What do you call 8 Hobbits?

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INTRODUCTION A graph G=(V,E) consists of a finite non empty set of vertices V , and a finite set of edges E which connect pairs of vertices .
Presentation transcript:

What do you call 8 Hobbits?

What do you call 8 HobBITs? A HobBYTE!

Section 7: Dijkstra’s Algorithm SLIDES ADAPTED FROM ALEX MARIAKAKIS WITH MATERIAL KELLEN DONOHUE, DAVID MAILHOT, DAN GROSSMAN, AND LEAH PERLMUTTER

Agenda Reminders Regression Testing Subtyping Dijkstra’s Algorithm HW 6 due tonight (7/26) HW 7 due next Thursday (8/2) Regression Testing Subtyping Dijkstra’s Algorithm HW 7

Regression testing It’s important to make sure software still performs well after changes! Regression Testing is the practice of running existing tests after making changes Your HW5 tests should still pass after you update your graph for HW6! You will be graded on this! You may update your HW5 tests

Subtyping: Liskov Substitution Principle Hello again! Refer to your worksheet... LSP: If B is a true subtype of A, then B is substitutable for A. Follows Principle of Least Surprise Is it enough to say “every B is an A”? This is necessary but not sufficient for B to be a true subtype of A Barbara Liskov

Subtyping: Specifications If B is a true subtype of A, then B must have a stronger specification than A Each method of B must have a stronger specification than the corresponding method of A (if any) Stronger method spec means: Requires less (weaker precondition) Promises more (stronger postcondition) Worksheet time!

Review: Shortest Paths with BFS 1 From Node B A Destination Path Cost A <B,A> 1 B <B> C <B,A,C> 2 D <B,D> E <B,D,E> 1 1 1 C 1 D 1 1 E

Review: Shortest Paths with BFS 1 From Node B A Destination Path Cost A <B,A> 1 B <B> C <B,A,C> 2 D <B,D> E <B,D,E> 1 1 1 C 1 D 1 1 E

Shortest Paths with Weights B 2 A 100 100 3 C 2 D 2 6 E

Shortest Paths with Weights B 2 From Node B A Destination Path Cost A <B,A> 2 B <B> C <B,A,C> 5 D <B,A,C,D> 7 E <B,A,C,E> 100 100 3 C 2 D 2 6 E Paths are not the same!

BFS vs. Dijkstra’s How could we fix this? 100 500 -10 BFS doesn’t work because path with minimal cost ≠ path with fewest edges Also, Dijkstra’s works if the weights are non-negative What happens if there is a negative edge? Minimize cost by repeating the cycle forever (this is bad) How could we fix this? Add constant weight to all edges until positive

Dijkstra’s Algorithm Named after its inventor Edsger Dijkstra (1930-2002) Truly one of the “founders” of computer science; This is just one of his many contributions The idea: reminiscent of BFS, but adapted to handle weights Grow the set of nodes whose shortest distance has been computed Nodes not in the set will have a “best distance so far” A PRIORITY QUEUE will turn out to be useful for efficiency – We’ll cover this later in the slide deck

Dijkstra’s Algorithm For each node v, set v.cost = ∞ and v.known = false Set source.cost = 0 While there are unknown nodes in the graph Select the unknown node v with lowest cost Mark v as known For each edge (v,u) with weight w, c1 = v.cost + w // cost of best path through v to u c2 = u.cost // cost of best path to u previously known if(c1 < c2) // if the new path through v is better,update u.cost = c1 u.path = v

Example #1 Goal: Fully explore the graph    2 2 3 B A F H 1 2 1 5   2 2 3 B A F H Goal: Fully explore the graph 1 2 1 5 10 4 9 3 G   C 2 11 D 1  E vertex known? cost path A Y B ∞ C D E F G H 7  Order Added to Known Set:

Example #1 2   2 2 3 B A F H 1 2 1 5 10 4 9 3 G  1 C 2 11 D 1 4 E vertex known? cost path A Y B ≤ 2 C ≤ 1 D ≤ 4 E ∞ F G H 7  Order Added to Known Set: A

Example #1 2   2 2 3 B A F H 1 2 1 5 10 4 9 3 G  1 C 2 11 D 1 4 E vertex known? cost path A Y B ≤ 2 C 1 D ≤ 4 E ∞ F G H 7  Order Added to Known Set: A, C

Example #1 2   2 2 3 B A F H 1 2 1 5 10 4 9 3 G  1 C 2 11 D 1 4 E vertex known? cost path A Y B ≤ 2 C 1 D ≤ 4 E ≤ 12 F ∞ G H 7 12 Order Added to Known Set: A, C

Example #1 2   2 2 3 B A F H 1 2 1 5 10 4 9 3 G  1 C 2 11 D 1 4 E vertex known? cost path A Y B 2 C 1 D ≤ 4 E ≤ 12 F ∞ G H 7 12 Order Added to Known Set: A, C, B

Example #1 2 4  2 2 3 B A F H 1 2 1 5 10 4 9 3 G  1 C 2 11 D 1 4 E vertex known? cost path A Y B 2 C 1 D ≤ 4 E ≤ 12 F G ∞ H 7 12 Order Added to Known Set: A, C, B

Example #1 2 4  2 2 3 B A F H 1 2 1 5 10 4 9 3 G  1 C 2 11 D 1 4 E vertex known? cost path A Y B 2 C 1 D 4 E ≤ 12 F ≤ 4 G ∞ H 7 12 Order Added to Known Set: A, C, B, D

Example #1 2 4  2 2 3 B A F H 1 2 1 5 10 4 9 3 G  1 C 2 11 D 1 4 E vertex known? cost path A Y B 2 C 1 D 4 E ≤ 12 F G ∞ H 7 12 Order Added to Known Set: A, C, B, D, F

Example #1 2 4 7 2 2 3 B A F H 1 2 1 5 10 4 9 3 G  1 C 2 11 D 1 4 E vertex known? cost path A Y B 2 C 1 D 4 E ≤ 12 F G ∞ H ≤ 7 7 12 Order Added to Known Set: A, C, B, D, F

Example #1 2 4 7 2 2 3 B A F H 1 2 1 5 10 4 9 3 G  1 C 2 11 D 1 4 E vertex known? cost path A Y B 2 C 1 D 4 E ≤ 12 F G ∞ H 7 7 12 Order Added to Known Set: A, C, B, D, F, H

Example #1 2 4 7 2 2 3 B A F H 1 2 1 5 10 4 9 3 G 8 1 C 2 11 D 1 4 E vertex known? cost path A Y B 2 C 1 D 4 E ≤ 12 F G ≤ 8 H 7 7 12 Order Added to Known Set: A, C, B, D, F, H

Example #1 2 4 7 2 2 3 B A F H 1 2 1 5 10 4 9 3 G 8 1 C 2 11 D 1 4 7 E vertex known? cost path A Y B 2 C 1 D 4 E ≤ 12 F G 8 H 7 12 Order Added to Known Set: A, C, B, D, F, H, G

Example #1 2 4 7 2 2 3 B A F H 1 2 1 5 10 4 9 3 G 8 1 C 2 11 D 1 4 7 E vertex known? cost path A Y B 2 C 1 D 4 E ≤ 11 G F 8 H 7 11 Order Added to Known Set: A, C, B, D, F, H, G

Example #1 2 4 7 2 2 3 B A F H 1 2 1 5 10 4 9 3 G 8 1 C 2 11 D 1 4 E vertex known? cost path A Y B 2 C 1 D 4 E 11 G F 8 H 7 7 11 Order Added to Known Set: A, C, B, D, F, H, G, E

Interpreting the Results A B D C F H E G 2 4 7 1 11 8 3 10 9 5 vertex known? cost path A Y B 2 C 1 D 4 E 11 G F 8 H 7

Interpreting the Results A B D C F H E G 2 4 7 1 11 8 3 10 9 5 vertex known? cost path A Y B 2 C 1 D 4 E 11 G F 8 H 7 A

Interpreting the Results A B D C F H E G 2 4 7 1 11 8 3 10 9 5 vertex known? cost path A Y B 2 C 1 D 4 E 11 G F 8 H 7 2 B A 1 4 C D

Interpreting the Results A B D C F H E G 2 4 7 1 11 8 3 10 9 5 vertex known? cost path A Y B 2 C 1 D 4 E 11 G F 8 H 7 2 2 B A F 1 4 C D

Interpreting the Results A B D C F H E G 2 4 7 1 11 8 3 10 9 5 vertex known? cost path A Y B 2 C 1 D 4 E 11 G F 8 H 7 2 2 3 B A F H 1 4 C D

Interpreting the Results A B D C F H E G 2 4 7 1 11 8 3 10 9 5 vertex known? cost path A Y B 2 C 1 D 4 E 11 G F 8 H 7 2 2 3 B A F H 1 1 4 G C D

Interpreting the Results A B D C F H E G 2 4 7 1 11 8 3 10 9 5 vertex known? cost path A Y B 2 C 1 D 4 E 11 G F 8 H 7 2 2 3 B A F H 1 1 4 3 G C D E

Example #2  2 B A 1  1 5 2 E  1 D 1 3 5 C   6 2 G  10 F 2 B A 1  1 5 2 E  1 D 1 3 5 C   6 2 G vertex known? cost path A Y B ∞ C D E F G  10 F Order Added to Known Set:

Example #2 3 2 B A 1 2 1 5 2 E 1 1 D 1 3 5 C 2 6 6 2 G vertex known? cost path A Y B 3 E C 2 D 1 F 4 G 6 4 10 F Order Added to Known Set: A, D, C, E, B, F, G

Pseudocode // pre-condition: start is the node to start at // initialize things active = new empty priority queue of paths from start to a given node // A path's “priority” in the queue is the total // cost of that path. finished = new empty set of nodes // Holds nodes for which we know the // minimum-cost path from start. // We know path start->start has cost 0 Add a path from start to itself to active O(V^2) = O(V + V-1 + V-2 + …) = O (V*(V+1)/2)

Pseudocode (cont.) while active is non-empty: minPath = active.removeMin() minDest = destination node in minPath if minDest is in finished: continue for each edge e = ⟨minDest, child⟩: if child is not in finished: newPath = minPath + e add newPath to active add minDest to finished O(V^2) = O(V + V-1 + V-2 + …) = O (V*(V+1)/2)

Priority Queue Increase efficiency by considering lowest cost unknown vertex with sorting instead of looking at all vertices PriorityQueue is like a queue, but returns elements by lowest value instead of FIFO

Priority Queue Increase efficiency by considering lowest cost unknown vertex with sorting instead of looking at all vertices PriorityQueue is like a queue, but returns elements by lowest value instead of FIFO Two ways to implement: Comparable class Node implements Comparable<Node> public int compareTo(other) Comparator class NodeComparator extends Comparator<Node> new PriorityQueue(new NodeComparator())

Homework 7 (all of your old tests should still pass) Modify your graph to use generics Will have to update graph and old tests! (all of your old tests should still pass) Implement Dijkstra’s algorithm Note: This should not change your implementation of Graph. Dijkstra’s is performed on a Graph, not within a Graph.

Homework 7 The more well-connected two characters are, the lower the weight and the more likely that a path is taken through them The weight of an edge is equal to the inverse of how many comic books the two characters share Ex: If Amazing Amoeba and Zany Zebra appeared in 5 comic books together, the weight of their edge would be 1/5

Hw7 Important Notes!!! DO NOT access data from hw6/src/data Copy over data files from hw6/src/data into hw7/src/data, and access data in hw7 from there instead Remember to do this! Or tests will fail when grading. DO NOT modify ScriptFileTests.java

Hw7 Test script Command Notes HW7 LoadGraph command is slightly different from HW6 After graph is loaded, there should be at most one directed edge from one node to another, with the edge label being the multiplicative inverse of the number of books shared Example: If 8 books are shared between two nodes, the edge label will be 1/8 Since the edge relationship is symmetric, there would be another edge going the other direction with the same edge label