Computer-Mediated Communication

Slides:



Advertisements
Similar presentations
Concepts of Game Theory II. 2 The prisioners reasoning… Put yourself in the place of prisoner i (or j)… Reason as follows: –Suppose I cooperate… If j.
Advertisements

Support For Morality As A Social Contract
Game Theory “Доверяй, Но Проверяй” - Russian Proverb (Trust, but Verify) - Ronald Reagan Mike Shor Lecture 6.
Game Theory “Доверяй, Но Проверяй” (“Trust, but Verify”) - Russian Proverb (Ronald Reagan) Topic 5 Repeated Games.
Infinitely Repeated Games. In an infinitely repeated game, the application of subgame perfection is different - after any possible history, the continuation.
6-1 LECTURE 6: MULTIAGENT INTERACTIONS An Introduction to MultiAgent Systems
The basics of Game Theory Understanding strategic behaviour.
Chapter 6 Game Theory © 2006 Thomson Learning/South-Western.
Coye Cheshire & Andrew Fiore March 21, 2012 // Computer-Mediated Communication Collective Action and CMC: Game Theory Approaches and Applications.
Fundamentals of Political Science Dr. Sujian Guo Professor of Political Science San Francisco State Unversity
Chapter 6 © 2006 Thomson Learning/South-Western Game Theory.
Slide 1 of 13 So... What’s Game Theory? Game theory refers to a branch of applied math that deals with the strategic interactions between various ‘agents’,
Oligopoly The challenge of analyzing interdependent strategic decisions.
Chapter 11 Game Theory and Asymmetric Information
Coye Cheshire & Andrew Fiore June 24, 2015 // Computer-Mediated Communication Collective Action and Public Goods II.
Coye Cheshire & Andrew Fiore June 28, 2015 // Computer-Mediated Communication Game Theory, Games, and CMC.
Ways to Increase Your Students' Motivation. Children fulfill the expectations that the adults around them communicate This does not mean that every student.
Thinking Actively in a Social Context T A S C.
Agenda, Day 2  Questions about syllabus? About myths?  Prisoner’s dilemma  Prisoner’s dilemma vs negotiation  Play a single round  Play multiple rounds.
Presenter: Chih-Yuan Chou GA-BASED ALGORITHMS FOR FINDING EQUILIBRIUM 1.
I THINK THAT YOU THINK THAT I THINK - GAME THEORY AND VIDEO GAMES Jonas Heide Smith Game Analysis ITU, “If I had my way, a solid.
Voter Turnout. Overview Recap the “Paradox” of Voting Incentives and Voter Turnout Voter Mobilization.
ECO290E: Game Theory Lecture 3 Why and How is Nash Equilibrium Reached?
Institutional Analysis Lecture 6: Collective Action.
Statistics 11 Understanding Randomness. Example If you had a coin from someone, that they said ended up heads more often than tails, how would you test.
Coye Cheshire July 20, 2016 // Computer-Mediated Communication Reputation (Part II)
Game theory Chapter 28 and 29
Q 2.1 Nash Equilibrium Ben
Mixed Strategies Keep ‘em guessing.
Contents of the Talk Preliminary Materials Motivation and Contribution
Saying “I’m Sorry” (and meaning it!)
The Political Economy of International Trade Cooperation
Game Theory and Cooperation
Chapter 15: Game Theory: The Mathematics Lesson Plan of Competition
AP CSP: Data Assumptions & Good and Bad Data Visualizations
PRISONER’S DILEMMA BERK EROL
Unit 5: Hypothesis Testing
Strategic Interaction of and pricing: II
11b Game Theory Must Know / Outcomes:
Introduction to Game Theory
Giving instant Feedback to Disabled Students with Technology to Create Engagement and Motivation By John O’Sullivan.
OUTCOME MEASUREMENT TRAINING
Game theory Chapter 28 and 29
Computer-Mediated Communication
Sports Psychology.
Computer-Mediated Communication
Game Theory Module KRUGMAN'S MICROECONOMICS for AP* Micro: Econ:
Information as a Public Good and User-Generated Content
Computer-Mediated Communication
Decision Theory and Game Theory
Unit 4 SOCIAL INTERACTIONS.
Computer-Mediated Communication
Computer-Mediated Communication
Computer-Mediated Communication
Saying “I’m Sorry” (and meaning it!)
Prisoner Dilemmas and Social Contract as a Foundation for Ethics
Computer-Mediated Communication
Recap of Aristotle So Far…
Introduction to Philosophy Lecture 14 Immanuel Kant
LECTURE 6: MULTIAGENT INTERACTIONS
Are you ready to become a Young Professional?
Language and Communication
Game Theory Fall Mike Shor Topic 5.
Chapter 14 & 15 Repeated Games.
Evolving cooperation in one-time interactions with strangers
Chapter 15: Game Theory: The Mathematics Lesson Plan of Competition
Game Theory: The Nash Equilibrium
Language and Communication
Game Theory Spring Mike Shor Topic 5.
EECS 690 April 30.
Presentation transcript:

Computer-Mediated Communication Collective Action and CMC: Game Theory Approaches and Applications

Critiquing Hardin and Olson I do believe there is another side to this, which is that people's actions may not match their intentions. How actively are people really balancing these issues of public good and free riding on a daily basis? People's concepts and mental models of contribution might also be very different. -George H. I worked at Microsoft, which (as a pretty sizable company) is often afflicted with some of the shortcomings that Olson ascribes to large groups. On several occasions, I witnessed events and occurrences where bodies within the company (both individuals and teams) would essentially work against the greater good because they wanted a certain outcome that would have been more locally beneficial to themselves. -Brendan C. Consider the Hardin reading as well: Not everyone ‘chooses’. It is a simplification, a model. That doesn’t make it less useful, but it isnt a statement of fact. 11/21/2018 Computer-Mediated Communication

Critiquing…topics of research After reading the collaborative action background pieces, I was totally ready to read about amazing developments in Web2.0 and enabling more flash mobs…I guess I should have expected two Usenet articles seeing how last week featured two eBay articles. Anyways, enough ranting. -Adam J. …so, honestly: Why would I want you to read about research on “older” systems that have been around decades (usenet and Ebay) instead of the most popular sites today? Just remember: there is plenty of popular press material out there already and most of you already read it. Real research on such systems usually lags because it takes time and maturity of these systems to really study them. Otherwise, it is just a lot of noise about the latest trend. BUT: I am not saying that we shouldn’t be applying what we learn (or do not learn) to other systems. That is precisely why I ask you to reflect on these articles. 11/21/2018 Computer-Mediated Communication

Computer-Mediated Communication Considering the Core of Olson’s Argument: Self-Interest in Small versus Large Groups Bigger impact of self interest in small groups…but it entirely depends on costs and benefits. Olson’s prediction that small groups will produce collective action later got reversed by Oliver and Marwell’s “paradox of group size” 11/21/2018 Computer-Mediated Communication

Computer-Mediated Communication The “Free-Rider Problem” in Online Systems of Collective Action (Bimber et al.) Communality and Discretionary Databases “Second-Order” Communality From Bimber et al. reading: Communality: a public good derived from collecting, storing and sharing information resources among members. What is 2nd Order Communality? 11/21/2018 Computer-Mediated Communication

Choice, Assumption of Intention and Collective Action I would argue, however, that in the case of blogs in particular, the individual is still making a decision to enter into the public sphere. If an individual really did want to write a blog solely for personal reflection, he or she could write in an offline journal instead. The person is specifically choosing to put his or her reflections in the public sphere. In doing so, it becomes a public good rather than a private one. -Alison M. This is an important point, and one that Peter Kollock (remember rice/rubber market?) also pointed out in ’99. In information sharing, a single person can create a public good. 11/21/2018 Computer-Mediated Communication

When is it a public good…private good…club good? Pressing a little harder on their use of language which characterizes a deterioration of the public/private boundary, one might wonder why they still cling to the language of 'public good' in the end. Namely, if the boundary slips away between these two terms, then the two terms themselves slip away since they are mutually co-constitutive. No more public, no more private—just one big muddy swamp. And if there is no more public as we know it, can we say that there are still 'public' goods as such? -David H. 11/21/2018 Computer-Mediated Communication

Computer-Mediated Communication Why Game Theory for mediated communication? 11/21/2018 Computer-Mediated Communication

Game Theory (definition) “Game theory is the systematic study of interdependent rational choice. It may be used to explain, to predict, and to evaluate human behavior in contexts where the outcome of action depends on what several agents choose to do and where their choices depend on what others choose to do.” http://plato.stanford.edu/entries/game-ethics/ 11/21/2018 Computer-Mediated Communication

Game Theory and Core Concepts Analytical vs. Behavioral Game Theory Cooperative and Non-Cooperative Games Zero and Non-Zero Sum Games One-Shot vs. Repeated Equilibria (i.e., Nash Equilibrium) Analytic: simulation, projection Behavioral: actual observed, empirical Cooperative games involve contracts (binding agreements), non-cooperative do not. (example for cooperative game) 11/21/2018 Computer-Mediated Communication

Types of Social Dilemmas Different social dilemma games make different use of the payouts: T>R>P>S Prisoner’s Dilemma But also… T>R>S>P Chicken T>P>R>S Deadlock R>T>P>S Stag Hunt B Coop. Defect 3 (R) 5 (T) Reward Temptation Sucker Punishment 3 (R) 0 (S) Ebay example A 0 (S) 1 (P) 5 (T) 1 (P) 11/21/2018 Computer-Mediated Communication

Computer-Mediated Communication Example: Chicken Game T>R>S>P Chicken Coop = Swerve Defect = Do Not Swerve B Swerve No Swerve 3 (R) 5 (T) Reward Temptation Sucker Punishment 3 (R) 1 (S) Extra points if you remember Paula Abdul’s 1991 video for Rush, Rush w/ Keanu… Or, just Rebel Without a Cause on which it was based … A 1 (S) -1 (P) 5 (T) -1 (P) 11/21/2018 Computer-Mediated Communication

Computer-Mediated Communication 2-person repeated PD N-person PD Public Good What kind of relationships that we have been studying are 2-person repeated? Obviously, collective action and pooled resources better fit an N-person PD 11/21/2018 Computer-Mediated Communication

Computer-Mediated Communication The N-person PD “No one wants to pay taxes because the benefits are so diffuse and the costs are so direct. But everyone may be better off if each person has to pay so that each can share the benefits” cf. Schelling 1973; Axelrod 1984 http://www.flickr.com/photos/cogdog/4353774/ Imagine everyone has to play PD at same time, but no one knows until all decisions are made who cooperated or defected. N-person game is same idea as a standard 2-person, except you now have to account for a new parameter (k) which represents the minimum coalition necessary to produce the optimal outcome. 11/21/2018 Computer-Mediated Communication

The Evolution of Cooperation Axelrod’s famous (1984) tournament allowed individuals to submit any strategy. All strategies played each other in the tournament. The winner was one of the shortest submissions, about 4 lines of code. 11/21/2018 Computer-Mediated Communication

The Simple Effectiveness of the Tit-for-Tat Strategy Tit-for-Tat: begin with ‘cooperate’ and then do whatever the opponent did on the last turn. 11/21/2018 Computer-Mediated Communication

Lessons from Tit-for-Tat Be nice It starts by cooperating. Most top-scoring strategies do this. Be forgiving It quickly and happily returns to cooperation without holding a grudge. Be able to retaliate It never allows defection to go unpunished. Be clear It is predictable and easy to understand. It pays to be predictable in non-zero sum games. 11/21/2018 Computer-Mediated Communication

Considering the “Shadow of the Future” We anticipate based on prior experience…the more experience, the better our predictions of future interactions in dependent relationships. 11/21/2018 Computer-Mediated Communication

How is tit-for-tat different in the two types of situations? 2-person repeated PD N-person PD Public Good It really depends if we are doing this over time, or just one-shot. As we read, what happens to behavior over time in public goods where people join/leave? 11/21/2018 Computer-Mediated Communication

Some common complaints… “A theoretical tool cannot explain real life, right?” “Hey, isnt this rational choice?” Elinor Ostrom agrees with the critiques-- but also points out that they are incredibly instructive if we just don’t reify them. Game theoretical ‘models’ are just that: models. They help us understand difficult things. (Picture courtesy vismod.media.mit.edu) 11/21/2018 Computer-Mediated Communication

The Value Fallacy: Individuals and Collectives 11/21/2018 Computer-Mediated Communication

Finding “Roles” in Online Collective Action Behaviors 11/21/2018 Computer-Mediated Communication

Structural similarity 11/21/2018 Computer-Mediated Communication

Computer-Mediated Communication Answer person role type 11/21/2018 Computer-Mediated Communication

Computer-Mediated Communication Discussion person role type 11/21/2018 Computer-Mediated Communication

Computer-Mediated Communication Critique… …some of methods seems too obvious. For example, with the first method, authorline, authors suggest that they can find 'answer person' by finding users who only answers rather than start new threads. Isn't it a 'definition' of 'answer person'? :( However, I think utilizing multiple signatures is a good approach to deal with varying levels of relations between users' actual behavior and structural consequences. -Chulki L. 11/21/2018 Computer-Mediated Communication

Revisiting our earlier question…Where does this apply to CMC? Wherever we find mixed-motive situations and collective action… Del.ic.ious 11/21/2018 Computer-Mediated Communication