Recap from Friday Image Completion Synthesis Order Graph Cut Scene Completion.

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Presentation transcript:

Recap from Friday Image Completion Synthesis Order Graph Cut Scene Completion

Image Warping (Sz 3.6.1) cs129: Computational Photography http://www.jeffrey-martin.com cs129: Computational Photography James Hays, Brown, Spring 2011 Slides from Alexei Efros and Steve Seitz

Image Transformations image filtering: change range of image g(x) = T(f(x)) f x f x T

For example: Gamma Correction Is an instance of these power law intensity transformations. Typically, gamma = 2.2 for a display device, and 1/2.2 for encoding. The result is a more perceptually uniform encoding.

Gamma Correction Image encoded for various display gammas. Source: Wikipedia

Image Transformations image filtering: change range of image g(x) = T(f(x)) f x f x T image warping: change domain of image g(x) = f(T(x)) f x f x T

Image Transformations image filtering: change range of image g(x) = T(f(x)) f g T image warping: change domain of image g(x) = f(T(x)) f g T

Parametric (global) warping Examples of parametric warps: aspect translation rotation perspective affine cylindrical

Parametric (global) warping p = (x,y) p’ = (x’,y’) Transformation T is a coordinate-changing machine: p’ = T(p) What does it mean that T is global and parametric? Is the same for any point p can be described by just a few numbers (parameters) Let’s represent T as a matrix: p’ = Mp

Scaling Scaling a coordinate means multiplying each of its components by a scalar Uniform scaling means this scalar is the same for all components:  2

Scaling Non-uniform scaling: different scalars per component: X  2, Y  0.5

Scaling Scaling operation: Or, in matrix form: scaling matrix S What’s inverse of S?

 (x’, y’) (x, y) x’ = x cos() - y sin() y’ = x sin() + y cos() 2-D Rotation  (x, y) (x’, y’) x’ = x cos() - y sin() y’ = x sin() + y cos()

2-D Rotation R This is easy to capture in matrix form: Even though sin(q) and cos(q) are nonlinear functions of q, x’ is a linear combination of x and y y’ is a linear combination of x and y What is the inverse transformation? Rotation by –q For rotation matrices R

2x2 Matrices 2D Identity? 2D Scale around (0,0)? What types of transformations can be represented with a 2x2 matrix? 2D Identity? 2D Scale around (0,0)?

2x2 Matrices 2D Rotate around (0,0)? 2D Shear? What types of transformations can be represented with a 2x2 matrix? 2D Rotate around (0,0)? 2D Shear?

2x2 Matrices 2D Mirror about Y axis? 2D Mirror over (0,0)? What types of transformations can be represented with a 2x2 matrix? 2D Mirror about Y axis? 2D Mirror over (0,0)?

2x2 Matrices 2D Translation? Only linear 2D transformations What types of transformations can be represented with a 2x2 matrix? 2D Translation? NO! Only linear 2D transformations can be represented with a 2x2 matrix

All 2D Linear Transformations Linear transformations are combinations of … Scale, Rotation, Shear, and Mirror Properties of linear transformations: Origin maps to origin Lines map to lines Parallel lines remain parallel Ratios are preserved Closed under composition

Homogeneous Coordinates Q: How can we represent translation as a 3x3 matrix?

Homogeneous Coordinates represent coordinates in 2 dimensions with a 3-vector homogenous coords

Homogeneous Coordinates Add a 3rd coordinate to every 2D point (x, y, w) represents a point at location (x/w, y/w) (x, y, 0) represents a point at infinity (0, 0, 0) is not allowed 1 2 (2,1,1) or (4,2,2) or (6,3,3) x y Convenient coordinate system to represent many useful transformations

Homogeneous Coordinates Q: How can we represent translation as a 3x3 matrix? A: Using the rightmost column:

Translation Homogeneous Coordinates tx = 2 ty = 1 Example of translation Homogeneous Coordinates tx = 2 ty = 1

Basic 2D Transformations Basic 2D transformations as 3x3 matrices Translate Scale Rotate Shear

Matrix Composition Transformations can be combined by matrix multiplication p’ = T(tx,ty) R(Q) S(sx,sy) p

Affine Transformations Affine transformations are combinations of … Linear transformations, and Translations Properties of affine transformations: Origin does not necessarily map to origin Lines map to lines Parallel lines remain parallel Ratios are preserved Closed under composition Models change of basis Will the last coordinate w always be 1?

Projective Transformations Affine transformations, and Projective warps Properties of projective transformations: Origin does not necessarily map to origin Lines map to lines Parallel lines do not necessarily remain parallel Ratios are not preserved Closed under composition Models change of basis

2D image transformations These transformations are a nested set of groups Closed under composition and inverse is a member

Matlab Demo “help imtransform”

Recovering Transformations ? T(x,y) y y’ x x’ f(x,y) g(x’,y’) What if we know f and g and want to recover the transform T? e.g. better align images from Project 1 willing to let user provide correspondences How many do we need?

Translation: # correspondences? T(x,y) y y’ x x’ How many correspondences needed for translation? How many Degrees of Freedom? What is the transformation matrix?

Euclidian: # correspondences? T(x,y) y y’ x x’ How many correspondences needed for translation+rotation? How many DOF?

Affine: # correspondences? T(x,y) y y’ x x’ How many correspondences needed for affine? How many DOF?

Projective: # correspondences? T(x,y) y y’ x x’ How many correspondences needed for projective? How many DOF?

Image warping T(x,y) y y’ x x’ f(x,y) g(x’,y’) Given a coordinate transform (x’,y’) = T(x,y) and a source image f(x,y), how do we compute a transformed image g(x’,y’) = f(T(x,y))?

Forward warping T(x,y) y y’ x x’ f(x,y) g(x’,y’) Send each pixel f(x,y) to its corresponding location (x’,y’) = T(x,y) in the second image Q: what if pixel lands “between” two pixels?

Forward warping T(x,y) y y’ x x’ f(x,y) g(x’,y’) Send each pixel f(x,y) to its corresponding location (x’,y’) = T(x,y) in the second image Q: what if pixel lands “between” two pixels? A: distribute color among neighboring pixels (x’,y’) Known as “splatting” Check out griddata in Matlab

Inverse warping T-1(x,y) y y’ x x x’ f(x,y) g(x’,y’) Get each pixel g(x’,y’) from its corresponding location (x,y) = T-1(x’,y’) in the first image Q: what if pixel comes from “between” two pixels?

Inverse warping T-1(x,y) y y’ x x x’ f(x,y) g(x’,y’) Get each pixel g(x’,y’) from its corresponding location (x,y) = T-1(x’,y’) in the first image Q: what if pixel comes from “between” two pixels? A: Interpolate color value from neighbors nearest neighbor, bilinear, Gaussian, bicubic Check out interp2 in Matlab

Forward vs. inverse warping Q: which is better? A: usually inverse—eliminates holes however, it requires an invertible warp function—not always possible...