Student reports during MapleTA electronic homework

Slides:



Advertisements
Similar presentations
Digital Game-Based Learning Why and How it Works.
Advertisements

Understanding Motivation What is Motivation?. Student Motivation in the College Classroom What factors influence it? Sociocultural Context Classroom.
Increasing student motivation
Using Mathematical Practices to Promote Productive Disposition
Why should they care?. A model for motivation  Expectancy  Your expectation about your ability to accomplish the task  Am I capable and prepared to.
TAMU MATH 06C Where are we? Were are we going? What’s new?
College of Engineering Hybrid Course Formats That Facilitate Active Learning Professor David G. Meyer School of Electrical and Computer Engineering.
The Hybrid Mathematics Class: The best of both worlds, or No Man’s Land? Mary Hudachek-Buswell Catherine Matos Clayton State University 1.
25 th September 2009 Managing Cross-Organisational Research Teams Aaron Jarden.
Motivation Dr. K. A. Korb University of Jos. Overview Maslow’s Hierarchy of Needs Overview of Intrinsic and Extrinsic Motivation – Behavioral Approach.
Applications to Instructional Design. * There are many theories of motivation and the psychology of the human experience. Two are most applicable here.
Helping Learners. 1. Helping Learners Improve their Cognitive Understanding. 2. Help Learners Improve their Physical and Motor Fitness. 3. Help Learners.
Abstract Matthew L. Bowe Dr. Christopher Hlas (mentor) Department of Mathematics University of Wisconsin-Eau Claire Background iNformation Methods Results.
Motivation Theory & Instructional Gaming
INTERACTION, ENGAGEMENT AND MOTIVATION. WELCOME o Facilitator name Position at university Contact info.
Successful implementation of user- centered game based learning in higher education: An example from civil engineering Adviser: Ming-Puu Chen Presenter:
SAWSTON VILLAGE COLLEGE Research: Fixed and Growth mind-sets Fixed mind set traits include: - Avoiding challenges rather than risk failing - Give up easily.
22 Nov 2005 CSE599A TA Training, Au'05, Session 08 Session 08: Developing Homework Assignments and Exams Valentin Razmov.
Online learner’s ‘flow’ experience: an empirical study Adviser: Ming-Puu Chen Adviser: Ming-Puu Chen Presenter: Li-Chun Wang Presenter: Li-Chun Wang Shin,
CtC 2014 MOTIVATING STUDENTS - Peter Liljedahl. CtC 2014 ENGAGEENTERTAINCURIOSITYINTERESTMOTIVATE.
Learning About Your Motivation, Attitudes, and Interests Effective College Learning Jodi Patrick Holschuh * Sherrie L. Nist.
Abstract What is Flow? Other Variables Used Case Study Results Mark Frie & Chris Hlas  Mathematics  University of Wisconsin-Eau Claire This study involved.
2/16/2016G Dowdel Sports Psychology1 A2 Psychology of Sport Attitude wk 3 Skills Lesson Starter Get out plain piece of paper and a pen Working as a team.
1 Chapter Chapter 2 The Whole Numbers.
Growth Mindset Impacts on Teaching and Learning
LITERACY PRO Reading Program
Are You Right-Brained or Left-Brained?
Flow: a framework for discussing teaching
Emerging Technologies Engage Students
Wellbeing and Mental Health
Flow: a framework for discussing teaching
Exploration of Physics Students' Mathematical Difficulties
A nationwide US student survey
The Associations of Flow, Task Perception, and Procrastination
Achievement motivation
Distributed Education Personalization for Student Success
Which of these is “a boy”?
Scott Pauls Department of Mathematics Dartmouth College
Using MyMathLab Features
ELT. General Supervision
Findings from Cardinal Ambrozic Grade Nine Math Survey
INF 397C Fall, 2003 Days 13.
Motivation and Engagement in Learning
Deliberate Practice. Dare to be Challenged? Sydenham School High Performance Learning Deliberate Practice Project.
Providing Praise & Offering Choices
Office of Education Improvement and Innovation
All About Me! Personal Growth
Need for Achievement This area measures your need to achieve success in life This is the BEST indicator of college success!!! Typically job-oriented, but.
Adolescent Psychology
Chapter Two Research in Psychology
Social Change Implications
Review: What influences confidence intervals?
Connecting to Swami within
A2 Physical Education Sport Psychology
Survey Results Overview
FLOW.
Charles N. Elliott, Paul A. Story
The 5 Self’s of Human Performance
ON THE EDGES OF FLOW: STUDENT ENGAGEMENT IN PROBLEM SOLVING
ENGAGING STUDENTS: UNDERSTANDING FLOW
Quick Quiz Describe the three stages of learning, giving practical examples of performers at each stage.
Learning online: Motivated to Self-Regulate?
THE RELATIONSHIP BETWEEN PRE-SERVICE TEACHERS’ PERCEPTIONS TOWARD ACTIVE LEARNING IN STATISTIC 2 COURSE AND THEIR ACADEMIC ACHIEVEMENT Vanny Septia Efendi.
Helping You to Help Your Student
Theories and principles associated with motivation
Using CourseCompass Features
A2 Physical Education Sport Psychology
Physical Activity Behavior and Motivation
EDUC 2130 Quiz #10 W. Huitt.
Getting Ready For This Course
Presentation transcript:

Student reports during MapleTA electronic homework Christopher S Hlas UW-Eau Claire, Mathematics Education hlascs@uwec.edu Robert G Cypher UW-Eau Claire, student researcher

Overview MapleTA Flow theory Calculus I, Fall 2009 (Math 114) Results / Conclusions Flow & MapleTA (WMC, 2010)

What is MapleTA? Maplesoft: Maple engine for homework problems Pros Problem types instead of specific problems Immediate feedback Cons Computer issues (version 5) Correct / incorrect feedback Maple syntax & student frustration Demo Examples of syntax frustrations: 2x versus 2*x 0.5 versus 1/2 Flow & MapleTA (WMC, 2010)

What is flow? To be in the "flow" means: Focus Interest Control Goals/feedback MihalyiCsikszentmihalyi Senior artists who intensely created paintings with no (visible) reward. Experience Sampling Method (ESM). Time budget: types of activities and time on task Research in everyday situations Flow = “In the zone” (sports metaphor) Focus Intense focus on task, time appears to "fly" by. Some seniors forgot to eat. Interest Task is interesting, curiosity is invoked. “Curious, passionate people can learn anything.” -- Jason Fried, of 37 Signals In problem solving research, this is similar to “accepting” the problem. Control Sense of control regarding the task. Intrinsic motivation when locus of control is closer to one’s self. Shift is starting towards more project-based learning (guide on side vs. sage on stage) Feedback Clear goals. Immediate feedback (metacognition) Our goal is to have students provide their own feedback. Summary Perception is important Challenge and skill best predictors of “flow state”. Video games are good example of flow, example WoW Gamers report intense focus. In fact there are documentaries on this fact. Fantasy realm / avatar in unknown setting Avatar controlled by player. Health/Experience/Gold Flow & MapleTA (WMC, 2010)

Flow theory (aka. optimal experience) High challenges and high skills best indicators of flow state. Perception is important. What is challenging for me may not be challenging for you. Examples: LC-LS, making bed does not require advanced skills, not is challenging LC-HS, revisiting the first level of a video game HC-LS, test frustration (avoid!) HC-HS, FLOW! (e.g., rock climbers, surgeons, chess players, etc.) -- Csikszentmihalyi, 1997 Flow & MapleTA (WMC, 2010)

... “Some people climb mountains whereas others make up tunes at a piano or push chess pieces across a board is in a sense incidental to the fact that they are all exploring the limits of their abilities and trying to expand on them.” -- Csikszentmihalyi, 1975, p. 30 Flow & MapleTA (WMC, 2010)

Flow &MapleTA Maple T.A. should lead students to Flow more easily than traditional methods. Immediate external feedback Consistent level of challenge Ability to retake assignments Flow & MapleTA (WMC, 2010)

Study design College students in Calculus I course Volunteer, students could opt-out Student complete survey randomly inserted into MapleTA homework 6 weeks, 2 assignments per week May retake assignments up to 5 times Flow & MapleTA (WMC, 2010)

Sample survey: Flow On the scale of 1-10, how challenging is this problem? On the scale of 1-10, how skilled are you with this type of problem? Did you enjoy this problem? Which of the following words best describes your feeling toward this problem? (bored, focused, frustrated, relaxed) Was it difficult to keep your mind on this problem? Do you feel that you have given yourself sufficient time to complete this problem? Flow & MapleTA (WMC, 2010)

Sample survey: Demographics On what day of the week are you completing this assignment? At what time are you completing this assignment? Where are you working on this assignment? On a scale of 1-10 how distracting is the surrounding environment? How many times have you taken this particular assignment? Flow & MapleTA (WMC, 2010)

Results Participants completed an average of 22.8 surveys each (σ = 11.33). 619 surveys were attempted out of 767 (80.7%) assignments. 549 surveys (88.6%) were complete. Flow & MapleTA (WMC, 2010)

What time is HW first attempted? Student values represent at least one “first” assignment was completed during the indicated time slot. There were 27 students with 12 potential assignments. When Flow & MapleTA (WMC, 2010)

What day is HW “first” attempted? Flow & MapleTA (WMC, 2010)

Day of “first” attempt (combined) Flow & MapleTA (WMC, 2010)

Students rely on instructor’s schedule for time management instead of themselves. Takeaway #1

Enjoyment Flow & MapleTA (WMC, 2010)

Feeling Flow & MapleTA (WMC, 2010)

Chal/Skill by Feeling (95% Confidence interval) Flow & MapleTA (WMC, 2010)

Student perceptions of challenge and skill continue to be good predictors of “flow”. Takeaway #2 Important because this means these are variables worth considering in our classrooms.

Student Averages for Skill/ Challenge Flow & MapleTA (WMC, 2010)

Challenge and Skill Averages Based On Student Rating of Feeling (95% Confidence interval) * Significantly different at p<0.05 (ANOVA w/ Tukey Post-Hoc Flow & MapleTA (WMC, 2010)

Correlation Results Skills with Enjoyment (.224*) with Correct Responses (.176*) with Assignment Scores (.226*) with Challenge (-.277*) Enjoyment with Challenge (-.411*) * Significant at 0.99 level Flow & MapleTA (WMC, 2010)

Correlation Results Skills with Enjoyment (.224*) with Correct Responses (.176*) with Assignment Scores (.226*) with Challenge (-.277*) Enjoyment with Challenge (-.411*) Challenges are growing too fast for most students Students feel a lack of control regarding the challenge level * Significant at 0.99 level Flow & MapleTA (WMC, 2010)

Significance 45% of the time students were either frustrated or bored Frustration implies content being too difficult Boredom implies content being too easy Enjoyment and challenge relationship is opposite of expected This challenges the one size fits all notion of education Flow & MapleTA (WMC, 2010)

Challenges and skills are unbalanced. Takeaway #3

Recap Students need guidance for how to study mathematics Students need better balance of challenges and skill development (perception) More choice in difficulty? Targeted skill development? HW and quiz structure Challenge and skill need further investigation Solutions Ungraded, unlimited homework. Quizzes based on homework (only 3 times) See board for ideas. Flow & MapleTA (WMC, 2010)

Limitations Instructor was researcher MapleTA 5 installed days before classes began Assignment extensions Student frustration Flow & MapleTA (WMC, 2010)

QA / Resources Csikszentmihalyi, M (1997). Finding Flow: The Psychology of Engagement with Everyday Life. New York, NY: Basic Books. Csikszentmihalyi, M (1990). Flow: The Psychology of Optimal Experience. New York, NY: Harper Perennial. “Maple T.A. 5" Maplesoft. http://www.maplesoft.com/products/mapleta/ Flow & MapleTA (WMC, 2010)