Procedural Content Lab1

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Presentation transcript:

Procedural Content Lab1 CSE 788 Prof. Roger Crawfis

Canyon walk-thru

Making a 1D Valley Add a flat floor. Carve out two parabolas: Debris Wall Offset parabolas. Take the max of all. Add noise or fractal. Take min with mountains.

Making a Canyon For a canyon, the valley profile cure needs to be swept through some space. Start with a line or curve: Subdivide it and displace. Orient valley perpendicular to the curve. Adjust parameters as the curve is swept. Not shown here. start end

Making a Canyon Create a color map Based on height Based on slope Based on classification Adds some randomness

Extra Credit Add a river or a road Add a Sky layer, sky box, etc. Easiest would be to add a lower portion to the valley curve. Color the bottom and add a flat water plane. Add a Sky layer, sky box, etc. Render it in 3D using whatever: http://picogen.org/ …

What to turn in Images of the height, color, roughness. You do not need to render it in 3D. Description on how you generated. 3-4 Powerpoint slides that visual guide the class through your creation.