming Languages and Paradigms Fourth-generation languages Fifth-generation languages The Programming Paradigm Chapter 12: Computer Programming
Programming Languages and Paradigms Figure 12-8 Chapter 12: Computer Programming
Chapter 12: Computer Programming Program Planning The problem statement defines certain elements that must be manipulated to achieve a result or goal You accept assumptions as true to proceed with program planning Known information helps the computer to solve a problem Variables vs. constants Chapter 12: Computer Programming
Chapter 12: Computer Programming Program Planning Problem statement: Assuming that there are two pizzas to compare, that both pizzas contain the same toppings, and that the pizzas could be round or square, and given the prices, shapes, and sizes of the two pizzas, the computer will print a message indicating which pizza has the lower price per square inch Chapter 12: Computer Programming
Chapter 12: Computer Programming Program Coding A text editor such as Notepad allows programmers to enter lines of code using a familiar word processing interface. Figure 12-11 Chapter 12: Computer Programming
Chapter 12: Computer Programming Program Coding VDE (visual development environment) Form design grid Control Properties Event Event- handling code Figure 12-12 Chapter 12: Computer Programming
Chapter 12: Computer Programming Program Coding Controls, such as the Best Deal button, can be selected by a programmer from a properties list. Here a programmer is selecting the background color for the Best Deal button. Figure 12-13 Chapter 12: Computer Programming
Chapter 12: Computer Programming Program Coding Figure 12-14 Chapter 12: Computer Programming
Program Testing and Documentation A computer program must be tested Program errors include Syntax errors Runtime errors Logic errors Debugger Chapter 12: Computer Programming
Program Testing and Documentation Remarks/Comments Figure 12-16 Chapter 12: Computer Programming
Chapter 12: Computer Programming Programming Tools SDK (software development kit) IDE (integrated development environment) Chapter 12: Computer Programming
Chapter 12: Computer Programming Programming Tools Component API C and C++ are the most popular programming languages Chapter 12: Computer Programming
Procedural Programming Algorithms Expressing an Algorithm Sequence, Selection, and Repetition Controls Procedural Languages and Applications Chapter 12: Computer Programming
Chapter 12: Computer Programming Algorithms What is an algorithm? Record steps to solve the problem Specify how to manipulate information Specify a solution Chapter 12: Computer Programming
Chapter 12: Computer Programming Algorithms Figure 12-21 Chapter 12: Computer Programming
Expressing an Algorithm Pseudocode Figure 12-22 Chapter 12: Computer Programming
Expressing an Algorithm Flowchart The pizza program flowchart illustrates how the computer should proceed through the instructions in the final program. Figure 12-23 Chapter 12: Computer Programming
Expressing an Algorithm Perform a walkthrough to make sure your algorithm works Figure 12-24 Chapter 12: Computer Programming
Sequence, Selection, and Repetition Controls Sequence control structure Executing a GOTO command directs the computer to a different part of the program. Figure 12-25 Chapter 12: Computer Programming
Sequence, Selection, and Repetition Controls Subroutines, procedures, and functions Figure 12-26 Chapter 12: Computer Programming
Sequence, Selection, and Repetition Controls Selection control structure The computer executes a decision indicated on the flowchart by the question in the diamond shape. Figure 12-27 Chapter 12: Computer Programming
Sequence, Selection, and Repetition Controls Repetition control structure To execute a loop, the computer repeats one or more commands until some condition indicates that the looping should stop. Figure 12-28 Chapter 12: Computer Programming
Procedural Languages and Applications Popular procedural languages include FORTRAN, COBOL, FORTH, APL, ALGOL, PL/1, Pascal, C, Ada, and BASIC The procedural approach is best used for problems that can be solved by following a step-by-step algorithm Produces programs that run quickly and efficiently Chapter 12: Computer Programming
Object-Oriented Programming Objects and Classes Inheritance Methods and Messages Object-oriented Program Structure Object-oriented Languages and Applications Chapter 12: Computer Programming
Chapter 12: Computer Programming Objects and Classes Object Class Figure 12-30 Chapter 12: Computer Programming
Chapter 12: Computer Programming Inheritance What is inheritance? Superclass Subclass Class hierarchy Figure 12-33 Chapter 12: Computer Programming
Chapter 12: Computer Programming Methods and Messages Method Collect input, perform calculations, etc. A method is activated by a message Can be defined along with the class they affect Polymorphism Chapter 12: Computer Programming
Object-Oriented Program Structure Figure 12-39 Chapter 12: Computer Programming
Object-Oriented Program Structure Figure 12-40 Chapter 12: Computer Programming
Object-Oriented Program Structure When the pizza program runs, on-screen prompts ask for the shape, size, and price of each pizza; then the program displays a message that indicates which pizza is the best deal. Figure 12-41 Chapter 12: Computer Programming
Object-Oriented Languages and Applications SIMULA was believed to be the first object-oriented computer language The Dynabook project was the second major development in object-oriented languages Popular object-oriented languages today are Ada95, C++, Visual Basic, C#, and Java The O-O paradigm results in decreased runtime efficiency, but allows encapsulation, which hides the internal details of objects and their methods Chapter 12: Computer Programming
Declarative Programming The Declarative Paradigm Prolog Facts Prolog Rules Input Capabilities Declarative Languages and Applications Chapter 12: Computer Programming
The Declarative Paradigm Attempts to describe a problem without specifying exactly how to arrive at a solution Chapter 12: Computer Programming
Chapter 12: Computer Programming Secure Programming Black Hat Exploits Secure Software Development Mitigation Chapter 12: Computer Programming
Chapter 12: Computer Programming Black Hat Exploits Today’s operating systems, utilities, and application software are full of defects that create security holes, which are exploited by black hats Buffer overflow Chapter 12: Computer Programming
Chapter 12: Computer Programming Black Hat Exploits Figure 12-53 Chapter 12: Computer Programming
Chapter 12: Computer Programming Black Hat Exploits Verbose error messages can also present attackers with information about the directory location of programs or files, the structure of a database, or the layout of the program in memory Figure 12-54 Chapter 12: Computer Programming
Secure Software Development Most software security problems can be traced back to defects that programmers unintentionally introduce in software during design and development Formal methods help programmers apply rigorous logical and mathematical models to software design, coding, testing, and verification Threat modeling (risk analysis) – used by security designer to determine (1) what are important issues the designer cares about and (2) a description of a set of security aspects (possible attacks to consider) Chapter 12: Computer Programming
Secure Software Development Chapter 12: Computer Programming
Secure Software Development An attack tree is a hierarchical diagram of potential attacks against a system Figure 12-56 Chapter 12: Computer Programming
Secure Software Development Defensive programming (AKA secure programming) Source code walkthroughs Simplification Filtering input Chapter 12: Computer Programming
Secure Software Development Signed code Figure 12-57 Chapter 12: Computer Programming
Chapter 12: Computer Programming Mitigation Despite defensive programming and other tactics to produce secure software, some defects inevitably remain undiscovered in products that end up in the consumers’ hands. When bugs are discovered, the programmer’s remaining line of defense is to produce a bug fix, or patch Figure 12-58 Chapter 12: Computer Programming
Chapter 12: Computer Programming Mitigation Take the following steps to avoid security problems that stem from software defects Select applications from software publishers with a good security track record Watch for patches and apply them Consider using open source software, which has been extensively reviewed by the programming community Keep your firewall and antivirus software deployed and up-to-date Chapter 12: Computer Programming
Chapter 12: Computer Programming Chapter 12 Complete Computer Programming Chapter 12: Computer Programming