Making figures: The good, the bad, the ugly

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Presentation transcript:

Making figures: The good, the bad, the ugly Figures can convey information faster than written and descriptive text Figures can simplify complex information Figures are made for your intended audience (not to assist in your analysis) Making figures is a trial-and-error process

Making figures well and poorly: The Overview Each figure must tell a story and contain no extraneous information Decide on the (most important) point of the figure Everything in a figure must be relevant to this point The figure itself is a self-contained message

Designing figures: understanding the viewer Composition guides the viewer in synthesizing and comprehending the information Viewers must be able to easily enter the image (and not be confused) Most viewers enter figure from the top-left corner and scan an image left-to-right and from top-to-bottom Viewers want information that is organized (on a scale or grid) Viewers want to understand the point of the figure quickly (and usually without scrutinizing each datapoint) Ask yourself what the first thing you notice in the figure is…

Designing figures: some rules of thumb Use visual contrast to highlight the important points of the figure Vary the size, shape, color or orientation of objects/elements/groups to made them stand out from Rolandi et al. (2011) Adv. Materials 23, 4343

Designing figures: some rules of thumb Use visual contrast to highlight the important points of the figure Vary the size, shape, color or orientation of objects/elements/groups to made them stand out Do not vary too many aspects of visual contrast (this makes things noisy and difficult to understand) Do not use too many colors (using fewer colors is more effective for drawing attention) If using multiple colors, vary their value (lightness or darkness) or colors may not be distinguishable Do not use color if it is not necessary. High contrast black-and-white is more readable Avoid use of shading, shadows, dimensionality, and other decorative flourishes Avoid “chartjunk” (excessive use of colors, labels, grids, backgrounds… anything the uses ink) Line-weight, size, shapes and fills are your friends, especially in black-and-white images

Designing figures: some rules of thumb Text in figures must be immediately readable from Rolandi et al. (2011) Adv. Materials 23, 4343 maximize contrast between text and background avoid complementary colors (shimmer effect) avoid text over patterned background avoid serif fonts should elements be labelled? (vs. info in a key in legend) Just because an option is available in your drawing program, it does not mean that you have to use it!

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